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{{for|the specific class faction|Adventurers}}
 
[[File:Classes.jpg|thumb|alt=rendering of necromancer and female monk, sorceress and male wizard, Diablo II barbarian and female witch doctor, paladin and female barbarian, and amazon, raising mugs around a campfire|Various class heroes]]
 
[[File:Classes.jpg|thumb|alt=rendering of necromancer and female monk, sorceress and male wizard, Diablo II barbarian and female witch doctor, paladin and female barbarian, and amazon, raising mugs around a campfire|Various class heroes]]
The '''Classes''' of the [[Diablo series|''Diablo'' series]] are personifications of the player as seen in the game world. Each class is unique in the sense that they have unique graphics, skills and voices.
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The '''Classes''' of the [[Diablo series|''Diablo'' series]] are an array of types, one of which is selected by the player for use in the game world. Each class is unique in the sense that they have proprietary graphics, skills, and voices.
   
 
==Diablo I==
 
==Diablo I==
 
[[Image:Diablo I Classes Art.jpg|right|thumb|Artwork for ''Diablo I'' classes from left to right, the Sorcerer, Warrior and Rogue.]]
 
[[Image:Diablo I Classes Art.jpg|right|thumb|Artwork for ''Diablo I'' classes from left to right, the Sorcerer, Warrior and Rogue.]]
In ''[[Diablo I]]'', each class had much more in common than in subsequent games. They only had one unique skill each but provided many differences in graphics, attribute distribution, and voice-overs.
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In ''[[Diablo I]]'', each class had much more in common than in subsequent games. Each only had one unique skill, but provided many differences in graphics, attribute distribution, and voice-overs.
   
 
*[[Warrior]] - The staple melee fighter had the maximum strength out of the three and could {{s|repair}} his own items.
 
*[[Warrior]] - The staple melee fighter had the maximum strength out of the three and could {{s|repair}} his own items.
*[[Rogue]] - The fast and deadly fighter from afar, she could lay siege to her enemies from range and also disarm traps in the labyrinth.
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*[[Rogue (Diablo I)|Rogue]] - The fast and deadly ranged fighter, she could lay siege to her enemies from a distance, and also disarm traps in the labyrinth.
*[[Sorcerer]] - The run-of-the-mill magic user was the perfect candidate to learn all the spells in the game, with maximum magic and the ability to recharge his staves.
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*[[Sorcerer]] - The magic user, the perfect candidate to learn all the spells in the game, with maximum magic and the ability to recharge his staves.
   
 
===Diablo: Hellfire===
 
===Diablo: Hellfire===
 
[[File:Monklarge.jpg|thumb|The Monk.]]
 
[[File:Monklarge.jpg|thumb|The Monk.]]
In ''[[Diablo: Hellfire]]'', only one class was added, the Monk. But soon, two more unfinished classes were found in the game files. As such only the Monk's official artwork can be seen here.
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In ''[[Diablo: Hellfire]]'', only one class was added, the Monk. But soon, two more unfinished classes were found in the game files. Only the Monk's official artwork can be seen here.
   
 
*{{h|Monk}} - The master of hand-to-hand combat, and has the ability to see things that were out of reach or too well blended in with the environment.
 
*{{h|Monk}} - The master of hand-to-hand combat, and has the ability to see things that were out of reach or too well blended in with the environment.
 
*{{h|Barbarian}} - A more powerful version of the Warrior, he gave up whatever magical ability he had in order to excel in all kinds of physical weapons.
 
*{{h|Barbarian}} - A more powerful version of the Warrior, he gave up whatever magical ability he had in order to excel in all kinds of physical weapons.
*[[Bard]] - A jack-of-many-trades who dual-wields weapons.
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*[[Bard]] - A jack-of-many-trades who can dual-wield weapons.
   
 
'''''Note:''' The Barbarian and the Bard are test classes. They are only made available by editing [[Command.txt exploit|certain game files]].''
 
'''''Note:''' The Barbarian and the Bard are test classes. They are only made available by editing [[Command.txt exploit|certain game files]].''
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===Development===
 
===Development===
 
{{Obsolete}}
 
{{Obsolete}}
At least two conceptions of the game's class system exist prior to the final version that was implemented in the game.
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At least two conceptions of the game's class system existed prior to the final version that was implemented in the game.
   
In the original design document, the player would be presented with a choice of class and race. 5-6 human races would be offered (hill people, forest people, etc.), each with advantages and disadvantages. The player would then have a choice of class, namely fighter, thief, or magician. All the characters would be able to use weapons and cast spells, but advantages would exist based on the nature of the class&mdash;the fighter would gain more attacks, the thief would move faster and have stealth advantages, and the magician would be able to cast more powerful spells. The magician would be able to choose from one of four schools of magic. After making the choice, the game would provide the character with basic statistics in the form of strength, magicial aptitude, dexterity, and vitality. The player could also choose a pre-set character, skipping the character creation process. The idea of sub-classes was also mentioned.<ref name = "OriginalPitch"/>
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In the original design document, the player would be presented with a choice of class and race. 5-6 human races would be offered (hill people, forest people, etc.), each with advantages and disadvantages. The player would then have a choice of class, namely fighter, thief, or magician. All the characters would be able to use weapons and cast spells, but advantages would exist based on the nature of the class&mdash;the fighter would gain more attacks, the thief would move faster and have stealth advantages, and the magician would be able to cast more powerful spells. The magician would be able to choose from one of four schools of magic. After making the choice, the game would provide the character with basic statistics in the form of strength, magical aptitude, dexterity, and vitality. The player could also choose a pre-set character, skipping the character creation process. The idea of sub-classes was also mentioned.<ref name = "OriginalPitch"/>
   
