Diablo Wiki
Advertisement
"An ebullient master blacksmith, Charsi spent her early years among the Sisterhood of the Sightless Eye—the rogues—in a wooded encampment, forging arrowheads and patching up armor. But after she armed the heroes who fought against the Prime Evils, Charsi's corner of the world started to feel suffocatingly small. She now runs an expansive smithy in one of Westmarch's most trafficked plazas. Business is good for a legend, but whether the big city will be as friendly to Charsi as her old home remains to be seen."

- Character description(src)

Charsi is a Barbarian blacksmith.

Biography[]

Charsi Remake2

Charsi

Early Life[]

When she was very young, Charsi and her parents were ambushed by a throng of khazra. Her parents managed to hide her in the surrounding wilderness area before they were slaughtered. By chance, members of the Sisterhood of the Sightless Eye found Charsi and took her into their care.[1] Akara then told Charsi what had happened to her parents.[2]

She became a member of the Sisterhood, using her immense physical strength to forge the Order's weaponry and armor,[1] wielding the Horadric Malus to carry out her work.[3] She became close friends with the Rogue Moreina.

While she enjoyed being a blacksmith, she sometimes wondered what her life would have been like if she had been raised as a Barbarian instead.[2] She believed that her real family was among the tribes of the Northern Steppes.[4] Sometimes, she just wanted to get out and explore the world.[2]

The Sightless Eye[]

In 1264, Eastgate Keep fell to Andariel, with many Rogues corrupted and turned to her side as a result. Charsi, and the other members of the Sisterhood, fled the keep. In the chaos of retreat, Charsi left behind the Horadric Malus. She and the survivors established an encampment in the wilderness of Khanduras.[2] She was the youngest survivor of Eastgate.[4] While in the camp, she continued to forge weapons and armor, taking satisfaction in the knowledge that they were helping to end the evil that plagued the land.[2]

Some newcomers arrived in the camp, among whom was Gheed. Charsi liked him, and the stories of adventures that he told to her.[2] She even let him guard her money.[4]

Charsi

Charsi talks with one of the heroes

More notably, a group of heroes arrived in the camp, and slew Moreina Blood Raven, who had fallen to Andariel's corruption. Charsi thanked them for putting her former friend to rest.[5] The heroes are also be able to retrieve the Malus from Eastgate,[3] and slay Andariel herself. Charsi wished them all well before they headed east.[6]

Westmarch[]

"It's you! You're here! Cain is going to be so happy you arrived. Well, let me be among the first to welcome you to Westmarch! Isn't it as grand as the stories say?"
"It is certainly large, I will give it that. Where might I find Deckard Cain?"
"Right, of course! Cain has a workshop to the left of the central square. Just beyond the fountain. You know, once I've finished up here, I'll join you two! Give you a proper introduction to the city!"

- Charsi and the hero(src)

After the reclamation of Eastgate, Charsi became discontent with her life in the Sisterhood, apparently inspired by the heroes she had aided.[7] She decided to leave the Sisterhood. When she left, Akara gave her an amulet that would open a portal to the Dark Wood, in case she ever needed to find her way home.[8]

Charsi became a blacksmith in Westmarch.[9] Charsi's earlier deeds made her "a legend," and business was good.[7] Adventurers would bring material from the city's Elder Rift to her smithy, giving her a steady income. She never entered the rift herself, however.[9]

Charsi-meeting

Charsi outside Cain's workshop

In 1270, Deckard Cain arrived in the city, and asked her and Piri to greet a hero/group of heroes who he was expecting. Charsi was unable to leave her smithy, but Piri directed the hero(es) to her. Upon their arrival, Charsi directed them to Cain's workshop, promising that she'd give them a tour of Westmarch later.[10]

Charsi met the Shard-seeker outside Cain's workshop, learning that they hadn't destroyed the shards. They told her that they were headed for the Dark Wood, and at their request, Charsi took them to see the Elder Rift.[11] She later took them to see Vic, who she believed could help them with legendary gems. The two assisted Vic after he was accousted by some bandits.[12]

While the Shard-seeker was away, the city's Challenge Rift was activated. Adventurers entered the Rift and brought materials back to Charsi's smithy.[13]

