|Skill Tree||Summoning Spells|
|Synergies||Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem|
- Active Effect : Summons a golem made of your blood
- Required Level : 18
- Prerequisites : Clay Golem
- Gives synergy to :
- Receives synergy from :
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating per level
- Iron Golem: +35 Defense per level
- Fire Golem: +6% Damage per level
As of the latest patch, Necromancers no longer suffer damage when the blood golem is hit. This has made the golem far more popular since it now basically functions as a healing unit (although it only heals the Necromancer and itself, not, for example, hirelings). The Blood Golem's life drain is now based completely on its own attack rather than the total amount of your enemy's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
Hit Points stolen by the Blood Golem are not subtracted from the target.
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.
Hit Points: 201