 
A different take on the characters also existed prior to the game's release. It has been stated that it was originally intended that the game would only have a single class (represented by the warrior), where players could distribute attributes to their liking and thus take the character in whatever direction they wanted. The division of the character into the warrior, rogue, and sorcerer archetypes occurred late during development.<ref name = "Classless">2012-10-12, [http://www.gamebanshee.com/news/109769-diablo-was-to-be-classless-diablo-ii-almost-received-a-second-expansion.html Diablo Was to be Classless, Diablo II Almost Received a Second Expansion]. ''GameBanshee'', accessed on 2013-09-10</ref>
 
A different take on the characters also existed prior to the game's release. It has been stated that it was originally intended that the game would only have a single class (represented by the warrior), where players could distribute attributes to their liking and thus take the character in whatever direction they wanted. The division of the character into the warrior, rogue, and sorcerer archetypes occurred late during development.<ref name = "Classless">2012-10-12, [http://www.gamebanshee.com/news/109769-diablo-was-to-be-classless-diablo-ii-almost-received-a-second-expansion.html Diablo Was to be Classless, Diablo II Almost Received a Second Expansion]. ''GameBanshee'', accessed on 2013-09-10</ref>
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===Lore===
 
===Lore===
Canonically, all seven heroes partook in the events of the game. The five heroes of the original game were working together by the time [[Deckard Cain]] was rescued, and the Assassin and Druid characters had joined them by the game's [[Lord of Destruction (Act)|fifth act]].<ref name = "BoC"/> In the aftermath, it is known that the Necromancer, identified as [[Xul]], took an [[Mehtan|apprentice]]<ref>''[[Diablo III]]'', ''[[Act II (Diablo III)|Act III]]''</ref> and the Sorceress has been identified as [[Isendra]], who trained [[Li-Ming]]. It has been speculated from the game's developers that the rest of the heroes also passed their skills on to the next generation. As of December 2013, [[Blizzard Entertainment]] is looking into the possibility of exploring the Diablo II classes in further short stories.<ref>2013-12-08, [http://www.blizzplanet.com/blog/comments/blizzcon-2013-diablo-iii-lore-qa-panel-transcript/4 BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript]. ''Blizzplanet'', accessed on 2014-04-19</ref>
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Canonically, all seven heroes partook in the events of the game. The five heroes of the original game were working together by the time [[Deckard Cain]] was rescued, and the Assassin and Druid characters had joined them by the game's [[Lord of Destruction (Act)|fifth act]].<ref name = "BoC"/> In the aftermath, it is known that the Necromancer, identified as [[Xul]], took an [[Mehtan|apprentice]]<ref>''[[Diablo III]]'', ''[[Act II (Diablo III)|Act III]]''</ref>, the Sorceress has been identified as [[Isendra]], who trained [[Li-Ming]] and the Amazon, identified as [[Cassia]], returned to [[Skovos]] and became the war-matron. It has been speculated by the game's developers that the rest of the heroes also passed their skills on to the next generation. As of December 2013, [[Blizzard Entertainment]] is looking into the possibility of exploring the Diablo II classes in further short stories.<ref>2013-12-08, [http://www.blizzplanet.com/blog/comments/blizzcon-2013-diablo-iii-lore-qa-panel-transcript/4 BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript]. ''Blizzplanet'', accessed on 2014-04-19</ref>
   
 
===Development===
 
===Development===
 
{{Obsolete}}
 
{{Obsolete}}
 
{{Quote|One of the great things about Diablo 1, but one of the problems with Diablo 1, is that, from my hardcore nerdy perspective, you could make so many different builds, because everybody could do everything. But from kind of a general audience view, they were overwhelmed with all the possibilities. So we wanted to narrow that down into classes, yet still give a lot of flexibility within that class to kind of customize yourself and make you different from everybody else. And that's really the concept behind it. It was, "I'm going to make my character very different, even though I'm a Paladin and you're a Paladin, my Paladin plays very different from your Paladin, because of the choices I've made." That was really where the idea came from, and this was just a way to organize that idea.|[[David Brevik]] on the nature of Diablo II's class design|url=http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2}}
 
{{Quote|One of the great things about Diablo 1, but one of the problems with Diablo 1, is that, from my hardcore nerdy perspective, you could make so many different builds, because everybody could do everything. But from kind of a general audience view, they were overwhelmed with all the possibilities. So we wanted to narrow that down into classes, yet still give a lot of flexibility within that class to kind of customize yourself and make you different from everybody else. And that's really the concept behind it. It was, "I'm going to make my character very different, even though I'm a Paladin and you're a Paladin, my Paladin plays very different from your Paladin, because of the choices I've made." That was really where the idea came from, and this was just a way to organize that idea.|[[David Brevik]] on the nature of Diablo II's class design|url=http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2}}
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[[File:Classes-resurrected.jpg|thumb|250px|The classes as they appear in ''[[Diablo II: Resurrected]]'']]
 
