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For a similar mechanic in Diablo III, see Cooldown.

Casting Delays (colloquially: Cooldowns) are a gameplay mechanic in Diablo II. Casting Delays are not affected by Faster Cast Rate, which decreases the length of the casting animation instead. This concept was expanded significantly in Diablo III and later games with Cooldowns and Cooldown Reduction.

Description[]

The following content has been reproduced from the classic Battle.net description for Casting Delay.

Some skills have a Casting Delay. A Casting Delay is a period of time after a player has cast a spell during which the player cannot re-cast that spell. For example, after casting Blizzard you must wait for the duration of the casting delay before you're able to cast another one. If the Skill Action Button becomes red after casting a spell and you have enough Mana to cast it, this means the Casting Delay is active. This is done to prevent slow down of graphical performance and to avoid abusive use of the skills.

There is nothing you can do to reduce or eliminate the Casting Delay.

List of spell delays[]

Class Spell Casting Delay
Amazon Poison Javelin 0.6 seconds
Plague Javelin 1 seconds
Valkyrie 0.6 seconds
Immolation Arrow 0.6 second
Assassin Shadow Warrior 0.6 seconds
Shadow Master 0.6 seconds
Shock Web 0.6 seconds
Blade Sentinel 1 second
Druid Firestorm 0.6 seconds
Molten Boulder 1 seconds
Fissure 2 seconds
Volcano 4 seconds
Werewolf 1 second
Werebear 1 second
Paladin Fist of the Heavens 0.4 seconds
Sorceress Blizzard 1.8 seconds
Frozen Orb 1 second
Fire Wall 1.4 seconds
Meteor 1.2 seconds
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