The Shard-seeker returned from the Dark Wood, and brought the regards of Kashya, much to Charsi's joy. She took them to see the Challenge Rift, and told them to meet her at her smithy when they were done. There, she gave them a belt in thanks for them aiding the Sisterhood.[14]

Later Events[]

Charsi became aware of the Domain of Horror, and the Deceiver demons that lurked within it. She offered a bounty to adventurers to enter the realm, slay the Deceivers, and bring their weapons to her. She hoped that studying them would aid in the fight against Hell.[15] Similarly, she offered payment to those who could deliver her Ashwold steel.[16]

When the Shard-seeker was away, Charsi met Rayek.[17] The two of them built the Helliquary.[18] Later, they came to Charsi to obtain some scoria, in order to reinforce the device. Charsi obliged, giving them the last of her supply.[19]

Charsi was among the friends that saw Deckard Cain off when he departed from Westmarch in 1272.[20]

C. 1273, Rayek gave Charsi the blueprint for a strange device for her to build for him.[21]

Crucible Justice[]

Reign of Enmity[]

Charsi was still alive duri of the Reign of Enmity, but she had left Westmarch.[22]

In-game[]

Diablo II[]

Charsi is the blacksmith in the Rogue Encampment in Act I of Diablo II, and is highly skilled at shaping, crafting and repairing weapons. During the chaos of the attack by the forces of Hell on the Rogue Monastery, she was forced to leave her most important forging tool behind, the Horadric Malus. Fortunately for her, however, the hero returns the Malus to her after defeating the Smith. With it, Charsi will imbue any normal item of the player's choice as a token of thanks.


Charsi is very good-natured, and described as a "sweet girl" and "young and innocent." She is highly accepting of the hero upon his/her entrance to the camp. She has a cheerful tone and is willing to help out a great deal. She shows a certain fondness toward most, even Gheed, but feels that Warriv is "too quiet."

Diablo II Charsi Blacksmith

Charsi's Forge

Her ancestry is Barbarian. She is a member of the Sisterhood of the Sightless Eye, evidenced when she refers to the Rogues as "our sisters."

Dialogue[]

Greetings[]
  • "Hello."
  • "Yes?"
  • "Greetings."
  • "Whatcha need?"
  • "What can I do for you?"
  • "Good to see you."
  • "Good Morning."
  • "Good day."
  • "Good evening."
  • "I need your help."
  • "You seem like a noble warrior, I hope you can help us."
  • "Farewell."
  • "Goodbye."
  • (Return from Act II) "Oh, hi there! It is good to see you again. Hey, nice armor."
Introduction[]
  • General
Hi there. I'm Charsi, the Blacksmith here in camp. It's good to see some strong adventurers around here.

Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram.

They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though... Most of them are now corrupted by Andariel.
Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous... I wish I could go off adventuring with you.

Oh, by the way... I'm Charsi, the blacksmith here in camp.
Gossip[]
I don't really know anything about Cain. He seems to have a lot of secrets... That makes me nervous.
Oh, Kashya's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our sisters have turned against us... I think all this mess has hardened her heart.
Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.
Warriv's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.
Oh, I like Gheed. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.
  • Corrupted Sisters
I don't know why some of my Sisters chose to follow Andariel. Those who strayed were among our finest warriors.
  • Parentage (Barbarian)
You know, I've been with the Sisters for as long as I can remember. But Akara told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.

Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.

I don't know. I love being a blacksmith... but sometimes I just want to get out and explore the world, you know?
Den of Evil[]
  • After Initiate
The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.
  • Early Return
You haven't cleared the cave, yet? Do you need anything?
  • Upon Completion
You are truly brave and skillful... Akara was worried about you.
Sisters' Burial Grounds[]
  • After Initiate
Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.
  • Early Return
Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram.

I wish we had acted then...
  • Upon Completion
Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.
Search for Cain[]
  • After Initiate
If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.
  • Early Return
Without the bark of Inifuss you can't find Cain.
  • After finding The Scroll
Get this to Akara.