During development of the game, it was originally intended that the classes be archetypes<ref name = "Classless"/> (albeit with slight differences from standard RPG classes)<ref name = "Oral2"/> that boiled down to the roles of fighter, rogue, and spell caster, based on a sub-class principle. The rogue would branch out into sisters (of the [[Sisters of the Sightless Eye|Sightless Eye]] order) and hunters/rangers, the fighter into a templar/paladin or berserker, and the spell caster into the sorceress or necromancer. [[Blizzard North]] decided against the idea because multiple genders would mean animating a total of 10 models, that, combined with the game's component system, would make the task too large to undertake.<ref name = "Classless"/> The game's skill trees were effectively away to formalize class pathways/builds, and make it easier for players to specialize their character. Development of the classes was carried out on the fly;balance concerns were addressed at the end of development.<ref name = "Oral2">2015-09-08, [http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2 Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer]. ''US Gamer'', accessed on 2015-09-13</ref>
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The idea of five classes was hammered out over several months.<ref name = "IconicWorld">2018-06-29, [https://www.usgamer.net/articles/stay-awhile-and-listen-book-2-blizzard-north-diablo-2-book-excerpt Designing Diablo 2: Building Blizzard's Iconic World]. ''US Gamer'', accessed on 2018-07-08</ref> During development of the game, it was originally intended that the classes be archetypes<ref name = "Classless"/> (albeit with slight differences from standard RPG classes)<ref name = "Oral2"/> that boiled down to the roles of fighter, rogue, and spell caster, based on a sub-class principle. The rogue would branch out into sisters of the [[Sisters of the Sightless Eye|Sightless Eye]] order and hunters/rangers. The fighter would branch into a templar/paladin or berserker, and the spell caster into the sorceress or necromancer. [[Blizzard North]] decided against the idea because multiple genders would mean animating a total of 10 models, that, combined with the game's component system, would make the task too large to undertake.<ref name = "Classless"/> The game's skill trees were effectively a way to formalize class pathways/builds, and make it easier for players to specialize their character. Development of the classes was carried out on the fly;balance concerns were addressed at the end of development.<ref name = "Oral2">2015-09-08, [http://www.usgamer.net/articles/in-their-own-words-an-oral-history-of-diablo-ii-with-david-brevik-max-schaefer-and-erich-schaefer/page-2 Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer]. ''US Gamer'', accessed on 2015-09-13</ref>
   
 
The {{2|Cleric}} was intended to be implemented in the game's second expansion.<ref>[https://twitter.com/davidbrevik/status/798272710061092867 David Brevik], ''Twitter''. Accessed on 2016-11-16</ref>
 
The {{2|Cleric}} was intended to be implemented in the game's second expansion.<ref>[https://twitter.com/davidbrevik/status/798272710061092867 David Brevik], ''Twitter''. Accessed on 2016-11-16</ref>
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{{clr}}
 
