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+ | {{for|the [[Diablo III]] enemy type|Flesh Golem}} |
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− | {{Infobox skill |
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+ | {{for|the [[Diablo III]] skill|Command Golem}} |
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+ | {{New Skill Template |
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| name = Blood Golem |
| name = Blood Golem |
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− | | |
+ | | icon = Bloodgolem.jpg |
− | | |
+ | | desc = Summons a [[golem]] made of your [[blood]]. |
− | | class = Necromancer |
+ | | class = Necromancer (Diablo II) |
− | | skill_tree = Summoning Spells |
+ | | skill_tree = [[Summoning Spells]] |
+ | | gen = |
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⚫ | |||
+ | | cd = |
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⚫ | |||
+ | | res = Active |
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| prerequisites = [[Clay Golem]] |
| prerequisites = [[Clay Golem]] |
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| damage_type = Physical |
| damage_type = Physical |
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+ | | cost = {{value|25}} [[Mana]] |
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− | | mana_cost = 25 |
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+ | | other = [[Pet|Summon]]; Only one [[Golem]] of any type can be active at a time |
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− | | other = <center></center> |
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| synergies = [[Golem Mastery]], [[Summon Resist]], [[Clay Golem]], [[Iron Golem]], [[Fire Golem]] |
| synergies = [[Golem Mastery]], [[Summon Resist]], [[Clay Golem]], [[Iron Golem]], [[Fire Golem]] |
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+ | | skill_image = Bloodgolemdiablo2.jpg |
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}} |
}} |
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+ | '''{{PAGENAME}}''' is a {{2|Necromancer}} [[Skill]] in ''[[Diablo II]]''. |
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+ | ==Lore== |
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− | *'''Active Effect ''': Summons a golem made of your blood |
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⚫ | ''Utilizing a small quantity of his own [[blood]], the [[Necromancer]] is able to give life to a creature neither living nor dead, yet formed of [[human]] tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.'' [[Blood Golem#Trivia|<small> *Note*</small>]] |
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− | *'''Required Level ''': 18 |
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+ | |||
− | *'''Prerequisites ''': [[Clay Golem]] |
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+ | ==General Information== |
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+ | ===Synergies=== |
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*'''Gives synergy to ''': |
*'''Gives synergy to ''': |
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− | :[[Clay Golem]]: +5% Life per level |
+ | :[[Clay Golem]]: +5% [[Life]] per level |
:[[Iron Golem]]: +5% Life per level |
:[[Iron Golem]]: +5% Life per level |
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:[[Fire Golem]]: +5% Life per level |
:[[Fire Golem]]: +5% Life per level |
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:[[Golem Mastery]] |
:[[Golem Mastery]] |
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:[[Summon Resist]] |
:[[Summon Resist]] |
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− | :[[Clay Golem]]: +20 Attack Rating per level |
+ | :[[Clay Golem]]: +20 [[Attack Rating]] per level |
− | :[[Iron Golem]]: +35 Defense per level |
+ | :[[Iron Golem]]: +35 [[Defense]] per level |
:[[Fire Golem]]: +6% Damage per level |
:[[Fire Golem]]: +6% Damage per level |
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+ | Blood Golem functions as a healing unit (although it only heals the Necromancer and itself and not hirelings, for instance). Hit Points stolen by the Blood Golem are not subtracted from the target. |
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⚫ | The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it. |
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− | ===Usage=== |
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− | As of the latest patch, Necromancers no longer suffer damage when the blood golem is hit. This has made the golem far more popular since it now basically functions as a healing unit (although it only heals the Necromancer and itself, not, for example, hirelings). |
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⚫ | The Blood Golem's life drain is |
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− | |||
− | Hit Points stolen by the Blood Golem are not subtracted from the target. |
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The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the [[Necromancer]]. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. |
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the [[Necromancer]]. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target. |
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− | |||
− | ===History=== |
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⚫ | ''Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the |
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===Skill Progression=== |
===Skill Progression=== |
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Hit Points: 201<br /> |
Hit Points: 201<br /> |
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Defense: 80 |
Defense: 80 |
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+ | |||
− | {| cellpadding="2" cellspacing="2" style="font-size:90%" |
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+ | {| class="dwtable" |
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⚫ | |||
+ | !scope="row"|Level |
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− | |- bgcolor="#7D0B0D" |
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⚫ | |||
− | !align=center|'''Level''' |
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⚫ | |||
⚫ | |||
+ | !scope="row"|Mana Cost |
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− | |-align=center |
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− | !bgcolor="#7D0B0D"|'''Mana Cost ''' |
