Diablo Wiki
Advertisement

Bounties Abroad is the fifth Westmarch quest in Diablo Immortal. It follows on directly from Braving the Rift, after the player finishes talking to Jondo Mouren. Completing this quest leads directly into Diamond in the Rough.

After Diamonds is completed, the player returns to this quest, from which follows Tools of the Trade, then comes back to Bounties. It in turn leads to To the Dark Wood. Eventually, the player comes back to this quest after Fragments of the Past, which leads to A Walk Through Westmarch, then back to Bounties, then Rift of the Elders, which eventually leads back to Bounties.

This in turn leads back to Tools of the Trade.

Description[]

As she promised, Charsi awaits at her smithy. Make sure to speak with her before continuing on your adventure.

Objectives[]

Part 1[]

  • Talk to Charsi at the Bounty Board.
    (After learning you're headed to the Dark Wood, Charsi suggests you follow her and learn about the services Westmarch offers adventurers.)
  • Examine the Bounty Board (0/1).
  • Talk to Charsi.
    (As the name implies, the Bounty Board is where various patrons post bounties in exchange for various rewards.)

Part 2[]

  • Talk to Charsi.
    (It seems things have finally settled down, and Charsi seems eager to return to her smithy.)

Part 3[]

  • Talk to Charsi at her smithy.(1)
    (Charsi awaits in her usual place by the anvil. If the journey to the Dark Wood is going to continue, you will need her aid.)
  • Talk to Charsi.
    (Charsi awaits in her usual place by the anvil. If the journey to the Dark Wood is going to continue, you will need her aid.)

Transcript[]

Part 1[]

  • Charsi: (from a distance) All done? Before we head out, let me show you something you'll like.
Bounty Aboard-1

Meet Charsi in front of the bounty board

  • Charsi: This is the bounty board. The city guard puts up tasks from patrons and adventurers, like you, take care of them. It's a good way to make the gold you'll need to buy better equipment.
    But enough of that. I want to hear more about the legendary gems! How did things go in the end? Did you find what you were looking for?
  • Class: That I did. Cain's research proved accurate again. The legendary gems are hidden within those rifts. Now we just need to find a way to use them.
  • Charsi: Hmm...this kind of specialized work is beyond my skill. If anyone's going to know, it's Vic. He's a master jewelcrafter! Been working with gems for years.
    I'll show you the way. Why don't you grab a bounty off the board before we leave?
    The guard refreshes the bounties every day, so make sure to keep a look out.
Take a bounty (Opening the Way) from the bounty board
  • Charsi: Vic's shop is just to the west of my smithy. If you're ready to go, we can head out now!

Part 2[]

Inside Glittering Gems and Jewelery
Bounty Aboard-2

Talk to Charsi

  • Charsi: That got a little scary there for a moment. Still, it sounds like Seril can help you socket any more gems you find, so at least something good can come of it!
    What do you say we head back to the smithy? Fancy jewels aren't the only way to improve your weapons and armor, after all.
Follow Charsi to her smithy

Part 3[]

Bounty Aboard-3

Talk to Charsi at her smithy

  • Charsi: Ah, I've been itching to put the Malus to good use.
After the player upgrades their weapons
  • Charsi: A few spare materials and magical essence can do a lot in the right hands. If you ever need to look to upgrade your gear further, just come on by. Now, about the Dark Wood...brRemember when I said I grew up there? Well, I used to belong to the Sisters of the Sightless Eye. They have a monastery nearby. It's only been a few years, but it feels like a lifetime since I've seen my sisters.
    High Priestess Akara gave me this amulet when I left. Said it would open a portal — in case I ever needed to find my way home. If the Worldstone shard is there...they're going to need help. I pray nothing bad has happened—
  • Class: Thank you, Charsi. You were right, this was a very helpful gift. Don't worry, I'll find Akara.
Portal 2 Dark Wood

Charsi opens a portal to the Dark Wood for the player

Part 4[]

  • Charsi: There you are! I came as soon as I heard you were back. How was the trip?
  • Class: Exhausting, to say the least. Kashya and the Sisters of the Sightless Eye did ask me to send their regards.
  • Charsi: They're alive? Oh thank the Great Eye! It's good to know they're well! Hah, and here I thought I was the one bringing the good news!
  • Charsi: Remember the elder rift statue in the Palace Courtyard? Well, your successes inspired the Royal Mages to activate the second statue. Why don't we take a look? It'll be a nice break from all this Worldstone stuff. I promise.
  • Charsi: They call it the Challenge Rift. Apparently, it connects to strange realms filled with monsters. Adventurers are already competing with each other to see who's the best at killing the things.
  • Class: That's interesting. So it's a test of strength then?
  • Charsi: Ha. Knew you would be interested. Yeah, sure, you could consider it a test. You can also find some rare materials in there. I've never been inside myself, but it brings a lot of people to my forge.
  • Charsi: When you're done, why don't you meet at my shop? Oh, and if you find anything good in there, don't forget to bring it with you.

Part 5[]

  • Charsi: Hey, look who it is? The Challenge Rift went well? If you found anything in there you don't need, we can salvage it and use the materials to upgrade your equipment. Nothing wasted around here!
  • Charsi: Oh wait, before I forget—I made you something! It's over there on the rack. Consider it a thank you for aiding my sisters. Hopefully it'll aid you on whatever adventure you're off to next.
  • Charsi: Speaking of that, most of Rakkis Square is now open for business. All around are useful vendors are merchants. Feel tree to take a look! If you don't know what you're looking for, Wynton's Market is a good place to start.

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective

  1. Feature unlocked: Upgrading weapons

Trivia[]

WikiLogoSmall
This section contains facts and trivia relevant to this article.
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Other
Legacy of the Horadrim
The Fractured Plane
The Greatest Pastime
Legacy of Strife
Salvage Demonic Remains
Trial of the Hordes
Familiars
Chronicling the Past
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
Advertisement