{{clr}}
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==Diablo Immortal==
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[[File:Diablo Immortal Classes.png|thumb|The classes of ''[[Diablo Immortal]]'']]
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In ''[[Diablo Immortal]]'', classes are referred to as "[[Adventurers]]." Adventurers can join the [[Immortals]] and [[Shadows]] factions.<ref name = "CycleRevealed">2021-04-22, [https://www.ign.com/articles/diablo-immortals-team-based-pvp-endgame-cycle-of-strife-revealed Diablo Immortal's Team-Based PVP Endgame Cycle of Strife Revealed]. ''IGN'', accessed on 2021-06-16</ref> The classes' appearances can be customized to an extent;<Ref>2020-12-21, [https://www.youtube.com/watch?v=gVfPmu9-i4E Diablo Immortal Technical Alpha: Barbarian level 1 (Part 1)]. ''YouTube'', accessed on 2021-06-24</ref> this includes facial features. Post-launch, the class appearance system will be upgraded, so players can change their customization options with a cooldown. Eyes, hair, nose, mouth, forehead, and other elements can be customized.<ref>2022-05-24, [https://diablo.blizzplanet.com/blog/comments/diablo-immortal-pre-launch-press-event-roundup DIABLO IMMORTAL PRE-LAUNCH PRESS EVENT ROUNDUP]. ''Blizzplanet'', accessed on 2022-05-26</ref>
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  +
At launch, the game will feature the following classes:<ref name = "SlayDemons">2018-11-02, [https://blizzardwatch.com/2018/11/02/diablo-immortal-coming-phone-lets-slay-demons-anywhere/ Diablo: Immortal is coming to your phone, lets you slay demons anywhere]. ''Blizzard Watch'', accessed on 2018-11-03</ref>
  +
  +
*[[Barbarian (Diablo Immortal)|Barbarian]]
  +
*[[Crusader (Diablo Immortal)|Crusader]]
  +
*[[Demon Hunter (Diablo Immortal)|Demon Hunter]]
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*[[Monk (Diablo Immortal)|Monk]]
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*[[Necromancer (Diablo Immortal)|Necromancer]]
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*[[Wizard (Diablo Immortal)|Wizard]]
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[[File:Diablo Immortal Classes2.jpg|thumb|The game's classes]]
  +
Classes will be added to the game post-launch.<ref name = "ImmortalUpdates">2019-11-01, [http://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-immortal-updates BlizzCon 2019: Diablo Immortal Updates]. ''Blizzplanet'', accessed on 2019-11-04</ref> Possibilities include the [[Assassin]] and [[Witch Doctor]].<ref name = "ImmortalLiveblog">2018-11-02, [https://blizzardwatch.com/2018/11/02/blizzcon-2018-diablo-whats-next-liveblog/ BlizzCon 2018 Diablo: What’s Next Liveblog]. ''Blizzard Watch'', accessed on 2018-11-07</ref> Both genders can be chosen for each class.
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Players can switch from one class to another. All the player's progression, [[paragon]], rank, and item quality transfer to the class the player switches to.<ref name = "ReleaseInterview"/> Specific legendary properties will not transfer.<ref name = "WyattInterview"/> This feature will be implemented post-launch. However, there's a cooldown in switching between classes, as the developers did not want players to alternate class based on in-game activities.<ref name = "ReleaseInterview">2022-04-26, [https://diablo.blizzplanet.com/blog/comments/diablo-immortal-release-date-interview DIABLO IMMORTAL RELEASE DATE INTERVIEW]. ''Blizzard Entertainment'', accessed on 2022-04-28</ref> The cooldown will be somewhere between once per week and once per month.<ref name = "WyattInterview">2022-04-30, [https://diablo.blizzplanet.com/blog/comments/reddit-discord-diablo-immortal-qa-with-wyatt REDDIT DISCORD DIABLO IMMORTAL Q&A WITH WYATT]. ''Blizzplanet'', accessed on 2022-05-07</ref>
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===Lore===
  +
[[File:Diablo Immortal Classes 4.jpg|thumb|The game's classes in what appears to be [[Shadows]] garb]]
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The player character of Immortal has been referred to in the singular, albeit allying with "other mortal champions."<ref>2019-11-01, [https://us.diablo3.com/en/blog/23189674/diablo-immortal-update-11-1-2019 Diablo Immortal Update]. ''Blizzard Entertainment'', accessed on 2019-11-18</ref> Comments from [[Lieutenant Dunn]] establish that many adventurers are active during the time frame of the game, though aren't aligned with the main hero(es).
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===Development===
  +
When choosing the game's classes, the classes of ''Diablo II'' & ''III'' were looked at. Six were chosen from Diablo III as it was felt that they represented the franchise "very well."<ref name = "GroupInterview">2018-11-02, [https://blizzardwatch.com/2018/11/02/group-interview-answered-lot-questions-diablo-immortal-drastically-improved-excitement/ A group interview answered a lot of my questions about Diablo Immortal — and drastically increased my excitement for it]. ''Blizzard Watch'', accessed on 2018-11-07</ref>
   
 
==Diablo III==
 
==Diablo III==
 
[[File:D3 Classes.jpg|thumb|The classes of ''[[Diablo III]]'']]
 
[[File:D3 Classes.jpg|thumb|The classes of ''[[Diablo III]]'']]
''[[Diablo III]]'' has five different classes like its predecessor. All five classes can be played as male or female characters.
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When ''[[Diablo III]]'' was initially released, it had five unique classes—like its predecessor. All five classes can be played as male or female characters.
   
 
*{{3|Barbarian}} - Brute force makes a successful return, the Barbarian devastates foes with mighty power.
 
*{{3|Barbarian}} - Brute force makes a successful return, the Barbarian devastates foes with mighty power.
 
*[[Witch Doctor]] - Deemed the successor of the Necromancer. The Witch Doctor uses death, disease, curses and undead minions to swarm his would be opponents and drain their health and inflict impeding statuses on them.
 
*[[Witch Doctor]] - Deemed the successor of the Necromancer. The Witch Doctor uses death, disease, curses and undead minions to swarm his would be opponents and drain their health and inflict impeding statuses on them.
*[[Wizard]] - Manipulating the primal forces of the storm, arcane and even time itself, the Wizard is not afraid to destroy all in the path to victory. Successor of the Sorceress and Sorcerer.
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*{{3|Wizard}} - Manipulating the primal forces of the storm, arcane and even time itself, the Wizard is not afraid to destroy all in the path to victory. Successor of the Sorceress and Sorcerer.
 
*[[Monk]] - A religious warrior of the [[light]], they are masters of the martial arts and speed.
 
*[[Monk]] - A religious warrior of the [[light]], they are masters of the martial arts and speed.
*[[Demon Hunter]] - A stealthy warrior, specializes in crossbows and launching explosives with a focus mainly on ranged combat.
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*{{3|Demon Hunter}} - A stealthy warrior, specializes in crossbows and launching explosives with a focus mainly on ranged combat.
   
