Blood is Power Passive After cumulatively losing 100% of maximum Life, all remaining skill cooldowns are reduced by 20%. This effect cannot reduce a cooldown more than once for each time that ability is used.
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Blood is Power is a Necromancer passive skill, unlocked at level 68.
In-game[]
This skill has no effect on future cooldowns; instead, remaining (ongoing) ones will be reduced by the time in percentage of their original duration, a minimum reduction of 1 second.
Once triggered, remaining cooldowns will be reduced, but until that skill is used, no further reductions will happen to it (but will happen to others).
There is no time limit between Life losses to add up.
The 100% of Life can be lost from any source: in addition to hits from enemies, traps etc., the Necromancer's own Life-consuming Blood skills will contribute to the cooldown reduction (unless their Life cost is removed by Blood for Blood).
The following spells can reduce the Necromancer's Life to assist with this skill:
- Blood Nova, Blood Spear, Life Support
- Thy Flesh Sustained, Possession, Blood Rush (except Hemostasis rune), Simulacrum
- Dead Storm
- Early Grave
- Final Embrace, Blood Lance, Oblation
Development[]
Originally this skill was making every 5% Life lost by the Necromancer reduce all remaining cooldowns by 1%.
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield