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Class | Necromancer | |
Skill Tree | Poison and Bone Spells | |
Level | 30 | |
Prerequisites | Teeth, Corpse Explosion, Bone Spear | |
Damage Type | Magical | |
Mana Cost | 12 | |
Other Stats |
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Synergies | Teeth, Bone Wall, Bone Spear, Bone Prison | |
- Active Effect : Summons a spirit to track and damage a target
- Required Level : 30
- Prerequisites : Teeth, Corpse Explosion, Bone Spear
- Gives synergy to :
- Teeth: +15% Magic damage per level
- Bone Spear: +7% Magic damage per level
- Receives synergy from :
- Teeth: +6% Magic damage per level
- Bone Wall: +6% Magic damage per level
- Bone Spear: +6% Magic damage per level
- Bone Prison: +6% Magic damage per level
Usage
Bone Spirit is the final skill the Necromancer gains from the Poison & Bone skill tree.
It considered to be one of the best skills for Necromancers to use and is rivaled in popularity by Bone Spear. The difference between these two bone spells is that Bone Spirit costs twice the amount of mana as Bone Spear but deals about twice the damage as well. Another trade-off is that Bone Spirit can not attack multiple enemies as Bone Spear can, but gains an auto-tracking ability and will never miss if it hits the target.
In addition to doing a lot of damage, Bone Spirit follows a target making it easy to aim. You can also fire off several bone spirits at once insuring a target will be destroyed.
Bone Spirit will hit the nearest monster if it is launched with no target. If the monsters are too far away from you, the Bone Spirit will continue on without hitting anything. If you select a target and fire more than one Bone Spirit and the first Bone Spirit kills the Monster, the other Bone Spirits will continue on without hitting anything. So select no monsters if you don't care which monster is hit. Select a monster if you want the Bone Spirit to hit them specifically but be warned additional shots after they die will be wasted.
History
This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Mana Cost | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 | 16 | 16.5 | 17 |
Damage | 22-33 | 40-52 | 58-71 | 76-90 | 94-109 | 112-128 | 129-147 | 147-166 | 166-187 | 185-207 | 204-227 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Mana Cost | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 |
Damage | 224-247 | 243-267 | 262-287 | 281-308 | 300-328 | 320-349 | 340-370 | 360-392 | 380-413 |
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