 
===Expansion Classes===
 
===Expansion Classes===
 
[[File:CrusaderArt.jpg|thumb|The Crusader]]
 
[[File:CrusaderArt.jpg|thumb|The Crusader]]
*[[Crusader]] - A middle-ranged melee class with a combat style centered around shields, flails, and spells (introduced in ''[[Reaper of Souls]]'').
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*{{3|Crusader}} - A middle-ranged melee class with a combat style centered around shields, flails, and spells (introduced in ''[[Reaper of Souls]]'').
*{{3|Necromancer}} - A re-imagining of the class from Diablo II&mdash;will be available with the upcoming ''Rise of the Necromancer'' pack.
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*{{3|Necromancer}} - A re-imagining of the class from Diablo II, available with the ''[[Rise of the Necromancer]]'' pack.
   
 
===Joke Classes===
 
===Joke Classes===
 
*[[Archivist]] - A fake class that was a 2009 April Fool's joke by Blizzard but makes an appearance as a unique monster in the full game.
 
*[[Archivist]] - A fake class that was a 2009 April Fool's joke by Blizzard but makes an appearance as a unique monster in the full game.
*[[Necruid]] - A joke "leaked" class, a 2014 April Fool's joke, rumored to appear in the second expansion, a hybrid of Necromancer and Druid. Humor is that Witch Doctor '''''is''''' that hybrid, fulfilling the same role in game.
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*[[Necruid]] - A joke "leaked" class, a 2014 April Fool's joke, rumored to appear in the second expansion, a hybrid of Necromancer and Druid. Ironically, the Witch Doctor ''became'' that hybrid, fulfilling the same role in game.
   
 
===Lore===
 
===Lore===
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The Amazon and Druid have been considered for inclusion in the game per the 'hero pack' model, but for now, they have been passed over in favor of the Necromancer.<ref>2016-11-06, [http://www.diabloii.net/blog/comments/blizzcon-diablo-3-dev-talk-qa-recap BlizzCon 2016 Diablo 3 Dev Talk and Q&A Recap With Shots]. ''Diablo.net'', accessed on 2016-11-07</ref>
 
The Amazon and Druid have been considered for inclusion in the game per the 'hero pack' model, but for now, they have been passed over in favor of the Necromancer.<ref>2016-11-06, [http://www.diabloii.net/blog/comments/blizzcon-diablo-3-dev-talk-qa-recap BlizzCon 2016 Diablo 3 Dev Talk and Q&A Recap With Shots]. ''Diablo.net'', accessed on 2016-11-07</ref>
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==Diablo IV==
  +
[[File:BarbarianDruidSorceressRogueD4.jpg|thumb|The game's first four classes]]
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Four classes have been confirmed for ''[[Diablo IV]]''; the {{4|Barbarian}}, {{4|Sorceress}}, {{4|Druid}},<ref>2019-11-01, [http://blizzpro.com/2019/11/01/blizzcon-2019-opening-ceremony/ BLIZZCON 2019 OPENING CEREMONY]. ''Blizzpro'', accessed on 2019-11-02</ref> and {{4|Rogue}}. Some classes will have class-specific [[quests]].<ref name = "Q&A2021">2021-02-21, [https://www.youtube.com/watch?v=wqmiv0uuGPg BlizzConline 2021 - Diablo Q&A]. ''YouTube'', accessed on 2021-03-11</ref>
  +
  +
Players can customize the appearance of their character.<ref>2019-11-02, [https://diablo.blizzplanet.com/blog/comments/blizzcon-2019-diablo-iv-gameplay-videos-by-livestreamers BlizzCon 2019: Diablo IV Gameplay Videos by Livestreamers]. ''Blizzplanet'', accessed on 2019-11-19</ref> This includes gender,<ref name = "Q&A2021">2021-02-21, [https://www.youtube.com/watch?v=wqmiv0uuGPg BlizzConline 2021 - Diablo Q&A]. ''YouTube'', accessed on 2021-03-11</ref> the character's face, their hairstyle, and facial hair (beards and eyebrows). Players can also add jewelry, makeup, and body markings such as tattoos or body paint. The color of the character's skin, eyes, hair/facial hair, and body markings can be adjusted. Some elements will be class specific, to support the classes’ unique backgrounds, but many will be shared between classes allowing more possibilities to mix and match.<ref name = "UpdateJune2021">2021-06-30, [https://news.blizzard.com/en-us/diablo4/23665024/diablo-iv-quarterly-update-june-2021 DIABLO IV QUARTERLY UPDATE—JUNE 2021]. ''Blizzard Entertainment'', accessed on 2021-07-26</ref>
   
 
==References==
 
==References==

Revision as of 23:11, 25 May 2022

For the specific class faction, see Adventurers.
rendering of necromancer and female monk, sorceress and male wizard, Diablo II barbarian and female witch doctor, paladin and female barbarian, and amazon, raising mugs around a campfire

Various class heroes

The Classes of the Diablo series are an array of types, one of which is selected by the player for use in the game world. Each class is unique in the sense that they have proprietary graphics, skills, and voices.

Diablo I

Diablo I Classes Art

Artwork for Diablo I classes from left to right, the Sorcerer, Warrior and Rogue.

In Diablo I, each class had much more in common than in subsequent games. Each only had one unique skill, but provided many differences in graphics, attribute distribution, and voice-overs.

