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===Usage===
 
===Usage===
The Blood Golem steals the listed percentage of the current hit points of the target. For example, Level 1 Blood Golem (steals 86%), attacking a 500 Hit Point monster would steal 430 Hit Points. As monster Hit Points go up on higher difficulty levels, and as more people join a game, the Blood Golem steals more life.
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The Blood Golem's life drain is now based completely on its own attack rather than the total amount of your enemy's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based off of its attack rather than how much damage the enemy attacker did to it.
   
 
Hit Points stolen by the Blood Golem are not subtracted from the target.
 
Hit Points stolen by the Blood Golem are not subtracted from the target.

Revision as of 22:49, March 25, 2009

Blood Golem
Summons a golem made of your blood
Class Necromancer
Skill Tree Summoning Spells
Level 18
Prerequisites Clay Golem
Damage Type Physical
Mana Cost 25
Other Stats
Synergies Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem
  • Active Effect : Summons a golem made of your blood
  • Required Level : 18
  • Prerequisites : Clay Golem
  • Gives synergy to :
Clay Golem: +5% Life per level
Iron Golem: +5% Life per level
Fire Golem: +5% Life per level
  • Receives synergy from :
Golem Mastery:
Summon Resist:
Clay Golem: +20 Attack Rating per level
Iron Golem: +35 Defense per level
Fire Golem: +6% Damage per level

Usage

The Blood Golem's life drain is now based completely on its own attack rather than the total amount of your enemy's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based off of its attack rather than how much damage the enemy attacker did to it.

Hit Points stolen by the Blood Golem are not subtracted from the target.

The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.

Necromancers can't be killed by a Blood Golem taking too much damage, however, your health may be lowered to a point where other monsters may easily kill you.

When a Blood Golem is hit when the Necromancer has Bone Armor on, damage is directly taken from health skipping Bone Armor.

History

Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.

Skill Progression

Hit Points: 201
Defense: 80

Level 1 2 3 4 5 6 7 8 9 10 11
Mana Cost 25 29 33 37 41 45 49 53 57 61 65
Damage 6-16 8-21 10-27 12-32 14-38 16-44 18-49 20-55 22-60 24-66 27-72
Life Leech 86% 95% 102% 108% 112% 116% 119% 121% 124% 126% 128%

Level 12 13 14 15 16 17 18 19 20 25
Mana Cost 69 73 77 81 85 89 93 97 101 121
Damage 29-77 31-83 33-88 35-94 37-100 39-105 41-111 43-116 45-122 55-147
Life Leech 129% 131% 132% 133% 135% 135% 136% 137% 138% 140%
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