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{{future}}{{for|the [[Diablo II]] spell of the same name|Bone Armor (Diablo II)}}
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{{for|the [[Diablo II]] spell of the same name|Bone Armor (Diablo II)}}
 
{{New Skill Template
 
{{New Skill Template
 
| name = Bone Armor
 
| name = Bone Armor
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| gen =
 
| gen =
 
| cd = {{value|10}} seconds
 
| cd = {{value|10}} seconds
| level_required =
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| level_required = {{value|19}}
 
| res = Active
 
| res = Active
 
| damage_type = Physical
 
| damage_type = Physical
| cost = {{Value|10}} [[Essence]]
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| cost =
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| other = Does not interrupt casting; Can be cast on the move
| other =
 
 
| skill_image = BoneArmorSkill.png
 
| skill_image = BoneArmorSkill.png
 
}}
 
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==In-game==
 
==In-game==
When activated, damages nearby enemies (20 yards radius) and, for each target, applies a stack of protection to the Necromancer, reducing all damage taken. Newer stacks do not replace the old ones and are instead added to them, to a maximum of 10.
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When activated, damages nearby enemies (30 yards radius) and, for each target hit, applies a stack of protection to the Necromancer that reduces all damage taken. Activating the skill again adds to the current number of stacks, with the stacks of each use having a separate duration that is not refreshed with further applications (only replacing them when going over the limit).
   
Visually, the Necromancer will be encased in a layer of bones, obscuring all the normal armor.
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Visually, the Necromancer will be encased in a layer of bones, obscuring all the normal armor, unless [[Grace of Inarius]] full set is assembled.
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  +
As of patch 2.6.1, Bone Armor is castable on the move and no longer interrupts casting.
   
 
===Runes===
 
===Runes===
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*'''Vengeful Armaments''': Increases damage to {{value|145%}} as Physical.
 
*'''Dislocation''': Damage type changes to [[Poison]] and enemies hit are also [[stun]]ned for {{value|2}} seconds.
 
*'''Dislocation''': Damage type changes to [[Poison]] and enemies hit are also [[stun]]ned for {{value|2}} seconds.
 
*'''Limited Immunity''': reduces duration to {{crimson|5}} seconds and increases cooldown to {{crimson|45}} seconds, but activating Bone Armor also makes the Necromancer [[immune]] to all damage and [[Crowd Control]] (and frees from any) for {{value|5}} seconds. ''Cooldown will not start until this immunity wears off, normally allowing this skill to be used every 50 seconds.''
*'''Thy Flesh Sustained''': Bone Armor will also cost {{crimson|20%}} of maximum [[Life]] to cast, but in return, each stack increases [[Life per Second]] by {{value|10%}}.
 
 
*'''Harvest of Anguish''': Damage type changes to [[Cold]] and Bone Armor also increases [[movement speed]] by 1% per stack.
 
*'''Harvest of Anguish''': Damage type changes to [[Cold]] and Bone Armor also increases [[movement speed]] by 1% per stack.
 
*'''Thy Flesh Sustained''': Bone Armor will also cost {{crimson|20%}} of maximum [[Life]] to cast, but in return, each target hit increases [[Life per Second]] by {{value|10%}}.
*'''Vengeful Armaments''': Damage dealt to affected enemies is increased by {{value|15%}} while Bone Armor lasts.
 
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*'''Immunity''' (''placeholder rune''): activating Bone Armor also makes the Necromancer immune to all damage and [[Crowd Control]] for {{value|5}} seconds. ''Cooldown will not start until this immunity wears off, normally allowing this skill to be used every 15 seconds.''
 
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===Non-rune enhancements===
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*'''[[Scythe of the Cycle]]''' (Legendary Scythe): Secondary skills ([[Death Nova]], {{3|Bone Spear}} and {{s|Skeletal Mage}}) deal 350–400% additional damage while Bone Armor is active but each cast reduces the remaining duration of Bone Armor by 4 seconds.
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*'''[[Wisdom of Kalan]]''' (Legendary Amulet): increases the maximum number of Bone Armor stacks by 5.
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*'''[[Trag'Oul's Avatar]] Set''' (Set Bonus for 6 items): Thy Flesh Sustained deals 3800% increased damage. Healing from skills is increased by 100%.
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*'''[[Grace of Inarius]] Set''' (Set Bonus for 2 items): Bone Armor damage is increased by 1000%.
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*'''[[Grace of Inarius]] Set''' (Set Bonus for 4 items): all Bone Armor stacks are refreshed to full duration with each application, and increases damage reduction by 3% per stack.
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*'''[[Grace of Inarius]] Set''' (Set Bonus for 6 items): while active, Bone Armor also creates a Bone Tornado around the Necromancer, damaging nearby enemies by 1000% damage per second as Physical (damage type changes with that of Bone Armor). Enemies hit by the Tornado take +10,000% additional damage from all of the Necromancer’s abilities and minions.
   