  • Warrior - The staple melee fighter had the maximum strength out of the three and could repair his own items.
  • Rogue - The fast and deadly ranged fighter, she could lay siege to her enemies from a distance, and also disarm traps in the labyrinth.
  • Sorcerer - The magic user, the perfect candidate to learn all the spells in the game, with maximum magic and the ability to recharge his staves.

Diablo: Hellfire

Monklarge

The Monk.

In Diablo: Hellfire, only one class was added, the Monk. But soon, two more unfinished classes were found in the game files. Only the Monk's official artwork can be seen here.

  • Monk - The master of hand-to-hand combat, and has the ability to see things that were out of reach or too well blended in with the environment.
  • Barbarian - A more powerful version of the Warrior, he gave up whatever magical ability he had in order to excel in all kinds of physical weapons.
  • Bard - A jack-of-many-trades who can dual-wield weapons.

Note: The Barbarian and the Bard are test classes. They are only made available by editing certain game files.

Lore

Canonically, the Warrior, Sorcerer, and Rogue have been given the names of Aidan, Jazreth, and Moreina respectively.[1] All three worked together to defeat Diablo, while it was Aidan specifically who plunged Diablo's soulstone into his forehead.[2] The three heroes appeared in Diablo II under the monikers of the Dark Wanderer,[3] the Summoner,[4] and Blood Raven[5] respectively.

Development

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

At least two conceptions of the game's class system existed prior to the final version that was implemented in the game.

In the original design document, the player would be presented with a choice of class and race. 5-6 human races would be offered (hill people, forest people, etc.), each with advantages and disadvantages. The player would then have a choice of class, namely fighter, thief, or magician. All the characters would be able to use weapons and cast spells, but advantages would exist based on the nature of the class—the fighter would gain more attacks, the thief would move faster and have stealth advantages, and the magician would be able to cast more powerful spells. The magician would be able to choose from one of four schools of magic. After making the choice, the game would provide the character with basic statistics in the form of strength, magical aptitude, dexterity, and vitality. The player could also choose a pre-set character, skipping the character creation process. The idea of sub-classes was also mentioned.[6]

A different take on the characters also existed prior to the game's release. It has been stated that it was originally intended that the game would only have a single class (represented by the warrior), where players could distribute attributes to their liking and thus take the character in whatever direction they wanted. The division of the character into the warrior, rogue, and sorcerer archetypes occurred late during development.[7]

In the original design document for the game, the player character had a set backstory. In this version, the hero lost his family and home to raiders. With nothing left save vengeance, the hero would track them to a crypt with a labyrinth beneath it before descending into the depths.[6]

Diablo II

Diablo II characters

Amazon, Necromancer, Barbarian, Sorceress, Paladin (from left to right).

In Diablo II, each class was made unique complete with unique skillsets for each class as well as many new gameplay options.

  • Amazon - Skilled with the spear, and bow, she is a very versatile fighter.
  • Barbarian - He is unequaled in close-quarters combat, and mastery of weapons.
  • Necromancer - Summoning undead minions and cursing his enemies are his specialties.
  • Paladin - He is a natural party leader, Holy man, and Blessed Warrior.
  • Sorceress - She has mastered the Elemental Magics -- Fire, Lightning, and Ice.

Diablo II: Lord of Destruction

Diablo2expansion

Assassin (Left) and Druid (Right).

Diablo II: Lord of Destruction added two new classes complete with new ways to customize your old ones with Class-specific Items.

  • Assassin - Schooled in the martial arts, her mind and body are deadly weapons.
  • Druid - Commanding the forces of nature, he summons wild beasts and raging storms to his side.

Lore

Canonically, all seven heroes partook in the events of the game. The five heroes of the original game were working together by the time Deckard Cain was rescued, and the Assassin and Druid characters had joined them by the game's fifth act.[2] In the aftermath, it is known that the Necromancer, identified as Xul, took an apprentice[8], the Sorceress has been identified as Isendra, who trained Li-Ming and the Amazon, identified as Cassia, returned to Skovos and became the war-matron. It has been speculated by the game's developers that the rest of the heroes also passed their skills on to the next generation. As of December 2013, Blizzard Entertainment is looking into the possibility of exploring the Diablo II classes in further short stories.[9]

Development

Tome This page contains obsolete content
This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
"One of the great things about Diablo 1, but one of the problems with Diablo 1, is that, from my hardcore nerdy perspective, you could make so many different builds, because everybody could do everything. But from kind of a general audience view, they were overwhelmed with all the possibilities. So we wanted to narrow that down into classes, yet still give a lot of flexibility within that class to kind of customize yourself and make you different from everybody else. And that's really the concept behind it. It was, "I'm going to make my character very different, even though I'm a Paladin and you're a Paladin, my Paladin plays very different from your Paladin, because of the choices I've made." That was really where the idea came from, and this was just a way to organize that idea."

