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For the similar skill in Diablo III, see Command Golem.
Command Golem

Class: Necromancer (Diablo Immortal)
Required Level: 50
Skill Category: Gather, Control
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Cooldown: 36 seconds

Summon a bone golem for 24 seconds. When summoned, it will deal damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal damage and force all nearby monsters to attack it for 6 seconds.

Command Golem is a Necromancer skill in Diablo Immortal.

Legendary Affixes[]

Variants[]

  • Bone Golem: Command Golem now summons a skeletal golem that consumes and gains power from all nearby corpses, and which damages all enemies in its path as it leaps. Command Golem Damage Increased by 18.0%. It is unlocked by equipping the Legendary scythe Accounting for Weakness.
  • Devouring Golem: Command Golem now summons a Devouring Golem with unlimited duration that damages and Slows nearby enemies. The Devouring Golem will automatically consume nearby corpses to grow stronger. For every 3 corpses consumed, its size, maximum Life, damage, and attack range are increased by 10%, stacking up to 5 times, after which consuming a corpse heals it for 6% of its maximum Life. When summoned, it deals damage to all nearby enemies and Stuns them for 2 seconds. It is unlocked by equipping the Legendary scythe Rotted Harvest.
  • Fulgur Golem: Command Golem now summons a Fulgur Golem that deals lightning damage to nearby enemies and inflicts a state of Shock for 3 seconds. While active, you can command the golem to leap to a location, dealing damage to nearby enemies and inflicting Shock for 3 seconds. Command Golem Damage Increased by 18.0%. It is unlocked by equipping the Legendary scythe Thunderhead Crook.
  • Lethal Protector: Command Golem now encases you within the Golem for 12 seconds empowering you, making you immune to knockbacks while also increasing your Movement Speed by 20% and reducing your damage taken by 50%.
Primary Attack: A short range cleave dealing damage to enemies.
Soul Crush: Smash the ground in front of you violently, dealing damage to all enemies within the area.
Cooldown: 4 seconds.
Soul Slam: Leap to a target location slamming into the ground, dealing damage to all enemies within the area.
Cooldown: 4 seconds.
Soul Blast: Unleash a blast forward, dealing greater damage and Fearing enemies hit for 3 seconds.
Cooldown: 6 seconds.
Command Golem Damage Increased by 18.0%. It is unlocked by equipping the Legendary scythe Wiltbloom.
    • Command Golem cooldown decreased by 10%. (Awakened)
  • Molten Golem: Command Golem now summons a molten golem that continually Burns all nearby enemies for damage. While it is active, you can order the golem to leap to a nearby location, where it will deal far greater damage on impact to all nearby enemies. Command Golem Damage Increased by 18.0%. It is unlocked by equipping the Legendary dagger Desolatoria.
    • Command Golem damage increased by 10%. (Awakened)
  • Poison Golem: Command Golem now summons a poison golem that can leap to a target location to unleash a blast wave of corrosive acid, damaging nearby enemies and causing them to take additional damage. Command Golem Damage Increased by 18.0%. It is unlocked by equipping the Legendary scythe Pleasant Venom.
  • Stone Golem: Command Golem now summons a stone golem that throws boulders at enemies and rolls through enemies instead of leaping. It is unlocked by equipping the Legendary dagger Priest's Grubknife.

Buffs[]

  • Corrosive Slab: Command Golem also makes nearby enemies vulnerable, causing them to take 15.2% increased damage.
  • Decrepit Visage: Your Golem roars once every 2 seconds, extending the duration of your nearby Skeletal Mages by 2 seconds. Command Golem Cooldown Reduced by 7.2%.
    • Command Golem cooldown decreased by 10%. (Awakened)
  • Dominance from Dust: Your golem will split into two smaller golems when it dies. Command Golem Cooldown Reduced by 7.2%.
  • Mortuary Horns: Command Golem's presence bolsters the power of your nearby summons, increasing the damage they deal by 13% as long as they remain near the golem.
  • Visitant's Sign: Command Golem duration increased by 39%.
  • Inseverable Two: Your golem from Command Golem now takes 29% of your incoming damage.

Images[]