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+ | {{for|the original spell|Bone Spirit (Diablo I)}} |
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− | {{Infobox skill |
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+ | {{for|the [[Diablo III]] {{3|Necromancer}} skill|Bone Spirit (Diablo III)}}{{New Skill Template |
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| name = Bone Spirit |
| name = Bone Spirit |
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+ | | icon = Bonespirit.jpg |
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+ | | desc = Summons a spirit to track and damage a target. |
− | | class = Necromancer |
+ | | class = Necromancer (Diablo II) |
− | | skill_tree = Poison and Bone Spells |
+ | | skill_tree = [[Poison and Bone Spells]] |
+ | | gen = |
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+ | | cd = |
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+ | | res = Active |
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− | | other = <center></center> |
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+ | | cost = {{value|12}} [[Mana]] |
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+ | | other = |
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+ | '''Bone Spirit''' is a {{2|Necromancer}} skill in ''[[Diablo II]]''. |
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+ | ==Lore== |
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− | *'''Active Effect ''': Summons a spirit to track and damage a target |
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⚫ | ''This powerful spell briefly summons the spirit of a vengeful [[revenant]]. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's [[soul]] and carrying it away to the [[Plane of the Dead|plane of the dead]]. This is not a true summoning spell, however, as the [[Necromancer]]s have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath! '' |
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− | *'''Required Level ''': 30 |
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+ | |||
− | *'''Prerequisites ''': [[Teeth]], [[Corpse Explosion]], [[Bone Spear]] |
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+ | ==Synergies== |
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− | *'''Gives synergy to |
+ | *'''Gives synergy to''': |
:[[Teeth]]: +15% Magic damage per level |
:[[Teeth]]: +15% Magic damage per level |
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− | : |
+ | :{{2|Bone Spear}}: +7% Magic damage per level |
− | *'''Receives synergy from |
+ | *'''Receives synergy from''': |
:[[Teeth]]: +6% Magic damage per level |
:[[Teeth]]: +6% Magic damage per level |
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:[[Bone Wall]]: +6% Magic damage per level |
:[[Bone Wall]]: +6% Magic damage per level |
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− | : |
+ | :{{2|Bone Spear}}: +6% Magic damage per level |
:[[Bone Prison]]: +6% Magic damage per level |
:[[Bone Prison]]: +6% Magic damage per level |
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===Usage=== |
===Usage=== |
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− | '''Bone Spirit''' is the final skill the [[Necromancer]] gains from the [[Poison & Bone]] skill tree. |
+ | '''Bone Spirit''' is the final skill the [[Necromancer]] gains from the [[Poison & Bone]] skill tree. It casts a homing projectile that deals large amounts of magic damage. Multiple projectiles can be cast in succession, and the spell auto-aims as long as there are monsters present. |
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− | In addition to doing a lot of damage, Bone Spirit follows a target making it easy to aim. You can also fire off several bone spirits at once ensuring a target will be destroyed. |
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⚫ | In terms of damage, Bone Spirit is one of the best skills for [[Necromancer]]s to use, and is rivaled in popularity by only {{2|Bone Spear}}. The difference between these two spells is that Bone Spirit costs twice the amount of mana as Bone Spear, but deals about twice the damage as well. Another trade-off is that Bone Spirit cannot attack multiple enemies, but gains an auto-tracking ability and almost never misses its target. |
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− | Bone Spirit will hit the nearest monster if it is launched with no target. If the monsters are too far away from you, the Bone Spirit will continue on without hitting anything. If you select a target and fire more than one Bone Spirit and the first Bone Spirit kills the Monster, the other Bone Spirits will continue on without hitting anything. So select no monsters if you don't care which monster is hit. Select a monster if you want the Bone Spirit to hit them specifically but be warned - additional shots cast at the target after it dies will be wasted. |
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+ | If multiple Bone Spirits are cast at a target and it dies before all of them hit it, the rest continue on without hitting anything. Selecting nothing while casting, on the other hand, ensures that bone spirits always home in on targets as long as there are targets to attack. |
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− | ===History=== |