- David Brevik on the nature of Diablo II's class design(src)

Classes-resurrected

The classes as they appear in Diablo II: Resurrected

The idea of five classes was hammered out over several months.[10] During development of the game, it was originally intended that the classes be archetypes[7] (albeit with slight differences from standard RPG classes)[11] that boiled down to the roles of fighter, rogue, and spell caster, based on a sub-class principle. The rogue would branch out into sisters of the Sightless Eye order and hunters/rangers. The fighter would branch into a templar/paladin or berserker, and the spell caster into the sorceress or necromancer. Blizzard North decided against the idea because multiple genders would mean animating a total of 10 models, that, combined with the game's component system, would make the task too large to undertake.[7] The game's skill trees were effectively a way to formalize class pathways/builds, and make it easier for players to specialize their character. Development of the classes was carried out on the fly;balance concerns were addressed at the end of development.[11]

The Cleric was intended to be implemented in the game's second expansion.[12]

As part of the development for the Necromancer of Diablo III, Team 3 looked at the classes of Diablo II, paying special attention to the parts of classes that might not have been as fleshed out thematically as they could have been.[13]

Diablo Immortal

Diablo Immortal Classes

The classes of Diablo Immortal

In Diablo Immortal, classes are referred to as "Adventurers." Adventurers can join the Immortals and Shadows factions.[14] The classes' appearances can be customized to an extent;[15] this includes facial features. Post-launch, the class appearance system will be upgraded, so players can change their customization options with a cooldown. Eyes, hair, nose, mouth, forehead, and other elements can be customized.[16]

At launch, the game will feature the following classes:[17]

Diablo Immortal Classes2

The game's classes

Classes will be added to the game post-launch.[18] Possibilities include the Assassin and Witch Doctor.[19] Both genders can be chosen for each class.

Players can switch from one class to another. All the player's progression, paragon, rank, and item quality transfer to the class the player switches to.[20] Specific legendary properties will not transfer.[21] This feature will be implemented post-launch. However, there's a cooldown in switching between classes, as the developers did not want players to alternate class based on in-game activities.[20] The cooldown will be somewhere between once per week and once per month.[21]

Lore

Diablo Immortal Classes 4

The game's classes in what appears to be Shadows garb

The player character of Immortal has been referred to in the singular, albeit allying with "other mortal champions."[22] Comments from Lieutenant Dunn establish that many adventurers are active during the time frame of the game, though aren't aligned with the main hero(es).

Development

When choosing the game's classes, the classes of Diablo II & III were looked at. Six were chosen from Diablo III as it was felt that they represented the franchise "very well."[23]

Diablo III

D3 Classes

The classes of Diablo III

When Diablo III was initially released, it had five unique classes—like its predecessor. All five classes can be played as male or female characters.

  • Barbarian - Brute force makes a successful return, the Barbarian devastates foes with mighty power.
  • Witch Doctor - Deemed the successor of the Necromancer. The Witch Doctor uses death, disease, curses and undead minions to swarm his would be opponents and drain their health and inflict impeding statuses on them.
  • Wizard - Manipulating the primal forces of the storm, arcane and even time itself, the Wizard is not afraid to destroy all in the path to victory. Successor of the Sorceress and Sorcerer.
  • Monk - A religious warrior of the light, they are masters of the martial arts and speed.
  • Demon Hunter - A stealthy warrior, specializes in crossbows and launching explosives with a focus mainly on ranged combat.

Expansion Classes

CrusaderArt

The Crusader

Joke Classes

  • Archivist - A fake class that was a 2009 April Fool's joke by Blizzard but makes an appearance as a unique monster in the full game.
  • Necruid - A joke "leaked" class, a 2014 April Fool's joke, rumored to appear in the second expansion, a hybrid of Necromancer and Druid. Ironically, the Witch Doctor became that hybrid, fulfilling the same role in game.

Lore

The hero(es) of Diablo III is/are referred to as "the Nephalem". Details such as gender and class have been left ambiguous,[1][24] though various characters are canonical representations of the game's playable classes in a narrative sense.

Development

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This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.

Screenshots of Blizzard North's version of Diablo III depict a Paladin-esque class.[25]

For Blizzard Entertainment's version of Diablo III, the designers intended that each class correspond to a classical fantasy archetype.[26] Blizzard wanted to do new classes as much as possible, or at least, do new twists on former archtypes. The Barbarian was the first class developed, and served as the baseline against which all future classes would be compared.[27] Class skills and sets were designed before their lore, thus deciding which classes were added to the game was primarily a gameplay-based choice.[28] The class design intended that there be 3-5 iconic skills for each class.[29] Angels will not be playable classes in the game due to them not being nephalem.[30] It was decided that the classes be actual individuals with backstories, whereas the previous games had depicted archetypes rather than actual characters.[31]

During development, it was originally intended that the Barbarian be the same individual as the one from Diablo II.[32] This led to issues in the game in that things had to be explained differently to the other characters (newcomers) as opposed to an experienced character.[33] It was later decided that the Diablo III heroes should be unique to the game itself, and thus the characters were made separate.[32]

The Amazon and Druid have been considered for inclusion in the game per the 'hero pack' model, but for now, they have been passed over in favor of the Necromancer.[34]

Diablo IV

BarbarianDruidSorceressRogueD4

The game's first four classes

Four classes have been confirmed for Diablo IV; the Barbarian, Sorceress, Druid,[35] and Rogue. Some classes will have class-specific quests.[36]

