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Concentration
Concentration

Class: Paladin
Required Level: 18
Skill Tree: Offensive Auras
Requires: Might, Blessed Aim
Resource used: Active / Passive

Increases damage dealt and reduces the chance of being interrupted during an attack.

Damage Type: Magic
Synergies: Blessed Hammer
Other Stats: Only one Aura can be active at a time
AttackBath

Concentration is a Paladin Skill in Diablo II.

Lore[]

Those within the sphere of influence of this skill gain the gift of clarity. A serene sense of lucidity eases the minds of those within, giving them the freedom to focus on individual tasks despite the chaos and distractions of battle. This sense of tranquility allows the Paladin and his comrades to strike calculated and devastating blows.

General Information[]

Concentration increases damage dealt more than Might and reduces the chance of being interrupted while attacking. In earlier versions of the game, when Fanaticism served only to increase attack speed, Concentration was the aura of choice for direct-damage Paladins.

Although it is outshone by Fanaticism in the current version of the game, it's still a useful secondary aura if the party already has a Fanaticism-using Paladin. Also, as Fanaticism only gives half of its damage bonus to allies, Concentration grants more damage to the Paladin's allies than Fanaticism does.

Concentration has a hidden effect, as it increases the damage for Blessed Hammer at 50% efficiency. As Blessed Hammer does not benefit from Fanaticism at all, Concentration is the best aura for Hammerdin builds.

The runewords Pride and Mist grant this aura.

Skill Progression[]

Uninterrupt Chance: 20% (regardless of skill level)

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Radius (yards) 10.7 12 13.3 14.7 16 17.3 18.7 20 21.3 22.7 24 25.3 26.7 28 29.3 30.7 32 33.3 34.7 36
Bonus Damage + 60% 75% 90% 105% 120% 135% 150% 165% 180% 195% 210% 225% 240% 255% 270% 285% 300% 315% 330% 345%
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Radius (yards) 37.3 38.7 40 41.3 42.7 44 45.3 46.7 48 49.3 50.7 52 53.3 54.7 56 57.3 58.7 60 61.3 62.7
Bonus Damage + 360% 375% 390% 405% 420% 435% 450% 465% 480% 495% 510% 525% 540% 555% 570% 585% 600% 615% 630% 645%
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Radius (yards) 64 65.3 66.7 68 69.3 70.7 72 73.3 74.7 76 77.3 78.7 80 81.3 82.7 84 85.3 86.7 88 89.3
Bonus Damage + 660% 675% 690% 705% 720% 735% 750% 765% 780% 795% 810% 825% 840% 855% 870% 885% 900% 915% 930% 945%