 
===Passives===
 
===Passives===
*'''[[Blood for Blood]]''': removes the Life cost of Thy Flesh Sustained rune when picking up a [[Health Globe]], storing up to 3 charges.
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*'''[[Blood for Blood]]''': removes the Life cost of Thy Flesh Sustained rune when picking up a [[Health Globe]], storing up to 10 charges.
 
*'''[[Blood is Power]]''': every 100% of maximum Life drained by the Thy Flesh Sustained rune will reduce all remaining [[cooldown]]s by 20%.
 
*'''[[Blood is Power]]''': every 100% of maximum Life drained by the Thy Flesh Sustained rune will reduce all remaining [[cooldown]]s by 20%.
 
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Thy Flesh Sustained rune will drain no Life on cast.
 
*'''[[Rathma's Shield]]''': for 4 seconds after casting [[Land of the Dead]], [[Army of the Dead]] or [[Simulacrum]], Thy Flesh Sustained rune will drain no Life on cast.

Latest revision as of 10:40, 24 June 2020

For the Diablo II spell of the same name, see Bone Armor (Diablo II).
Bone Armor
BoneArmorNIcon

Class: Necromancer (Diablo III)
Required Level: 19
Skill Category: Blood and Bone
Active
Cooldown: 10 seconds

Rip bones from nearby enemies, dealing 125% damage as Physical, and create armor that reduces damage taken by 3% per enemy hit, up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.

Damage Type: Physical
Other Stats: Does not interrupt casting; Can be cast on the move
BoneArmorSkill

Bone Armor is a Blood and Bone Necromancer skill in Diablo III. Unlike the original Bone Armor, it does not provide Absorption, instead behaving much like Soul Harvest.

In-game

When activated, damages nearby enemies (30 yards radius) and, for each target hit, applies a stack of protection to the Necromancer that reduces all damage taken. Activating the skill again adds to the current number of stacks, with the stacks of each use having a separate duration that is not refreshed with further applications (only replacing them when going over the limit).

Visually, the Necromancer will be encased in a layer of bones, obscuring all the normal armor, unless Grace of Inarius full set is assembled.

As of patch 2.6.1, Bone Armor is castable on the move and no longer interrupts casting.

Runes

  • Vengeful Armaments: Increases damage to 145% as Physical.
  • Dislocation: Damage type changes to Poison and enemies hit are also stunned for 2 seconds.
  • Limited Immunity: reduces duration to 5 seconds and increases cooldown to 45 seconds, but activating Bone Armor also makes the Necromancer immune to all damage and Crowd Control (and frees from any) for 5 seconds. Cooldown will not start until this immunity wears off, normally allowing this skill to be used every 50 seconds.
  • Harvest of Anguish: Damage type changes to Cold and Bone Armor also increases movement speed by 1% per stack.
  • Thy Flesh Sustained: Bone Armor will also cost 20% of maximum Life to cast, but in return, each target hit increases Life per Second by 10%.

Non-rune enhancements

  • Scythe of the Cycle (Legendary Scythe): Secondary skills (Death Nova, Bone Spear and Skeletal Mage) deal 350–400% additional damage while Bone Armor is active but each cast reduces the remaining duration of Bone Armor by 4 seconds.
  • Wisdom of Kalan (Legendary Amulet): increases the maximum number of Bone Armor stacks by 5.
  • Trag'Oul's Avatar Set (Set Bonus for 6 items): Thy Flesh Sustained deals 3800% increased damage. Healing from skills is increased by 100%.
  • Grace of Inarius Set (Set Bonus for 2 items): Bone Armor damage is increased by 1000%.
  • Grace of Inarius Set (Set Bonus for 4 items): all Bone Armor stacks are refreshed to full duration with each application, and increases damage reduction by 3% per stack.
  • Grace of Inarius Set (Set Bonus for 6 items): while active, Bone Armor also creates a Bone Tornado around the Necromancer, damaging nearby enemies by 1000% damage per second as Physical (damage type changes with that of Bone Armor). Enemies hit by the Tornado take +10,000% additional damage from all of the Necromancer’s abilities and minions.

Passives

Trivia

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This section contains facts and trivia relevant to this article.
  • "Thy Flesh Sustained" may be an inverse reference to Proverbs 5:11 ("And thou mourn at the last, when thy flesh and thy body are consumed.")