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For the Diablo IV skill, see Charge (Diablo IV).
Charge
Charge

Class: Paladin
Required Level: 12
Skill Tree: Combat Skills
Requires: Smite
Active
Cost: 9 Mana

Closes the distance with an enemy, delivering a bash on contact.

Damage Type: Physical
Synergies: Vigor, Might
Charge03

Charge is a Paladin Skill in Diablo II.

Lore[]

In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.

General Information[]

Charge causes the user to rush towards the enemy, quickly closing the gap between them. The force of such a charge is so great that it usually only takes one or two charges to eliminate most enemies, especially if the user has many points in Might and Vigor (+1375% weapon damage with all 3 skills maxed out). One major disadvantage is the high mana cost, which can be offset with enough Mana and/or Mana Steal.

While the description says that the attack is a shield bash, a shield is neither required, nor is its damage taken into account if the user has a weapon equipped. One can even use Charge with a two-handed weapon.

Besides damaging monsters, the Paladin can use this skill at will to rush over to the location clicked on, although this is quite costly in terms of Mana. Charge may be used to flee from fights or to dodge or even outrun projectiles.

Attempting to use this on an enemy already within melee range causes the user to perform a regular attack instead, but the mana cost for using charge normally still applies.

It is possible to use Smite to push melee range enemies far enough that Charge can be used properly against them.

Speed[]

Charge defaults to a movement speed of 9 yards per second. This speed is not modified by Faster Run/Walk items, but is affected by skills such as Vigor, as well as slow effects and armor weight.

While the minimum rate for Run/Walk is limited to 1 y/s, Charge does not have a limitation, therefore, if slowed below 0 y/s, you could Charge in reverse.

Bugs[]

Sometimes Charge skill causes the user to become locked in place for extended periods of time. This may be fixed by pressing the "W" key to swap weapons.

Synergies[]

  • Gives Synergy to : None
  • Receives Synergy from :
    • Might: +20% Damage per level
    • Vigor: +20% Damage per level

Skill Progression[]

Mana Cost: 9

Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Attack + 50% 65% 80% 95% 110% 125% 140% 155% 170% 185% 200% 215% 230% 245% 260% 275% 290% 305% 320% 335%
Damage + 100% 125% 150% 175% 200% 225% 250% 275% 300% 325% 350% 375% 400% 425% 450% 475% 500% 525% 550% 575%
Level 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
Attack + 350% 365% 380% 395% 410% 425% 440% 455% 470% 485% 500% 515% 530% 545% 560% 575% 590% 605% 620% 635%
Damage + 600% 625% 650% 675% 700% 725% 750% 775% 800% 825% 850% 875% 900% 925% 950% 975% 1000% 1025% 1050% 1075%
Level 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
Attack + 650% 665% 680% 695% 710% 725% 740% 755% 770% 785% 800% 815% 830% 845% 860% 875% 890% 905% 920% 935%
Damage + 1100% 1125% 1150% 1175% 1200% 1225% 1250% 1275% 1300% 1325% 1350% 1375% 1400% 1425% 1450% 1475% 1500% 1525% 1550% 1575%
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