Only she can understand it.
  • After entering Tristram
I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.
  • Upon Completion
Akara wishes to reward you for your bravery in returning Deckard Cain.
The Forgotten Tower[]
  • After Initiate
That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.
  • Early Return
You're not ready to give up, are you?
  • Upon Completion
Those riches will serve you well on the long road ahead.
Tools of the Trade[]
  • Quest Initiation
When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.
  • After Initiate
The Monastery can confuse even those who know it well. Stay alert in there.
  • Early Return
The Malus is a Horadric artifact of great power. Please bring it back.
  • Upon Completion
Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.
Sisters to the Slaughter[]
  • After Initiate
Send Andariel back to the Hell she came from!
  • Early Return
If you are the hero that you seem to be, now is the time to prove it.
  • Upon Completion
You'll probably go east now... It was good to know you. I hope you'll come back if you ever need anything.
Gossip about Charsi[]

Some of the other locals give their thoughts concerning Charsi.

Charsi is young and innocent. However, I believe her Barbarian blood thrills to the prospect of adventure and danger. She takes great pride in her work and finds comfort in the fact that her weapons and armor are helping to end this evil plague.
Charsi is a fine girl..., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.

As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!
Before our exile, Charsi, our blacksmith, could fashion any implement of war.

Here in the camp, she merely makes do. Her best tools remain within the Monastery.
Charsi seems to be a very sweet girl. She's the smith around here and can help you by trading weapons and armor.

Diablo Immortal[]

Charsi-DI

Charsi in Diablo Immortal

Charsi is a vendor in Westmarch in Diablo Immortal. Players are first introduced her during the "Cain's Request" quest. She later guides players through the city in a series of mini-quests. She will fight the Brigands in the "Diamond in the Rough" quest, but deals minimal damage.

She is the provider of the "Weapons of War" and "Ashwold Steel" bounties, and introduces players to the Helliquary in its questline, beginning with the quest "Opening the Helliquary."

Charsi can refine Scoria for the player, converting it into Hellfire Scoria.

Dialogue[]

  • "Hi there! It's good to see you again." (Charsi will utter this line even before players are actually introduced to her in the quest line)
  • "Be safe, all right?"
  • "Goodbye!"
  • "I hope that can help."
  • "You do the fighting, I'll do the forging."
  • "Ah, I've been itching to put the Malus to good use."

Personality and Traits[]

Naive[4] but ebullient,[7] Charsi takes great pride in her work, able to "fashion any weapon of war."[2] She loves hearing stories of adventure.[4] Akara described Charsi as being "young and innocent," but noted that her "Barbarian blood" gave her the yearning for adventure and danger. Gheed noted that Charsi has no business savvy.[2]

Charsi is aware of the existence of the Burning Hells, and is committed to the fight against it.[15]

References[]

