Class: Paladin
Skill Tree: Combat Skills
Required Level: 12
Prerequisites: Smite
Effect: Closes the distance with an enemy, delivering a bash on contact.
Charge could be considered Bash 2.0, as it too strikes the enemy with a Paladin's sheild. This skill, however, does not stun as long as its predecessor did. In exchange, the Paladin rushes towards the enemy, quickly closing the gap between them. The force of such a charge is so great that it usually only takes one or two charges to eliminate most enemies. Note: While the description says that the attack is a sheild bash, a sheild is niether required, nor is its damage taken into account if the Paladin has a weapon equipped.
Synergy:
Receives Synergy from: Vigor: +20% Damage per level Might: +20%Damage per level
Gives Synergy to: None
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction