| Charged Bolt|
Required Level: 1
Skill Tree: Lightning Spells
Cost: 3 Mana
Fires multiple jumping bolts of electricity that seek their targets.
Damage Type: Lightning
By charging the ions in the air surrounding her, the Sorceress discharges bursts of electrical energy. These missiles flit about randomly, chasing down her opponents and shocking them to the core.
- Gives synergy to:
- Receives synergy from:
- Lightning: +6% Lightning damage per level
Charged Bolt is one of the first spells that the Sorceress can learn. Whilst Fire Bolt deals the highest individual damage, and Ice Bolt slows enemies, Charged Bolt more effectively deals with large groups as it gains an additional bolt for each level. It may seem difficult to aim at first (when there is only three bolts shot on an erratic path) but with greater levels more and more enemies can be hit, and many enemies can be hit more than once.
Although its damage may seem very small, with synergies such as Lightning and Lightning Mastery, as well as the sheer number of bolts fired, Charged Bolt can deal respectable damage even in the later game.
Lightning Enchanted monsters release Charged Bolts when hit.
|Number of Bolts||3||4||5||6||7||8||9||10||11||12||13|
|Number of Bolts||14||15||16||17||18||19||20||21||22|