Blood Golem Class: Necromancer Required Level: 18 Skill Tree: Summoning Spells Requires: Clay Golem Active Cost: 25 Mana Summons a golem made of your blood. Damage Type: Physical Synergies: Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem Other Stats: Summon; Only one Golem of any type can be active at a time |
Blood Golem is a Necromancer Skill in Diablo II.
Description
Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster. *Note*
General Information
- Gives synergy to :
- Clay Golem: +5% Life per level
- Iron Golem: +5% Life per level
- Fire Golem: +5% Life per level
- Receives synergy from :
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating per level
- Iron Golem: +35 Defense per level
- Fire Golem: +6% Damage per level
Blood Golem functions as a healing unit (although it only heals the Necromancer and itself and not hirelings, for instance).
The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
Hit Points stolen by the Blood Golem are not subtracted from the target.
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Skill Progression
Hit Points: 201
Defense: 80
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 |
Damage | 6-16 | 8-21 | 10-27 | 12-32 | 14-38 | 16-44 | 18-49 | 20-55 | 22-60 | 24-66 | 27-72 |
Life Leech | 86% | 95% | 102% | 108% | 112% | 116% | 119% | 121% | 124% | 126% | 128% |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101 | 121 |
Damage | 29-77 | 31-83 | 33-88 | 35-94 | 37-100 | 39-105 | 41-111 | 43-116 | 45-122 | 55-147 |
Life Leech | 129% | 131% | 132% | 133% | 135% | 135% | 136% | 137% | 138% | 140% |
Trivia
- The history says that: "Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster." But due to patches, it does not anymore.
- In early versions of Diablo II the life link between the Blood Golem and the Necromancer and the life stealing properties could be exploited. For example, enemies cursed with Iron Maiden would have a percentage of their damage reflected back, which would count as damage caused by the golem, which would earn life back for both the golem and the Necromancer. A blow from a heavy melee monster such as a Pit Lord would fill both life meters instantly.
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