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Bounties are a feature of Diablo Immortal and Diablo III.

Diablo Immortal

The Bounty Board

Bounties are posted on the "bounty board" in Westmarch, located in the Palace Courtyard. Twelve bounties are given per day, and a player can have up to four active bounties at a time.[1]

List of Bounties

Dark Wood

Shassar Sea

Diablo III

Bounties are a gameplay feature of Diablo III: Reaper of Souls that is available in the game's Adventure Mode. They are a randomized objective system.[2] They are marked on the waypoint map by yellow exclamation marks. Upon starting an Adventure Mode session, there are 25 Bounties (five for each act).[3]

Rewards are not displayed when choosing a Bounty on the map. Typical rewards include gold and experience. Horadric Caches are rewarded for completing all five Bounties of an act.[4]

Prior to patch 2.5.0, one Act per game would be nominated Bonus Act, and would give two Caches upon completion (though the second bonus cache contained less loot). Once Bonus Act was completed, another Act was nominated Bonus Act. In 2.5.0, this was removed, and Caches were buffed to compensate.

Types of Bounties

There are five types of Bounties: Kill a Boss, Kill a Super Unique, complete an Event, Clear a Dungeon, and Exploration. Only one Bounty per zone is allowed in a single game. When close enough to the objective, the target is highlighted on the map (exact distance depends on the zone size). Most Bounties, except Bosses, can be accessed from two sides (by teleporting to the next zone and going backwards), which is helpful for completing a Bounty as soon as possible.[5] A flashing icon also appears on the map, guiding the player to the main target of a bounty. Depending on bounty type, it can either appear immediately as the zone is entered, or after 1 minute.

Kill a Boss

This is a standard fight with one of the bosses (not necessarily main bosses) of each Act. However, all teleports located right before the bosses are disabled, so that the player always needs to get through at least one zone. The only exception is Zoltun Kulle, as there is no combat zone before the Soulstone Chamber. When a bounty boss is killed, a Radiant Chest (named Diabolic Hoard) appears, in addition to normal loot.

Kill a Unique

One Unique or Super-Unique monster in the zone is nominated a target (does not prevent other Uniques and Super-Uniques from spawning in the same zone). In addition to that monster, player must also kill a number of other enemies in the same zone, the amount varying depending on the zone size (25 to 150). The only exceptions are monsters that spawn in very small zones, such as Hell Rift.

Event

The player must successfully complete a specific event. These include scripted events, cursed chests and shrines, and even unmarked events. Bonus objectives have no effect on Bounty reward.

Clear a Dungeon

The player must kill all enemies (except resurrected and summoned foes) in the dungeon, the most bottom level only in case of multi-tiered dungeon. When 15 or less enemies remain, they are highlighted on the map. Only small dungeons with no more than 100 enemies can roll for this type of Bounties.

Exploration

Exploration is a new type of Bounty added in patch 2.2.0. These Bounties involve Events that require exploring an area and finding people who need to be rescued (if they're friendlies) or slain (if they're not). 14 Bounties of this type were implemented across all acts in the game in 2.2.0. Examples include Templar Inquisition, Blood and Iron, The Lost Patrol and Tormented Angels.

Bounty Grounds

Bounty Grounds are a type of Bounty that was added in patch 2.4. Here, players enter these grounds through a red portal found in normal zones. The portal leads to a small enclosed world, that features one of four types of bounties. These are as follows:

List of Bounties

Act I

 Bosses / Uniques / Super Uniques
 Dungeons
 Events / Cursed Chests and Shrines
Exploration
  • Complete The Queen's Dessert
  • Complete Templar Inquisition
  • Complete The Triune Reborn
  • Complete Wortham Survivors

Act II

Bosses / Uniques / Super Uniques
 Dungeons
Events / Cursed Chests and Shrines
Exploration
  • Complete Blood and Iron

Act III

 Bosses / Uniques / Super Uniques
Dungeons
Events / Cursed Chests and Shrines
Exploration
  • Complete The Demon Gates
  • Complete The Lost Patrol"

Act IV

Bosses / Uniques / Super Uniques
Dungeons
Events / Cursed Chests and Shrines
  • Complete Hellbreeder Nest
  • Complete The Cursed Chapel
  • Complete The Cursed Dais
  • Complete The Cursed Realm
  • Complete Watch Your Step
  • Complete Wormsign
Exploration

Act V

Bosses / Uniques / Super Uniques
Dungeons
Events / Cursed Chests and Shrines
Exploration
  • Complete Death's Embrace
  • Complete Rathma's Gift

References

  1. 2021-04-22, Diablo Immortal's Team-Based PVP Endgame Cycle of Strife Revealed. IGN, accessed on 2021-06-16
  2. 2013-11-09, BlizzCon 2013 – Diablo III: Reaper of Souls – FAQ. Blizzplanet, accessed on 2013-12-20
  3. 2013-12-01, BlizzCon 2013 – Diablo III: Reaper of Souls Preview Panel Transcript. Blizzplanet, accessed on 2014-01-04
  4. 2013-12-05, Diablo III: Reaper of Souls – Bounty: Rewards Change. Blizzplanet, accessed on 2014-01-20
  5. 2013-12-01, BlizzCon 2013 – Diablo III: Reaper of Souls Preview Panel Transcript. Blizzplanet, accessed on 2014-01-04
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