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Breaking the Siege is the eighth storyline quests released with the Terror's Tide update on Diablo Immortal. It starts at the end of What the Sea Owes, immediately after the player exits the Wrecked Ship. It is followed by Unexpected Reinforcement.

Objectives[]

  • Reach the South Wall of Stormpoint Keep.(1)
    (With the alchemical explosive you and Esmund found,[1] you should be able to enter Stormpoint Keep while the cult is laying siege to the opposite side)
    • Kill the Demons (0/9).
    • Reach the Keep Walls.
    • Place Alchemical Explosives (0/1).
    • Find the Soldier.
    • Talk to Randall (0/1).
    • Head into Stormpoint Keep.
  • Find the Bridge.
    (Stormpoint Keep's battlements hide the path to its prison. Find the northwest bridge that will get you closer)
  • Kill the Demons (0/3).
    (The massive flying demon crushed Stormpoint's defenses on the bridge, and left a smaller invasion force of demons behind. Defeat them and continue your advance into Stormpoint Keep)
  • Cross the Bridge to Stormpoint Keep.
    (Stormpoint Keep's forces have been dealt a major blow. Cross the bridge and enter the fortress proper to support the soldiers against the Burning Hells)
  • Defeat the Invaders (0/5).
    Talk to the Soldier.
    (The Cult of Terror has reached Stormpoint Keep's interior. Defend injured soldiers and push the cult back)
  • Kill the Cultists (0/6).(2)

Transcript[]

Head over to the southern border of Stormpoint Keep
Broken Siege

At the south wall

  • Class: The south wall. Esmund was right.
    The cult's already inside. Breaking in shouldn't make anything worse.
Place the alchemical explosive on the wall
South Wall

The alchemical explosive destroys the wall

  • Randall: (from a distance) What is that?
    Oh. Phew. Hail uh — soldier?
Broken Siege1

Head over to Randall

  • Randall: Looks like you... broke our wall. No, it's fine. Most of the fighting's passed us by.
  • Class:
    • Monk: I'm here to help. What are you doing all the way out here?
    • Barbarian: Walls always break. What are you doing away from the fight?
  • Randall: Spotting for flyers. Running back to the commander. Occasionally getting our feet lopped off at the ankles.
  • Class: Tell me how to get to the prison, and I'll help you with the demons. I've already taken care of a few.
  • Randall: Honest? Sure. We'll take anybody who's offerin'.
    There's only one way to the prison, and we keep it good and sealed up. You want to head to the parapets — the bridge there is northwest.
  • Class: Thank you. Keep your swords sharp. You can still win this battle.
Head over to the bridge
  • Class: That's the bridge. The prison shouldn't be far off.
Meanwhile, on the bridge
  • Freda: Look — to the sky!
    No!
Bridge Howler

The soldiers are decimated by the Howling Terror, and demons appear to man the forte

After defeating the Demons
  • Class: There's nothing I can do to stop that monster. I need to move before the cult takes the entire keep.
Upon reaching the keep
  • Remu: (from a distance) Heh... I can still fight. Not dead yet.
An injured soldier is surrounded by cultists. Rescue him
Broken Siege2

After defeating the Cultists

  • Remu; You're not one of them. Maybe we've got a chance.
  • Class: I'm looking for the commander. Can you stand?
  • Remu: Yes... I think. He should be in the great hall. If they haven't pushed him back.
A Deadwright appears
More Cultists arrive
  • Terror Cultist: Bring him here, or the Dark Lord will drink your terror for days.
Remu Ablaze

The Deadwright sets Remu ablaze

  • Remu: (last words) Death before surrender!
Kill the Cultists

Locations[]

Monsters[]

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective
  1. Ranterslacks
  2. Pinion of Sacrifice

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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