|QL||Name||Damage||Speed||Max sockets||Range||Str req||Dex req||Lv req|
|Class||Base attack frames||Base attacks per second|
Clubs are one-handed blunt, melee weapons in Diablo II.
Club damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Magic and rare clubs can have either Barbarian or Druid skill prefixes. Like other blunt weapons, Clubs are compatible with Barbarian Mace Mastery, and have an inherent +50% damage to undead modifier.
There are no set clubs.
Unique clubs[edit | edit source]
Club rune words[edit | edit source]
The maximum number of sockets possible in a club is 3.
In the expansion, the following weapon rune words function in nonmagic clubs (except Wirt's Leg) with exactly the specified number of sockets:
- Black (3 sockets)
- Fury (3 sockets)
- Malice (3 sockets)
- Strength (2 sockets)
- Venom (3 sockets)
- Wind (2 sockets)
There are no additional rune words for clubs in ladder play.