Westmarch
Akarat
Akeba
Alchemist Vendor
Alexi
Anselm
Bartender Bailey
Battleground Captain
Blaise
Caldesann
Captain Rehm
Carlos
Cartney
Cathan
Cellik
Charsi
Commander Kaya
Corella
Crenell
Deckard Cain
Derek
Dya
Elise
Fellig
Ferdinan
Fiona
Fireworks Vendor
Fyggus
Greta
Helltamer
Historical Archivist
Iben Fahd
Interrogator Thaeus
Jered Cain
Jondo Mouren
Kion
Krudo
Kuna
Joan
Lanali
Leon
Lieutenant Dunn
Lieutenant Fizriah
Lily
Luuko
Mattis
Miranka
Nadia
Nash
Nilfur
Nor Tiraj
Mysterious Patron
Nisza
Nuon
Ono
Owen
Piri
Quintus
Rane
Rayek
Rita
Roater
Royal Guard
Ryder
Sampha
Seril
Seysild the Surveyor
Shifting Flames
Shingo
Statue of the Immortal
Stuart
Taite
Tal Rasha
Tara
Tella
The Nameless
The Unspoken
Toby
Valstus
Vannak
Vas
Vic
Xavier
Yaira
Yakin
Yasmeet
Yverius
Zach
Zamina
Zoltun Kulle
Wortham
Addler
Aelin
Annie
Beltram
Brienne
Canny
Deckard Cain
Ferryman
Kevan
Kindra
Korrin
Lyra
Morgan
Natine
Rodger
Sasha
Teron
Vicktor
Vierick
Weskar
Xul
Ashwold Cemetery
Asylla's Handmaiden
Captain Azmir
Captain Jaysen
Captain Mayfair
Darlene
Guard Adrian
Guard Andreas
Guard Bramden
Guard Brandt
Guard Estin
Guard Fjord
Guard Hollis
Guard Kypp
Guard Malik
Guard Nohl
Guard Ollie
Guard Raum
Guard Tomas
Lieutenant Hudson
Mercenary Batum
Natara
Paulie
Qudan
Samina
Ulric
Xul
Dark Wood
Abigail
Akara
Aliza
Alyssa
Annor
Aysha
Elly the Transformed
Flavie
Hemlir
Hess
Isolde
Kashya
Kiana
Liene
Lucian
Mauricette
Tamara
Rohdan
Shikha
Sophia
Tylla
Vayle
Shassar Sea
Alma
Bahar
Calim
Emigne
Ferum
Gade
Jordan
Josen
Kaapo
Lena
Majid
Orwell
Pabi
Peth
Pluton
Ram
Ramesh
Sahid
Soldier Khayyan
Taanish
Tabri
Tarhan the Ambitious
Tomi
Turlow Sidewinder
Valla
Vinter
Yves
Zov
Kulle's Library
Dense Sentry
Destinator
Hamad
Insightful Sands
Jerik Stonebelly
Peth
Resolute Smelter
Shattered Sentinel
Siraj
Soot-Shimmer
Tal Rasha
The Curator
Zoltun Kulle
Zov
Bilefen
Alaw
Alunthe
Amer
Cadeus
Crodric
Cudworth
Elder Owen
Gamlin
Geli
Jin
Merraid
Mervain
Mysterious Man
Namari
Odart
Prisvald
Renee
Ross
Sandro the Mouth
Synon
Talva Silvertongue
"Talva Silvertongue"
The Unspoken
Ulchel
Watts
Ysenda
Mount Zavain
Ammar
Avery
Brajen
Beyric
Captain Vereks
Caulder
Chayne
Elod
Eperke
Esil
Guard Morris
Guard Myrrek
Guard Kalen
Guard Krynn
Guard Parker
Guard Roland
Guard Terell
Guard Weir
Halana
Harbin
Helmond
Ivor
Veszta
Julianne
Kavash
Kventin
Laksmi
Lajozs
Lukas
Luzja
Lyme
Lieutenant Ralvar
Majid
Omer
Oza
Pluton
Razmus
Ria
Ryston
Shura
Szandra
Tarkal
Trinetta
Veszta
Vogen
Wodem Castell
Zizi
Frozen Tundra
Agmat
Anson
Boran
Chieftain Kientarc
Carling
Demie
Dilva
Dravec
Elgon
Ellin
Fianne
Ghirn
Gulse
Gunnar
Hrodolf
Leliana
Marketta
Mirto
Navair
Peyros
Rezeda
Ronkosh
Tassi
Tegor
Timur-Koll
Torr
Trond
Ull
Warden of Everfrost
Xalinta
Realm of Damnation
Abyss
Andalon
Berheim
Cruangel
Elsiel
Idahir
Kenley
Kyrel
Lucius
Mikayel
Netzrae
Padius
Shaddox
Tassi
Tormaros
Verathiel
Yoventh
Zepydra
Stormpoint
Alexius
Arnout
Broos
Commander Kenton
Cecil
Claeys
Claeys (Eudoxie)
Clotilde
Crommlinc
Cyrille
Dhalya
Dobson
Edolie
Esmund
Fern
Franskie
Freda
Gerlach
Hetty
Iwan
Karshun
Kiki
Kobus
Leigh
Nordine
Onkel
Posho
Rawley
Remu
Roelof
Standish
Tayler
Vranck
Zeun
Ancients' Cradle
Agnell
Dradwyr
Entel
Farraj
Geherit
Incanna
Isphas
Rhyn
Talaika
Tarzoine
Ymuthrus
Zabsi
Zatham
Zharabbi
Southern Dreadlands
Geoffrey
Jacob
Marcus
Marenna
Other
Chaos Broker
Hungering Moon
Mhar (Taan Star Observatory)
Morwith (Forgotten Sea)
Nisza (Voidwound Cage)
Sunithi (Taan Star Observatory)
Supply Officer (Bygone Islet)
Tower Guardian (Accursed Towers)
Removed
Basan
Dying Villager
Kalin
Leah
Marion
Advertisement