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Caltrops
Demonhunter caltrops

Class: Demon Hunter (Diablo III)
Required Level: 4
Skill Category: Defensive
Active
Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.

Damage Type: Physical
Other Stats: Only 5 traps can be placed simultaneously
RunicTraps2

Caltrops is a Defensive Demon Hunter skill in Diablo III.

In-game[]

DH caltrops runeA damage burn

Caltrops rune

Places a trap on the ground, which triggers upon enemy approach. Once triggered, slows all enemies within 12 yards by 60% for 6 seconds (both those who were in the area when it sprung and those who came after that within 6 seconds). The trap is always placed beneath the character, to a maximum of 5 traps at once, each trap lasts for 30 seconds or until sprung.

Runes[]

  • Hooked Spines: Slow amount increases to 80%.
  • Torturous Ground: when the trap is sprung, all affected enemies are Immobilized for 2 seconds.
  • Jagged Spikes: enemies affected by Caltrops also suffer 45% damage as Physical every second (270% over 6 seconds of total duration).
  • Carved Stakes: Discipline cost is reduced to 3. 
  • Bait the Trap: the Demon Hunter gains 10% Critical Hit Chance while standing in their own active or inactive Caltrops.

Non-rune enhancements[]

  • Omryn's Chain (Legendary Belt): Vault also drops free Caltrops at the original location.
  • Cape of the Dark Night (Legendary Cloak): every 6 seconds, drops Caltrops beneath the Demon Hunter's feet when hit. This trap benefits from all runes and enhancements.
  • Helltrapper (Legendary Hand Crossbow): chance on hit to summon Caltrops at the Demon Hunter's location.

Passives[]

Trivia[]

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This section contains facts and trivia relevant to this article.
  • While activated Caltrops uses the Demon Hunter cross rune, the inactive trap is using the Coven's ritual circle.
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