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Blood Resurrection is the eighth Dark Wood quest in Diablo Immortal. It follows on directly from Tree of Inifuss, and leads into the Forgotten Tower dungeon.

Description[]

While Flavie requests aid from the rogue battle camp, you rush towards the lair of the Blood Rose. It must be slain before the Countess can be revived.

Kashya's rogues were overrun. Now, they are being dragged west intending to be sacrificed to the Blood Rose.

Liene escaped the Bloodsworn's clutches, but in a dire state. Speak with her, and find out whatever you can.

Lakrii is slaughtering her former sisters and using their blood to revive her beloved, the Countess. Enter the Blood Rose's lair and end its threat.

The Blood Rose is no more, but Lakrii's sacrifice gave the Countess the strength she needed. Descending, you discover Akara and a familiar shape upon her lap.

With the Blood Rose defeated, now is the time to strike at the Countess. Enter the depths of the Forgotten Tower and put an end to her reign of blood.

Objectives[]

Transcript[]

  • Class: The Bloodsworn are dragging the rogues this way. This must be where the rose hides.
  • Class
    • Standard: I pray Kashya is all right.
    • Blood Knight: They couldn't have overcome Kashya, could they?
  • Class: It seems the Bloodsworn have been dragging the rogues this way...this must be where the Rose hides.
  • Class
    • Standard: Liene, you're hurt! Who did this!? Where is Lakrii?
    • Blood Knight: Liene, who did this to you? Where is Lakrii?
  • Liene: Blood...the rose...is drinking their blood...It has the others! I barely got away!
  • Class
    • Standard: Gods above! Listen, Liene, I'm going in there, and I'm going to kill that thing...but you will not survive if you come with me. Flavie is sending reinforcements. Hide and wait for them.
    • Blood Knight: Listen, Liene. With your injuries... you need to find someplace safe and wait for reinforcements. I'll see to that creature.
  • Class: Stay hidden and I will return as soon as I'm able, all right?
  • Liene: Keep going. Do what you need to. I'll try...I'll try...
  • Bloodsworn Rogue: Someone's approaching. Feed their corpse to the Rose!
  • Bloodsworn Spearwoman: The ritual cannot be stopped!
  • Class
    • Standard: Both your bloody rose and your mistress die tonight!
    • Blood Knight: Both your rose and your mistress die tonight!

Bloodsworn: You step no further!

Bloodsworn: The ritual cannot be stopped!

  • Class
    • Standard: So this abomination is what feeds the Countess. Well then, monstrosity, your end has come.
    • Blood Knight: So this abomination keeps the Countess fed on stolen blood. Come meet your end, monstrosity
  • Class: Good riddance.
  • Lakrii: What have you done? Fortunately, the Rose yet lives...
  • Lakrii: I would kill you where you stand, but even your foul blood may not be enough after you wounded the Blood Rose...
  • Lakrii: No. I will not leave things to chance any further. The blood she has entrusted to me shall be enough.
  • Lakrii: But I can't have you interfering.
  • Lakrii: Stand there and witness your failure.
  • Lakrii: Mistress...I give back all that you bestowed upon me! Take everything! My life, my blood...is yours! Let me serve you...forever!
  • Class
    • Standard: Damn you, Lakrii!
    • Blood Knight: Pathetic.
  • The Countess: It is done...I feel the blood once again! Rise, my servants! Slay all who oppose my will!
  • Class: At least that creature will no longer poison this land.
  • Class
    • Standard: The Countess is vulnerable. Now is the moment to strike at the heart of the Forgotten Tower.
    • Blood Knight: The Countess is vulnerable. There will never be a better moment to pierce her heart.
  • Class: Liene!
  • Akara: Hemlir, Liene, dozens of our sisters...all of them have laid down their lives to prevent evil from returning. We cannot allow such sacrifices to be in vain.
  • Class
    • Standard: The Blood Rose is dead, but Lakrii gave up her life before I could stop her. The Countess is returning.
    • Blood Knight: The Blood Rose is no more, but Lakrii gave up her blood before I could stop her. The Countess is returning.
  • Akara: Then she must be slain. There is no other course, no other way. An evil like that cannot possess an artifact like the Heart of Creation.
  • Akara: It will not be easy, but you must act as the heroes of Sanctuary did. Join Kashya and the others at the Forgotten Tower and end the curse upon this land.
  • Akara: The magic of the waypoint here will make your journey faster. Go, friend. This world depends on your task.
  • Class
    • Standard: Hemlir...I don't know if your spirit can hear me anymore...but I'm going to end this. Wish me luck.
    • Blood Knight: Hemlir...I doubt your spirit can hear me... but if you do... know that I'm going to end this.
  • Class: Kashya and the rogues aren't here. They must already be inside.
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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