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Bound for Eternity is the tenth of the storyline quests released with the Terror's Tide update on Diablo Immortal. It starts at the end of Unexpected Reinforcement, immediately after the player reaches the bottom of the Lift leading to the Abandoned Prison. It is followed by Stolen Lives.

Objectives[]

  • Enter the Prison.
    Search for Clues (0/1).
    (A shard of the Worldstone — the cult's objective and yours — is somewhere inside this prison. Steel yourself and look for clues to its presence.)
  • Talk to Fern.
    (You found a girl hiding in the depths of the abandoned prison, where Esmund said he and his sister used to sneak in.[1] Talk to her.)
  • Protect Fern and find Esmund.
    (Esmund seems to have made his way into the prison — and into trouble. Aid him while defending Fern.)
  • Talk to Esmund.(1)
    (Esmund made his way into the prison, and he and Fern are finally reunited. Talk with the siblings.)
  • Go to the Warden's Room.(2)
    (Fern says she knows the way to the warden's room — and her description fits what you've heard the Cult of Terror seeking.[1] Follow her directions, and find the Worldstone shard before they do.)
  • Follow Esmund (0/1).
    Slay the Beast.(3)
    (The Warden's beast, transformed by the energy of the Worldstone shard, has dragged Fern into the depths, and Esmund is following into its nest. Catch up with him and slay the creature.)

Transcript[]

Bound Eternity

Upon exiting the Prison Lift

  • Class So you're what they sealed away.
    This place... it's massive. They could have locked an entire army up.
Search the prison for clues that would hint the location of the shard
The player notices a dying guard. Unfortunately, it's too late for him
  • Fern: (from nearby) Are-are you a person? Hello?
Hidden Fern

Fern comes out of hiding

  • Fern: I'm called Fern. Can you help me? You... could distract the monsters, maybe?
  • Class: Fern? Your brother's looking for you. He said he's sorry.[1]
  • Fern: He didn't get killed and ate? He's safe? He said he wasn't going to let a bunch of hedgepigs take our home.
    Then he... I had to run. For a long time. And I hid here... but there's so many monsters. I'm not supposed to fight unless they catch me.
  • Class: He's safe. And I'll get you to him. Just stay close.
  • Esmund: (from a distance) Aaaaah!
Fern starts running towards her brother's voice.
Bound Eternity1

Follow her and protect the both of them

Fern stops at a pool
  • Fern: I know that voice! Esmund!
    (peers into the pool) Where are you?
Tentacles writhe beneath the surface of the pool
  • Esmund: (rushes to Fern) Run, you idiot!
Fleeing Siblings

Esmund flees with Fern just as the tentacles reach out from the water

After retreating to a safe distance
  • Esmund: You're okay. You're alive.
  • Fern: You said would get killed and ate! You screamed at me... you said I was useless! You pushed me! You always tell me what to do! I hate you!
  • Esmund: Hey... look. The monsters don't care who they hurt. They don't care that you're little and you can't do anything to them. I couldn't let you go with me. I'm sorry.
  • Fern: I don't forgive you. I'm not going to ever. But... we need to help.
  • Class: Unless you know where can find a man in a cage of steel, the best thing you can do is stay out of trouble.
  • Fern: That's the warden! His room had a big steel cage in it. I can show you!
  • Class Absolutely not.
  • Esmund: Don't treat us like babies. Let us pay you back. Besides... she can't swim. We're not getting out of here without you.
Follow Fern s lead to the Warden's Room
Bound Eternity2

The player stops near the Warden's Room

  • Fern: That's his room there. He was always nice to me but...
  • Class: Keep a safe distance. No running off.
Upon reaching the entrance to the Warden's Room
  • Class: "In a cage of steel, with a beast by his side."[1] Very well.
Approach the gate
Burst Cage

