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For the Diablo II spell of the same name, see Bone Armor (Diablo II).
Bone Armor
BoneArmorNIcon

Class: Necromancer (Diablo III)
Skill Category: Blood and Bone
Active
Cost: 10 Essence
Cooldown: 10 seconds

Rip bones from nearby enemies, dealing 125% damage as Physical, and create armor that reduces damage taken by 3% per enemy hit, up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.

Damage Type: Physical
BoneArmorSkill

Bone Armor is a Blood and Bone Necromancer skill in Diablo III. Unlike the original Bone Armor, it does not provide Absorption, instead behaving much like Soul Harvest.

In-game

When activated, damages nearby enemies (20 yards radius) and, for each target, applies a stack of protection to the Necromancer, reducing all damage taken. Newer stacks do not replace the old ones and are instead added to them, to a maximum of 10, refreshing the duration with each new stack.

Visually, the Necromancer will be encased in a layer of bones, obscuring all the normal armor.

Runes

  • Dislocation: Damage type changes to Poison and enemies hit are also stunned for 2 seconds.
  • Thy Flesh Sustained: Bone Armor will also cost 20% of maximum Life to cast, but in return, each stack increases Life per Second by 10%.
  • Harvest of Anguish: Damage type changes to Cold and Bone Armor also increases movement speed by 1% per stack.
  • Vengeful Armaments: Increases damage to 145% as Physical.
  • Limited Immunity: reduces duration to 5 seconds, but activating Bone Armor also makes the Necromancer immune to all damage and Crowd Control (and frees from any) for 5 seconds. Cooldown will not start until this immunity wears off, normally allowing this skill to be used every 15 seconds.

Non-rune enhancements

Passives

Trivia

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This section contains facts and trivia relevant to this article.
  • "Thy Flesh Sustained" may be an inverse reference to Proverbs 5:11 ("And thou mourn at the last, when thy flesh and thy body are consumed.")
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