Class: Paladin
Required Level: 12
Skill Tree: Combat Skills
Requires: Smite
Cost: 9 Mana

Closes the distance with an enemy, delivering a bash on contact.

Damage Type: Physical
Synergies: Vigor, Might

Charge is a Paladin Skill in Diablo II.


In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight. This is vital in that when all else fails, it is faith that will carry the Paladin through to victory. Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.

General InformationEdit

Charge causes the user to rush towards the enemy, quickly closing the gap between them. The force of such a charge is so great that it usually only takes one or two charges to eliminate most enemies, especially if the user has many points in Might and Vigor (+1375% weapon damage with all 3 skills maxed out). One major disadvantage is the high mana cost, which can be offset with enough Mana and/or Mana Steal.

While the description says that the attack is a shield bash, a shield is neither required, nor is its damage taken into account if the user has a weapon equipped. One can even use Charge with a two-handed weapon.

Besides damaging monsters, the Paladin can use this skill at will to rush over to the location clicked on, although this is quite costly in terms of Mana. Charge may be used to flee from fights or to dodge or even outrun projectiles.

Attempting to use this on an enemy already within melee range causes the user to perform a regular attack instead, but the mana cost for using charge normally still applies.

It is possible to use Smite to push melee range enemies far enough that Charge can be used properly against them.


Charge defaults to a movement speed of 9 yards per second. This speed is not modified by Faster Run/Walk items, but is affected by skills such as Vigor, as well as slow effects and armor weight.

While the minimum rate for Run/Walk is limited to 1 y/s, Charge does not have a limitation, therefore, if slowed below 0 y/s, you could Charge in reverse.


Sometimes Charge skill causes the user to become locked in place for extended periods of time. This may be fixed by pressing the "W" key to swap weapons.


  • Gives Synergy to : None
  • Receives Synergy from :
    • Might: +20% Damage per level
    • Vigor: +20% Damage per level

Skill ProgressionEdit

Mana Cost: 9

Level 1 2 3 4 5 6 7 8 9 10
Damage +% 100 125 150 175 200 225 250 275 300 325
Attack +% 50 65 80 95 110 125 140 155 170 185
Level 11 12 13 14 15 16 17 18 19 20 25
Damage +% 350 375 400 425 450 475 500 525 550 575 700
Attack +% 200 215 230 245 260 275 290 305 320 335 410
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