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For other similar skills, see Charge.
Monster Charge

A Rot Walker using Charge.

Charge is a skill used by several different enemies, including Duriel and Diablo. All types of Claw Vipers and Reanimated Horde also use this skill. When cast, the monster rushes toward adventurers and slams them with their relative weapon.

When charging, the enemies move much faster and hit harder than normal, often adding Knockback as well, but they cannot turn while rushing in, and so can be dodged with a fast enough reaction time.

Sometimes the Reanimated Horde "stick" running in place momentarily and then quickly resume walking normally.

In Diablo Immortal, most shield wielders have a charge attack. Blood Lords, Ravager Lords, Siegebreakers, Giant Vultures, Dymdrail, Sargoth and Zolthrax also use this skill.

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Damaging Skills
FireEmbersEruptionFire ArrowFireballFire BoltFire HitFirestormFire WallFlame CircleGrenadeHydraIncinerateIncineration NovaInfernoMeteorMinefield
IceArctic BlastBlizzardCold TouchFire Hit (Cold)Freezing ChargeGlacial SpikeHoarfrost
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeLightning StormRed Lightning HoseShocking HitSpark DefenseThunderbolt
PhysicalBiteBlast WaveBlow DartCharge (Berserk Charge) • CleaveCorpse CannonDestructive StrikeDivebombGrabGround SpikesGround TentacleLeapJavelinLeech-life BallPummelQuakeQuill DartSlamSnatchSpine DartStrikeSwipeSweepWhirlwind
MagicBeamBlade BeamBlastBombBone SpiritCataclysmHellish ProjectileNovaTideTornadoTorrentUnholy Bolt
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStunVortex
Spawning — Bone PrisonFestering AppendagesLay EggMinefieldMystifying GrowthReviveSummon MinionTotem
Self-effect — Bone ArmorBurrowEffigyFlyFrenzyHealShellTeleportVile Effigy

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