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Blood Golem
Bloodgolem

Class: Necromancer (Diablo II)
Required Level: 18
Skill Tree: Summoning Spells
Requires: Clay Golem
Active
Cost: 25 Mana

Summons a golem made of your blood.

Damage Type: Physical
Synergies: Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem
Other Stats: Summon; Only one Golem of any type can be active at a time
Bloodgolemdiablo2

Blood Golem is a Necromancer Skill in Diablo II. It creates a minion that fights and steals life for the Necromancer.

Lore[]

Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster. *Note*

General Information[]

Synergies[]

Blood Golem summons a macabre being made of bone and flesh to serve the Necromancer. Like other Golems, it loyally attends its master, pursuing and attacking his enemies in close combat. The gruesome strikes from its skeletal limbs steal life from enemies, converting a portion of its dealt damage into a life bonus that heals both it and its master. Although its damage is relatively limited, especially at higher Difficulties, its sizable life steal percentage affirms its role as a formidable healing unit.

Blood Golems are useful for specialized Necromancers that fight on the front lines unescorted by a regular Skeleton force. Their ability to confer plentiful healing to negate their master's increased exposure to damage is very useful to Poison Dagger Necromancers, whose low physical damage limits the viability of Life Steal items to sustain them on the battlefield. However, the availability of Life Tap to offset this disadvantage, coupled with the otherwise limited utility of Blood Golems in large troops where their master is rarely in jeopardy, makes them less frequently employed than other Golems under the Necromancer's command.

The Blood Golem's life steal is completely based on its own damage, rather than the total amount of its target's hit points. Furthermore, only damage directly dealt by the Golem counts towards its life steal. For example, if it may take advantage of a damage return effect like Thorns or Iron Maiden, any extra damage served by these effects does not grant any bonus life.

The Golem gains 70% of the life it steals while its master gains the remaining 30%. Any excess life that the Golem steals for itself but cannot use is instead passed on to the Necromancer. Similarly, surplus life stolen for the Necromancer that he cannot use overflows to the Golem. Any residual bonus life that neither party can use is wasted.

The Blood Golem can also be summoned with charges of Bloodmoon (level 15) or Death Rune Word (level 22).

Skill Progression[]

Attack Rating: 60
Defense: 120

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 25 28 31 34 37 40 43 46 49 52 55
Life 637 764 891 1019 1146 1274 1401 1528 1656 1783 1911
Damage 12-33 18-51 25-69 31-87 38-105 45-123 51-141 58-160 64-178 71-196 78-214
Life Leech 86% 95% 102% 108% 112% 116% 119% 121% 124% 126% 128%
Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 58 61 64 67 70 73 76 79 82 97
Life 2038 2165 2293 2420 2548 2675 2802 2930 3057 3694
Damage 84-232 91-250 97-268 104-287 111-305 117-323 124-341 130-359 137-377 170-468
Life Leech 129% 131% 132% 133% 135% 135% 136% 137% 137% 141%

Known bugs[]

Due to an error in SkillDesc.txt, which has existed since Diablo II and is still present in Diablo II: Resurrected, the value of Defense shown is based on the total Iron Golem skill level instead of the base Iron Golem skill level. However, the actual calculation uses only the base skill level, which means the actual value will be either equal to or lower than the one shown. This affects all Golems receiving the Iron Golem defense bonus.

Trivia[]

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This section contains facts and trivia relevant to this article.
  • The skill's lore states that "Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster." However, due to game updates, this effect is no longer present. This description has been corrected in Diablo II: Resurrected.
  • In early versions of Diablo II, the life link between the Blood Golem and the Necromancer and its life stealing properties could be exploited. For example, enemies cursed with Iron Maiden would have a percentage of their damage reflected back, which would count as damage caused by the Golem, earning life back for both the Golem and the Necromancer. A blow from a heavy melee monster such as a Pit Lord could fill both the Golem and its master's life meters instantly.
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