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{{Quote|Blood Guards are notorious for their ability to convert a living victim into so much bleeding gore with practiced, razorlike attacks.|Monster summary|The Awakening}} |
{{Quote|Blood Guards are notorious for their ability to convert a living victim into so much bleeding gore with practiced, razorlike attacks.|Monster summary|The Awakening}} |
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[[File:Blood_Knight_(Diablo_I).gif|thumb|A Blood Knight]] |
[[File:Blood_Knight_(Diablo_I).gif|thumb|A Blood Knight]] |
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− | '''Blood Knights''' (a.k.a. '''Blood Guards''') are a variation |
+ | '''Blood Knights''' (a.k.a. '''Blood Guards''') are a variation of the [[Hell Knight|Hell Knights]] and the final knight class enemies encountered in ''[[Diablo (Game)|Diablo I]]''. |
==In-game== |
==In-game== |
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− | Even in small groups Blood Knights can be incredibly dangerous and can kill even the most experienced characters. Spells are nearly useless as they have immunities and resistances to almost everything. When encountered in large groups, it is advisable to |
+ | Even in small groups Blood Knights can be incredibly dangerous and can kill even the most experienced characters only if not being cautious. Spells are nearly useless as they have immunities and resistances to almost everything. When encountered in large groups, it is advisable to escape. The exception is if one can cast high-leveled [[Fire Wall (Diablo I)|Fire Walls]] against them. Doing so and standing in front of the flames will cause the AI to walk right inside it, dealing constant, massive damage. However, a player will need a very efficient way of healing themself, and so [[The Protector]] staff is highly recommended for this sort of strategy. Another strategy is to find a way to funnel them into a more manageable group to prevent being surrounded. |
− | [[Stone Curse]] and Fire Walls are a good combination against small groups of Blood Knights, though this requires a lot of [[ |
+ | [[Stone Curse]] and Fire Walls are a good combination against small groups of Blood Knights, though this requires a lot of [[Mana]]. |
===Stats=== |
===Stats=== |
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− | *'''Life:''' |
+ | *'''Life:''' 200-200 |
*'''Resists:''' [[Fire]] |
*'''Resists:''' [[Fire]] |
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*'''Immune:''' [[Magic]], {{Ld}} |
*'''Immune:''' [[Magic]], {{Ld}} |
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===Uniques=== |
===Uniques=== |
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+ | *[[Lachdanan]] |
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*[[Sir Gorash]] |
*[[Sir Gorash]] |
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Revision as of 00:38, 15 April 2018
- Monster summary(src)
Blood Knights (a.k.a. Blood Guards) are a variation of the Hell Knights and the final knight class enemies encountered in Diablo I.
In-game
Even in small groups Blood Knights can be incredibly dangerous and can kill even the most experienced characters only if not being cautious. Spells are nearly useless as they have immunities and resistances to almost everything. When encountered in large groups, it is advisable to escape. The exception is if one can cast high-leveled Fire Walls against them. Doing so and standing in front of the flames will cause the AI to walk right inside it, dealing constant, massive damage. However, a player will need a very efficient way of healing themself, and so The Protector staff is highly recommended for this sort of strategy. Another strategy is to find a way to funnel them into a more manageable group to prevent being surrounded.
Stone Curse and Fire Walls are a good combination against small groups of Blood Knights, though this requires a lot of Mana.
Stats
Uniques
Trivia
- A class of identical name exists within Blizzard Entertainment's Warcraft series.
Variants — Black Knight • Doom Guard • Steel Lord • Blood Knight
Uniques — Lionskull the Bent • Rustweaver • Graywar the Slayer • Warlord of Blood • Steelskull the Hunter • Lachdanan • Sir Gorash