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For the location of the same name, see Bloodsworn Den.

Bloodsworn Den is the third quest of the Dark Wood in Diablo Immortal. It follows directly on from Lucian's Hope, and leads directly into The Horadric Bestiary.

Description[]

Alyssa's lifeless corpse rests upon the frigid soil of the Dark Wood. Another life senselessly claimed by the Bloodsworn.

The Rogues' commander, Kashya, has tracked the Bloodsworn to a den nearby. If you strike now, there is a chance to catch their leader unaware.

Objectives[]

  • Talk to Kashya
  • Enter the Bloodsworn Den
  • Defeat Lakrii (0/1)
  • Continue onward into the Bloodsworn Den
  • Free Hemlir from the Vines
  • Talk to Kashya
  • Find Lakrii
  • Defeat Lakrii
  • Leave the Bloodsworn Den

Transcript[]

  • Flavie: Commander, Lakrii's forces ambushed us. The Bloodsworn retreated into the overgrown village, but our numbers are too few. And the wounded--;
  • Kashya: Flavie, order the rogues to pull back. Get the injured to the camp and bury the dead. My new friend and I will be the ones to pursue Lakrii.
  • Kashya: As for you, outlander--it appears you have the honor of heading in first. Once Flavie and I have ensured the safety of our sisters and recovered the bodies of those who've been lost, I will join you.
  • Kashya: Considering you fought your way through that village, I doubt you will miss me too severely. Go and show these traitors that death is the only mercy we will afford them.
  • Class
    • Standard: Gladly. I will see you inside, Kashya.
    • Blood Knight: With pleasure. I will see you inside, Kashya.
  • Flavie: The enemy's den lies beyond the felled tree. Take caution: the Bloodsworn are not to be trifled with!
  • Class: The rogues were outnumbered, but fought well. I will finish their fight.
  • Hemlir: And so, retribution comes...
  • Bloodsworn: An intrusion!
  • Hemlir: Friend, I beseech you...free me of these vines!
  • Hemlir: Thank you. I did not expect much kindness was left in these woods...not since the Bloodsworn began their vile hunt.
  • Class: You're welcome. So far, you are the only prisoner I've seen still alive. Why have they not killed you?
  • Hemlir: They were torturing me. Wanted me to join their perverse cause. That scene you saw outside? They want to spread that corruption through the woods. A druid would sooner die than aid in such a thing. Heh. In fact, I almost did.
  • Class: Kashya. You've missed the excitement.
  • Class: Lakrii and her retinue captured this druid. He's been injured.
  • Kashya: Yes, he's lost a lot of blood. Our friend here will not survive long without treatment. Someone will have to stay with him.
  • Class: I've got this far on my own. What's a little further?
  • Kashya: You outlanders seem to love surprising me. Fine, very well, go and deal with Lakrii. Once the deed is done, meet us back at the camp.
  • Lakrii: Mistress...it's been done. The blood of every man, woman, and child in Blackstone runs through your veins.
  • Bloodsoaked Woman: Yet it is not enough. I must be whole once more. Hasten your efforts, lest you lose my favor.
  • Lakrii: Of course, my lady. Anything for you. The sacrifice I have planned will provide more than enough. I swear it!
  • Lakrii: Wait...an intruder in our midst!
  • Lakrii: Kashya's newest pet...You'll be discarded soon enough. If you live that is.
  • Lakrii: The true ruler of this land is returning. Her dominion is absolute.
  • Lakrii: No, no, no! I won't fail her! I can't!
  • Lakrii: This land has always belonged to her! She will ensure you remember those you have forgotten.
  • Class: Lakrii escaped. Kashya will need to know about this.
Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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