Players can customize the appearance of their character.[37] This includes gender,[36] the character's face, their hairstyle, and facial hair (beards and eyebrows). Players can also add jewelry, makeup, and body markings such as tattoos or body paint. The color of the character's skin, eyes, hair/facial hair, and body markings can be adjusted. Some elements will be class specific, to support the classes’ unique backgrounds, but many will be shared between classes allowing more possibilities to mix and match.[38]

References

  1. 1.0 1.1 Book of Tyrael
  2. 2.0 2.1 Book of Cain
  3. Diablo II, The Infernal Gate
  4. Diablo II, The Secret of the Vizjerei
  5. Diablo II, The Sightless Eye
  6. 6.0 6.1 2016-03-19, Original Diablo Pitch Document. Graybeard Games, accessed on 2016-03-23
  7. 7.0 7.1 7.2 2012-10-12, Diablo Was to be Classless, Diablo II Almost Received a Second Expansion. GameBanshee, accessed on 2013-09-10
  8. Diablo III, Act III
  9. 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-19
  10. 2018-06-29, Designing Diablo 2: Building Blizzard's Iconic World. US Gamer, accessed on 2018-07-08
  11. 11.0 11.1 2015-09-08, Page 2: In Their Own Words: An Oral History of Diablo II With David Brevik, Max Schaefer, and Erich Schaefer. US Gamer, accessed on 2015-09-13
  12. David Brevik, Twitter. Accessed on 2016-11-16
  13. 2017-04-04, DIABLO 3 AND THE GLORIOUS RETURN OF THE NECROMANCER. IGN, accessed on 2017-04-06
  14. 2021-04-22, Diablo Immortal's Team-Based PVP Endgame Cycle of Strife Revealed. IGN, accessed on 2021-06-16
  15. 2020-12-21, Diablo Immortal Technical Alpha: Barbarian level 1 (Part 1). YouTube, accessed on 2021-06-24
  16. 2022-05-24, DIABLO IMMORTAL PRE-LAUNCH PRESS EVENT ROUNDUP. Blizzplanet, accessed on 2022-05-26
  17. 2018-11-02, Diablo: Immortal is coming to your phone, lets you slay demons anywhere. Blizzard Watch, accessed on 2018-11-03
  18. 2019-11-01, BlizzCon 2019: Diablo Immortal Updates. Blizzplanet, accessed on 2019-11-04
  19. 2018-11-02, BlizzCon 2018 Diablo: What’s Next Liveblog. Blizzard Watch, accessed on 2018-11-07
  20. 20.0 20.1 2022-04-26, DIABLO IMMORTAL RELEASE DATE INTERVIEW. Blizzard Entertainment, accessed on 2022-04-28
  21. 21.0 21.1 2022-04-30, REDDIT DISCORD DIABLO IMMORTAL Q&A WITH WYATT. Blizzplanet, accessed on 2022-05-07
  22. 2019-11-01, Diablo Immortal Update. Blizzard Entertainment, accessed on 2019-11-18
  23. 2018-11-02, A group interview answered a lot of my questions about Diablo Immortal — and drastically increased my excitement for it. Blizzard Watch, accessed on 2018-11-07
  24. Storm of Light
  25. 2011-02-15, This Is What Diablo III Looked Like A Long Time Ago. Kotaku, accessed on 2014-06-29
  26. 2013-12-05, BlizzCon 2013 – Diablo III: Gameplay Systems + Crusader Panel Transcript. Blizzplanet, accessed on 2014-02-22
  27. 2017-01-25, Diablo 3 Post-mortem with Jay Wilson Part 3. Diablo.net, accessed on 2017-02-19
  28. 2014-05-19, More Info From The Anniversary Dev Stream. Diablo Fans.com, accessed on 2014-05-20
  29. 2014-03-17, BUILDING A HERO: CRUSADER SKILL DESIGN. Blizzard Entertainment, accessed on 2014-06-29
  30. 2013-01-02, Archangel and Deathangel classes for diablo 3. IncGamers, accessed on 2013-02-07
  31. 2008-06-29, Diablo III: Deep in Hell with Leonard Boyarsky. GameSpy, accessed on 2014-11-16
  32. 32.0 32.1 2013-10-08, Random Question. Blizzard Entertainment, accessed on 2013-10-08
  33. 2013-12-08, BlizzCon 2013 – Diablo III Lore and Story Q&A Panel Transcript. Blizzplanet, accessed on 2014-04-19
  34. 2016-11-06, BlizzCon 2016 Diablo 3 Dev Talk and Q&A Recap With Shots. Diablo.net, accessed on 2016-11-07
  35. 2019-11-01, BLIZZCON 2019 OPENING CEREMONY. Blizzpro, accessed on 2019-11-02
  36. 36.0 36.1 2021-02-21, BlizzConline 2021 - Diablo Q&A. YouTube, accessed on 2021-03-11
  37. 2019-11-02, BlizzCon 2019: Diablo IV Gameplay Videos by Livestreamers. Blizzplanet, accessed on 2019-11-19
  38. 2021-06-30, DIABLO IV QUARTERLY UPDATE—JUNE 2021. Blizzard Entertainment, accessed on 2021-07-26