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Cold Pursuit is the second core quest of Frozen Tundra in Diablo Immortal. It begins immediately after the conclusion of To the Frozen Tundra, after the player enters the portal to the zone. Cold Pursuit is immediately followed by Through the Ruins.

Objectives[]

Transcript[]

The player spots a barbarian gathering firewood in the distance
  • Class
    • Normal: A Barbarian... perhaps he can aid me in my search.
    • Barbarian: There's someone ahead... perhaps he can aid me in my search.
Talk to the barbarian
  • Ull
    • Normal: These frozen wastes extend no welcome to visitors. You'd be better off heading back to where you came. Arreat belongs to the damned and the dying.
    • Barbarian: Welcome home, wanderer. Or back to what's left of it, at least. Only damned and the dying still remain on this mountain. What brings you to such a hopeless place?
  • Class
    • Normal: I seek a traitor to the monk order... a man in orange robes who consorts with demons. He came to this mountain for a dark purpose, and I am not leaving until he has paid for his crimes.
    • Barbarian: Vengeance. I seek a man in orange robes who consorts with demons. He came to our sacred mountain for a dark purpose, and I am not leaving until his blood stains the tundra crimson.
  • Ull: Hmph. A man like that would stand out like a pear tree in the snow. If he has thrown in his fot with the demons, your quarry likely hides in Sescheron... along with the rest of the hellish monsters plaguing this land.
    The veil between life and death has been torn open in those ruins. Our ancestors spirits haunt the once-hallowed halls, fighting an endless war. I should warn you to stay away but I can see the words would be wasted.
Ull continues to gather firewood
  • Ull
    • Normal: If you grow tired, the village of Bitter Hearth will welcome you. It is small, but there is a fire to warms your limbs.
    • Barbarian: If you grow tired, the village of Bitter Hearth will always greet a child of Bul-Kathos with open arms.
Head over to the Ruins of Sescheron. At the entrance bridge, a female barbarian talks to a Barbarian Spirit.
  • Navair: Your spirit is... fading? By the Ancients...
  • Barbarian Spirit: There is no peace in death... The demons... are coming.
Demon Assault Troopers attack. After defeating them
  • Navair: Well fought, stranger.
    What brings you to these forsaken halls?
  • Class
    • Normal: I am on the hunt for a traitor. One of your tribesmen spoke of the spirits haunting this place, but I did not expect this kind of chaos.
    • Barbarian: My prey hides somewhere within. You are a Shadow Wolf, are you not? One of your tribesmen tried to warn me of Sescheron's fate, but I had not expected this.
  • Navair
    • Normal: It was not always so. This is the price of the Worldstone's destruction. My people cannot move on. They fight without end —without hope of redemption.
    • Barbarian: How could you? This is the price we paid for failing to protect the Heart of Creation. Our people cannot move on. They fight without end — without hope of redemption.
  • Class
    • Normal What a terrible fate. It pains me to hear that, but the man I seek hides in these ruins. And neither demons nor ghosts will prevent me from reaching him.
    • Barbarian: What an atrocity. The man I seek violated these ruins. He intends to deliver a shard of the Worldstone into the clutches of evil. That must not come to pass.
  • Navair
    • Normal: Then we have similar aims. Death leaks into the world from the heart of Sescheron. My people are broken and our ancestors suffer. I will see it end. Help me break through the demon army and will aid you however I can.
    • Barbarian: Then let me help you. Death leaks into the world from the heart of Sescheron. My people are broken and our ancestors suffer. Perhaps together we can see their misery end.


Locations[]

Monsters[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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