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Blood Golem

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The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
 
The Blood Golem's life drain is based completely on its own attack rather than the total amount of its target's hit points. Furthermore, if it is affected by a damage return ability like Thorns or Iron Maiden, the life drained is based on its attack rather than how much damage the enemy attacker did to it.
   
The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the [[Necromancer]]. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target.
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The Golem gains 70% of the health it steals while the player gains 30%. If the current life + stolen life is greater than the maximum life of the Blood Golem, the Hit Point overflow goes to the [[Necromancer]]. If the current life + stolen life > maximum life of the Necromancer, the Hit Point overflow returns to the Golem up to the maximum life for each target
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When a Blood Golem is hit when the [[Necromancer]] has [[Bone Armor]] on, damage is directly taken from health skipping [[Bone Armor]].
   
 
===Skill Progression===
 
===Skill Progression===
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