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"Every day your power grows, you should be less impressed with your victories."

The Character Level, often abbreviated clvl, is a property of a character that is determined by the amount of experience gained. Killing monsters and completing certain quests, heightens this. Character Level is one of the key Requirements for most items in game.

Diablo I[]

Upon leveling in Diablo, a player character gains 5 stat points to distribute among their stats as desired, and a minor Life and Mana boost. The newly gained level also helps to determine the odds of landing a successful hit, blocking attacks, and all damage dealt, even with certain spells.

The game's leveling system is legitimately capped at level 50 for players, but monsters can go over that cap.

Diablo II[]

D2 exp chart

Diagram showing experience needed for leveling-up

In Diablo II each new level (Level-up) gives the character 1 skill point and 5 stat points. It is also used to determine Item Levels during Gambling (ranging between the clvl -5 and +4), Shopping (clvl +5) and crafting (clvl/2 + ilvl/2).

Character level also calculates a hero's base chance of hitting targets. A player's chance of hitting a target that is a higher level is reduced. Likewise, a lower level target will have an increased chance of being hit. If one cannot hit their targets, they may need to level up, rather than increase Attack Rating.

The highest level to achieve in Diablo II is 99, requiring a total of 3,520,485,254 experience to max out a character's level.

Experience Tables[]

Level 1 2 3 4 5 6 7 8 9 10 11
Required Experience 0 500 1,500 3,750 7,875 14,175 22,680 32,886 44,396 57,715 72,144
Level difference 0 500 1,000 2,250 4,125 6,300 8,505 10,206 11,510 13,319 14,429
Percentage of total 0% 0.00001% 0.00004% 0.00011% 0.00022% 0.00040% 0.00064% 0.00093% 0.00126% 0.00164% 0.00205%
Level 12 13 14 15 16 17 18 19 20 21 22
Required Experience 90,180 112,725 140,906 176,132 220,165 275,207 344,008 430,010 537,513 671,891 839,864
Level difference 18,036 22,545 28,181 35,226 44,033 55,042 68,801 86,002 107,503 134,378 167,973
Percentage of total 0.00256% 0.00320% 0.00400% 0.00500% 0.00625% 0.00728% 0.00977% 0.01221% 0.01527% 0.01909% 0.02386%
Level 23 24 25 26 27 28 29 30 31 32 33
Required Experience 1,049,830 1,312,287 1,640,359 2,050,449 2,563,061 3,203,826 3,902,260 4,663,553 5,493,363 6,397,855 7,383,755
Level difference 209,966 262,457 328,072 410,090 512,612 640,765 698,434 761,293 829,810 904,492 985,900
Percentage of total 0.02982% 0.03728% 0.04659% 0.05824% 0.07280% 0.09101% 0.11084% 0.13247% 0.15604% 0.18173% 0.20974%
Level 34 35 36 37 38 39 40 41 42 43 44
Required Experience 8,458,379 9,629,723 10,906,488 12,298,162 13,815,086 15,468,534 17,270,791 19,235,252 21,376,515 23,710,491 26,254,525
Level difference 1,074,624 1,171,344 1,276,765 1,391,674 1,516,924 1,653,448 1,802,257 1,964,461 2,141,263 2,333,976 2,544,034
Percentage of total 0.24026% 0.27353% 0.30980% 0.34933% 0.39242% 0.43939% 0.49058% 0.54638% 0.60720% 0.67350% 0.74576%
Level 45 46 47 48 49 50 51 52 53 54 55
Required Experience 29,027,522 32,050,088 35,344,686 38,935,798 42,850,109 47,116,709 51,767,302 56,836,449 62,361,819 68,384,473 74,949,165
Level difference 2,772,997 3,022,566 3,294,598 3,591,112 3,914,311 4,266,600 4,650,593 5,069,147 5,525,370 6,022,654 6,564,692
Percentage of total 0.82453% 0.91039% 1.00397% 1.10598% 1.21716% 1.33836% 1.47046% 1.61445% 1.77140% 1.94247% 2.12894%
Level 56 57 58 59 60 61 62 63 64 65 66
Required Experience 82,104,680 89,904,191 98,405,658 107,672,256 117,772,849 128,782,495 140,783,010 153,863,570 168,121,381 183,662,396 200,602,101
Level difference 7,155,515 7,799,511 8,501,467 9,266,598 10,100,593 11,009,646 12,000,515 13,080,560 14,257,811 15,541,015 16,939,705
Percentage of total 2.33220% 2.55374% 2.79523% 3.05845% 3.34536% 3.65809% 3.99897% 4.37052% 4.77552% 5.21696% 5.69814%
Level 67 68 69 70 71 72 73 74 75 76 77
Required Experience 219,066,380 239,192,444 261,129,853 285,041,630 311,105,466 339,515,048 370,481,492 404,234,916 441,026,148 481,128,591 524,840,254
Level difference 18,464,279 20,126,064 21,937,409 23,911,777 26,063,836 28,409,582 30,966,444 33,753,424 36,791,232 40,102,443 43,711,663
Percentage of total 6.22262% 6.79430% 7.41744% 8.09666% 8.83701% 9.64398% 10.52359% 11.48236% 12.52742% 13.66654% 14.90818%
Level 78 79 80 81 82 83 84 85 86 87 88
Required Experience 572,485,967 624,419,793 681,027,665 742,730,244 809,986,056 883,294,891 963,201,521 1,050,299,747 1,145,236,814 1,248,718,217 1,361,512,946
Level difference 47,645,713 51,933,826 56,607,872 61,702,579 67,255,812 73,308,835 79,906,630 87,098,226 94,937,067 103,481,403 112,794,729
Percentage of total 16.26156% 17.73675% 19.34471% 21.09738% 23.00780% 25.09015% 27.35991% 29.83395% 32.53065% 35.47006% 38.67401%
Level 89 90 91 92 93 94 95 96 97 98 99
Required Experience 1,484,459,201 1,618,470,619 1,764,543,065 1,923,762,030 2,097,310,703 2,286,478,756 2,492,671,933 2,717,422,497 2,962,400,612 3,229,426,756 3,520,485,254
Level difference 122,946,255 134,011,418 146,072,446 159,218,965 173,548,673 189,168,053 206,193,177 224,750,564 244,978,115 267,026,144 291,058,498
Percentage of total 42.16632% 45.97294% 50.12215% 54.64480% 59.57448% 64.94783% 70.80478% 77.18886% 84.14751% 91.73243% 100%