Massive tentacles burst out of the Warden's Room, shattering its gates

  • Esmund: Don't worry. I'll protect you, Fern. I swear.
  • Class: You two stay right here. Hide, and if you see anything that scares you, run to me.
Within the Warden's Room
Anguished Warden

The warden, already warped by the shard, writhes in anguish

  • Class: He's twisted... inside and out. How long has he been like this?
  • Woodruh: The Heart. It beats. I held it. Cradled it. Warm.
    (notices the player) It is mine it is mine, mine, mine!
Roused Warden

The warden is angered by the disturbance

After significantly injuring Woodruh
  • Woodruh: The deeps... have raised me up!
Warden Mutation

Woodruh mutates further

  • Woodruh I hear them. They hiss and snarl and I hear them all.
After defeating Woodruh
  • Woodruh: Don't leave me... down here...
Esmund and Fern enter the scene
  • Class: The shard changed him... but he doesn't have it. A warden must have kept records somewhere.
  • Warden's Logbook:
  • Class: That beast... it was warped by the stone too.
Bound Eternity3

Talk to Esmund and Fern

  • Fern: We hid like you said. But swear felt something moving We should go.
  • Class: Where was it? Did you see it?
  • Esmund: I didn't see anything... but I felt something move too.
Something from below smashes against the floor grate
  • Esmund: (to Fern) Run!
A giant tentacle bursts through the grate
  • Esmund No! No, no!
Fern-Napped

Fern is captured by the Deepstrider

  • Esmund: (bangs on the grater) Fern! Fern!
  • Class Help me get this grate up. Right now.
Esmund runs to the back gate leading to the sea cave below
  • Esmund: It has her! She can't even swim! She—
  • Class: Wait, Esmund!
Follow Esmund down below
Esmund can be seen chasing a tentacle with Fern in its clutches
  • Esmund: Give her back!
Esmund fails to rescue Fern before she's dragged underwater
  • Esmund: I have to. I have to.
Drowning Fern

Esmund dives into the water after Fern. Zatham arrives shortly after

  • Zatham: Take the beast's attention away. While it's focused on you, I will find them.
    Go. Now. I'll come to you when I have the children.
  • Class: You'd better.
Head over to another large opening of water further into the cave
  • Class: Over here, beast! Come out and die!
    • Barbarian: I am the last prey you will ever know.
    • Monk: That got its attention.
Deepstrider Entrance

The Deepstrider emerges

After defeating the Deepstrider Behemoth
  • Class: Esmund! Fern? Zatham?
  • Zatham: I have her! Come here, quickly — I'm going back for the boy!
Cultists appear and begin attacking everyone
  • Fern: Aaaah! Help me!
In its death throes, the Deepstrider vomits the shard
Bound Eternity4

As the player tries to rescue Fern, Akinees portals in and grabs the shard

  • Akinees: Fear guides your every move.
    You could have spared yourself so much.
    (exits with the shard)
  • Class: (to Fern) Stay by Zatham. He'll protect you both.
Pursue Akinees through the portal
Bound Eternity5

The portal leads to the balcony beyond the battlements

  • Class: The fortress? They can't carry it far. They'd be at Diablo's side if they could.
  • Akinees: Bring it to the Bride of Hell. She may need longer to prepare its journey.
  • Class: If you take it, I'll follow. No matter where you run. Save yourself the time.
  • Akinees: (turns to face the player) You think to frighten me More than the Lord of Terror himself I will show you fear.
    (creates a summoning circle) Great One! Ease from your throne and burn the sky black!
Call to Shumbeel

Akinees summons the Howling Terror

After defeating the Howling Terror
End Shumbeel

Upon its death, the weather clears

  • Class: It's over. The stone's passing from one hand to another... and soon to reach Diablo.
    I have to tell Karshun... and Cain.
Return to Stormpoint Battlement

Locations[]

Monsters[]

Bosses[]

Quest Rewards[]

The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective
  1. Alternity Band
  2. Confiner's Burden
  3. Tidal Offering

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair