Casting Delays (colloquially: Cooldowns) are a gameplay mechanic in Diablo II. Casting Delays are not affected by Faster Cast Rate, which decreases the length of the casting animation instead. This concept was expanded significantly in Diablo III and later games with Cooldowns and Cooldown Reduction.
Description[]
- The following content has been reproduced from the classic Battle.net description for Casting Delay.
Some skills have a Casting Delay. A Casting Delay is a period of time after a player has cast a spell during which the player cannot re-cast that spell. For example, after casting Blizzard you must wait for the duration of the casting delay before you're able to cast another one. If the Skill Action Button becomes red after casting a spell and you have enough Mana to cast it, this means the Casting Delay is active. This is done to prevent slow down of graphical performance and to avoid abusive use of the skills.
There is nothing you can do to reduce or eliminate the Casting Delay.
List of spell delays[]
Class | Spell | Casting Delay |
---|---|---|
Amazon | Poison Javelin | 0.6 seconds |
Plague Javelin | 1 seconds | |
Valkyrie | 0.6 seconds | |
Immolation Arrow | 0.6 second | |
Assassin | Shadow Warrior | 0.6 seconds |
Shadow Master | 0.6 seconds | |
Shock Web | 0.6 seconds | |
Blade Sentinel | 1 second | |
Druid | Firestorm | 0.6 seconds |
Molten Boulder | 1 seconds | |
Fissure | 2 seconds | |
Volcano | 4 seconds | |
Werewolf | 1 second | |
Werebear | 1 second | |
Paladin | Fist of the Heavens | 0.4 seconds |
Sorceress | Blizzard | 1.8 seconds |
Frozen Orb | 1 second | |
Fire Wall | 1.4 seconds | |
Meteor | 1.2 seconds |