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| 25 ||29 ||33 ||37 ||41 ||45 ||49 ||53 ||57 ||61 ||65 |
| 25 ||29 ||33 ||37 ||41 ||45 ||49 ||53 ||57 ||61 ||65 |
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⚫ | |||
− | |-bgcolor="#2F0600" align=center |
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− | ! |
+ | !scope="row"|Damage |
− | | |
+ | | 6–16 ||8–21 ||10–27 ||12–32 ||14–38 ||16–44 ||18–49 ||20–55 ||22–60 ||24–66 ||27–72 |
+ | |- |
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− | |-align=center |
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− | ! |
+ | !scope="row"|Life Leech |
| 86% ||95% ||102% ||108% ||112% ||116% ||119% ||121% ||124% ||126% ||128% |
| 86% ||95% ||102% ||108% ||112% ||116% ||119% ||121% ||124% ||126% ||128% |
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|} |
|} |
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− | <br /> |
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+ | {| class="dwtable" |
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− | {| cellpadding="2" cellspacing="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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⚫ | |||
⚫ | |||
− | |- bgcolor="#7D0B0D" |
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+ | |- |
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− | !align=center|'''Level''' |
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+ | !scope="row"|Mana Cost |
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⚫ | |||
− | |-align=center |
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− | !bgcolor="#7D0B0D"|'''Mana Cost ''' |
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| 69 ||73 ||77 ||81 ||85 ||89 ||93 ||97 ||101 ||121 |
| 69 ||73 ||77 ||81 ||85 ||89 ||93 ||97 ||101 ||121 |
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+ | |- |
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− | |-bgcolor="#2F0600" align=center |
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− | ! |
+ | !scope="row"|Damage |
− | | |
+ | | 29–77 ||31–83 ||33–88 ||35–94 ||37–100 ||39–105 ||41–111 ||43–116 ||45–122 || 55–147 |
+ | |- |
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− | |-align=center |
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− | ! |
+ | !scope="row"|Life Leech |
| 129% ||131% ||132% ||133% ||135% ||135% ||136% ||137% ||138% ||140% |
| 129% ||131% ||132% ||133% ||135% ||135% ||136% ||137% ||138% ||140% |
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|} |
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==Trivia== |
==Trivia== |
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{{Trivia}} |
{{Trivia}} |
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− | *The |
+ | *The ability's lore states that "''Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster.''" But due to patches, it does not anymore. |
+ | |||
+ | * In early versions of Diablo II the life link between the Blood Golem and the Necromancer and the [[life steal]]ing properties could be exploited. For example, enemies cursed with Iron Maiden would have a percentage of their damage reflected back, which would count as damage caused by the golem, which would earn life back for both the golem and the Necromancer. A blow from a heavy melee monster such as a Pit Lord would fill both life meters instantly. |
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{{Summoning Spells}} |
{{Summoning Spells}} |
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− | [[Category: |
+ | [[Category:Minions]] |
− | [[Category:Necromancer]] |
Revision as of 22:49, 19 April 2017
Blood Golem Class: Necromancer (Diablo II) Required Level: 18 Skill Tree: Summoning Spells Requires: Clay Golem Active Cost: 25 Mana Summons a golem made of your blood. Damage Type: Physical Synergies: Golem Mastery, Summon Resist, Clay Golem, Iron Golem, Fire Golem Other Stats: Summon; Only one Golem of any type can be active at a time |
Blood Golem is a Necromancer Skill in Diablo II.
Lore
Utilizing a small quantity of his own blood, the Necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the fresh blood of its slain enemies, from which it replenishes its strength. Tied to the Necromancer through the mage's own blood, the Blood Golem is able to share this stolen life force with his master. Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster. *Note*
General Information
Synergies
- Gives synergy to :
- Clay Golem: +5% Life per level
- Iron Golem: +5% Life per level
- Fire Golem: +5% Life per level
- Receives synergy from :
- Golem Mastery
- Summon Resist
- Clay Golem: +20 Attack Rating per level
- Iron Golem: +35 Defense per level
- Fire Golem: +6% Damage per level
Blood Golem functions as a healing unit (although it only heals the Necromancer and itself and not hirelings, for instance). Hit Points stolen by the Blood Golem are not subtracted from the target.
The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the Necromancer. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
Skill Progression
Hit Points: 201
Defense: 80
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Mana Cost | 25 | 29 | 33 | 37 | 41 | 45 | 49 | 53 | 57 | 61 | 65 |
Damage | 6–16 | 8–21 | 10–27 | 12–32 | 14–38 | 16–44 | 18–49 | 20–55 | 22–60 | 24–66 | 27–72 |
Life Leech | 86% | 95% | 102% | 108% | 112% | 116% | 119% | 121% | 124% | 126% | 128% |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
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Mana Cost | 69 | 73 | 77 | 81 | 85 | 89 | 93 | 97 | 101 | 121 |
Damage | 29–77 | 31–83 | 33–88 | 35–94 | 37–100 | 39–105 | 41–111 | 43–116 | 45–122 | 55–147 |
Life Leech | 129% | 131% | 132% | 133% | 135% | 135% | 136% | 137% | 138% | 140% |
Trivia
- The ability's lore states that "Unfortunately, the link flows both ways, and any damage taken by the Golem is also transmitted to the caster." But due to patches, it does not anymore.
- In early versions of Diablo II the life link between the Blood Golem and the Necromancer and the life stealing properties could be exploited. For example, enemies cursed with Iron Maiden would have a percentage of their damage reflected back, which would count as damage caused by the golem, which would earn life back for both the golem and the Necromancer. A blow from a heavy melee monster such as a Pit Lord would fill both life meters instantly.
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