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(Some of the classes with low Vitality might have a bit of trouble early on with the latter method. Just providing a warning. Definitely should not happen in higher difficulties though.)
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[[File:Monster Bone Spirit.jpg|thumb|right|An Oblivion Knight casting Bone Spirit.]]
 
[[File:Monster Bone Spirit.jpg|thumb|right|An Oblivion Knight casting Bone Spirit.]]
[[File:Bone_Spirit.gif|left]]
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[[File:Bone Spirit.gif|left]]
 
'''Bone Spirit''' is a monster skill employed by [[Oblivion Knight]] mages, usually encountered in the [[Chaos Sanctuary]]. The Bone Spirit is a homing projectile, identical to the [[Necromancer]]'s spell [[Bone Spirit|of the same name]].
 
'''Bone Spirit''' is a monster skill employed by [[Oblivion Knight]] mages, usually encountered in the [[Chaos Sanctuary]]. The Bone Spirit is a homing projectile, identical to the [[Necromancer]]'s spell [[Bone Spirit|of the same name]].
   
Players may be able to dodge the spirit by running around a corner, trapping the spirit and preventing it from homing in on the character's location, or simply by running around in circles until the spirit's existance expires.
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Players may be able to dodge the spirit by running around a corner, trapping the spirit and preventing it from homing in on the character's location, or simply by running around in circles until the spirit's existence expires. A warning to those who try the latter method, however; in Normal difficulty, the hero's [[Stamina]] can be low enough that multiple Bone Spirits may exhaust him/her, preventing escape. This is less likely for a melee hero, given their ideal Vitality scores at this point in their journey to stop the Prime Evils.
   
 
{{Monster skills}}
 
{{Monster skills}}

Revision as of 13:08, 19 March 2014

Monster Bone Spirit

An Oblivion Knight casting Bone Spirit.

Bone Spirit

Bone Spirit is a monster skill employed by Oblivion Knight mages, usually encountered in the Chaos Sanctuary. The Bone Spirit is a homing projectile, identical to the Necromancer's spell of the same name.

Players may be able to dodge the spirit by running around a corner, trapping the spirit and preventing it from homing in on the character's location, or simply by running around in circles until the spirit's existence expires. A warning to those who try the latter method, however; in Normal difficulty, the hero's Stamina can be low enough that multiple Bone Spirits may exhaust him/her, preventing escape. This is less likely for a melee hero, given their ideal Vitality scores at this point in their journey to stop the Prime Evils.

Damaging Skills
FireFire ArrowFireballFire BoltFire HitFirestormFire WallFlame CircleHydraIncineration NovaInfernoMeteor
IceArctic BlastBlizzardCold TouchFire Hit (Cold)Freezing ChargeGlacial SpikeHoarfrost
PoisonPoison BoltPoison BreathPoison CloudPoison SpitPoison SprayPoison StingPoison Strike
LightningLightningLightning ArrowLightning GlobeRed Lightning HoseShocking HitSpark Defense
PhysicalBiteBlow DartCharge (Berserk Charge) • Corpse CannonDestructive StrikeGround TentacleLeapJavelinLeech-life BallPummelQuill DartSlamSpine DartSwipe
MagicBone SpiritHellish ProjectileNovaTotemUnholy Bolt
Non-damaging Skills
Indirect Attack — Blood ManaCursesMana RiftMinion FrenzyPutrifySpin WebStun
Spawning — Bone PrisonFestering AppendagesLay EggReviveSummon Minion
Self-effect — Bone ArmorBurrowFlyFrenzyHealTeleportVile Effigy