Diablo Immortal[]

Character Levels return in Diablo Immortal. Skills are automatically unlocked as the player rises in level. Of note, areas in the game have their recommended Character Level. Players must be of the minimum level to continue along the game's main questline.

Diablo III[]

For the other leveling system present in Diablo III, see Paragon.

The general concept of experience and leveling remains same as previously; that is, higher level monsters award more experience, and each new level requires more experience to gain. Unlike its predecessor, upon leveling up in Diablo III, players receive one or more of the following:

  • New skills
  • New runes for existing skills
  • More skill slots, up to 6 at level 19
  • New passive skills
  • More passive skill slots, up to 4 at level 70

At level 70, one always gains access to all skills and runes, and the skill set may be changed at any time, so characters are never at risk of leveling improperly.

In addition, with each level gained, a player's hero's primary stat grows by +3, their Vitality by +2, and all other stats gain +1. Also, item requirements are tied to character level very closely.

When leveling up near monsters, at first one sees a yellow light enveloping their character, healing them to full, and then when it dissipates, all nearby monsters explode into pieces. The maximum level in Diablo III is 60 for classic players, while its expansion increases that cap to 70.

Level requirement of an item may be reduced by up to 40 by an appropriate secondary affix. Gem of Ease can also be used to reduce required level on a weapon to 1. Kanai's Cube can be used to reduce level requirements of an item to 1.

Character level makes all content in game, including Legendary Items and Set Items that drop, scale with the player's own level, so they are always on par with the game. However, if joining the game created by another player, one may actually face foes of different level, as scaling will be performed on the original game creator's character.

If desired, a character may use it to perform nearly instant leveling to 70 by joining a game of level 70 characters on high difficulty. After that, all they need to do is to stay in the same location where fighting is underway, leveling at the speed of light without even moving. To make the process even more hilariously easy, one may equip a weapon with the previously mentioned Gem of Ease.

Diablo IV[]

The Character Level in Diablo IV goes up to level 100.[1] The Paragon Board unlocks at level 50.[2]

References[]

  1. 2022-11-08, The Diablo IV Team on the Game's World Tier Structure. IGN, accessed on 2022-11-14
  2. 2021-12-20, DIABLO IV QUARTERLY UPDATE—DECEMBER 2021. Blizzard Entertainment, accessed on 2021-12-25
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