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⚫ | ''This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the |
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===Skill Progression=== |
===Skill Progression=== |
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+ | {| class="dwtable" |
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− | {| cellpadding="2" cellspacing="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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− | |- bgcolor="#7D0B0D" |
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− | !align=center|'''Level''' |
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+ | !scope="row"|Mana Cost |
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− | |-align=center |
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− | !bgcolor="#7D0B0D"|'''Mana Cost ''' |
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| 12 ||12.5 ||13 ||13.5 ||14 ||14.5 ||15 ||15.5 ||16 ||16.5 ||17 |
| 12 ||12.5 ||13 ||13.5 ||14 ||14.5 ||15 ||15.5 ||16 ||16.5 ||17 |
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− | |-bgcolor="#2F0600" align=center |
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− | ! |
+ | !scope="row"|Damage |
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+ | | 22–33 ||40–52 ||58–71 ||76–90 ||94–109 ||112–128 ||129–147 ||147–166 ||166–187 ||185–207 ||204–227 |
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− | <br /> |
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+ | {| class="dwtable" |
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− | {| cellpadding="2" cellspacing="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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⚫ | |||
⚫ | |||
− | |- bgcolor="#7D0B0D" |
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+ | |- |
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− | !align=center|'''Level''' |
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+ | !scope="row"|Mana Cost |
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− | |-align=center |
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− | !bgcolor="#7D0B0D"|'''Mana Cost ''' |
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| 17.5 ||18 ||18.5 ||19 ||19.5 ||20 ||20.5 ||21 ||21.5 |
| 17.5 ||18 ||18.5 ||19 ||19.5 ||20 ||20.5 ||21 ||21.5 |
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+ | |- |
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− | |-bgcolor="#2F0600" align=center |
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− | ! |
+ | !scope="row"|Damage |
− | | |
+ | | 224–247 ||243–267 ||262–287 ||281–308 ||300–328 ||320–349 ||340–370 ||360–392 ||380–413 |
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{{Poison and Bone Spells}} |
{{Poison and Bone Spells}} |
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− | [[Category:Skills]] |
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− | [[Category:Necromancer]] |
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[[Category:Necromancer Skills]] |
[[Category:Necromancer Skills]] |
Revision as of 08:10, 8 May 2017
Bone Spirit Class: Necromancer (Diablo II) Required Level: 30 Skill Tree: Poison and Bone Spells Requires: Teeth, Corpse Explosion, Bone Spear Active Cost: 12 Mana Summons a spirit to track and damage a target. Damage Type: Magic Synergies: Teeth, Bone Wall, Bone Spear, Bone Prison |
Bone Spirit is a Necromancer skill in Diablo II.
Lore
This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the Necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath!
Synergies
- Gives synergy to:
- Teeth: +15% Magic damage per level
- Bone Spear: +7% Magic damage per level
- Receives synergy from:
- Teeth: +6% Magic damage per level
- Bone Wall: +6% Magic damage per level
- Bone Spear: +6% Magic damage per level
- Bone Prison: +6% Magic damage per level
Usage
Bone Spirit is the final skill the Necromancer gains from the Poison & Bone skill tree. It casts a homing projectile that deals large amounts of magic damage. Multiple projectiles can be cast in succession, and the spell auto-aims as long as there are monsters present.
In terms of damage, Bone Spirit is one of the best skills for Necromancers to use, and is rivaled in popularity by only Bone Spear. The difference between these two spells is that Bone Spirit costs twice the amount of mana as Bone Spear, but deals about twice the damage as well. Another trade-off is that Bone Spirit cannot attack multiple enemies, but gains an auto-tracking ability and almost never misses its target.
If multiple Bone Spirits are cast at a target and it dies before all of them hit it, the rest continue on without hitting anything. Selecting nothing while casting, on the other hand, ensures that bone spirits always home in on targets as long as there are targets to attack.
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Mana Cost | 12 | 12.5 | 13 | 13.5 | 14 | 14.5 | 15 | 15.5 | 16 | 16.5 | 17 |
Damage | 22–33 | 40–52 | 58–71 | 76–90 | 94–109 | 112–128 | 129–147 | 147–166 | 166–187 | 185–207 | 204–227 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Mana Cost | 17.5 | 18 | 18.5 | 19 | 19.5 | 20 | 20.5 | 21 | 21.5 |
Damage | 224–247 | 243–267 | 262–287 | 281–308 | 300–328 | 320–349 | 340–370 | 360–392 | 380–413 |
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