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+ | {{For|the [[Crusader]] skill|Blessed Hammer (Crusader)}}{{New Skill Template |
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− | {{Infobox skill |
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| name = Blessed Hammer |
| name = Blessed Hammer |
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− | | |
+ | | icon = Blessedhammer.jpg |
− | | |
+ | | desc = Summons a magic hammer that spirals outward, damaging enemies. |
| class = Paladin |
| class = Paladin |
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− | | skill_tree = Combat Skills (Paladin) |
+ | | skill_tree = [[Combat Skills (Paladin)|Combat Skills]] |
+ | | gen = |
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⚫ | |||
+ | | cd = |
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− | | |
+ | | res = Active |
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+ | | cost = {{value|5}} [[Mana]] |
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+ | | skill_image = LotsofHammers.jpg |
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+ | }} |
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+ | '''Blessed Hammer''' is a [[Paladin]] [[Skill]] in ''[[Diablo II]]''. |
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− | == |
+ | ==Lore== |
− | ''The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead. '' |
+ | ''The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the [[Light]] and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead. '' |
− | :*The Undead take additional damage. Does not work on Demons and Undeads that are immune to magic in version 1.13. Pre-Patch 1.13: (Ignores magic immunity in Demons and Undeads) |
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− | :*Does not ignore the immunity of monsters that are immune to magic |
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+ | ==General Information== |
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− | This sends out a little glowing Hammer. The Hammer spins around you making a wider and wider turn until it disappears. Blessed Hammer has the ability to damage multiple enemies if it hits them. |
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+ | *The Undead take additional damage. |
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+ | [[File:Pally1.jpg|thumb|Blessed Hammer as seen in-game: at high skill levels, it's possible to cover a large area with unstoppable tide]] |
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+ | This skill sends out a [[piercing]] glowing Hammer that spirals outwards from the front of the caster upon activation. The Hammer spins clockwise around the place it was cast, making a wider and wider arc until disappearing when it reaches its maximum range. Blessed Hammer has the ability to damage multiple enemies if it hits them. The Paladin may summon as many Hammers at a time as he can with [[Mana]] and [[Cast Rate]]. |
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+ | |||
+ | This spell is the signature move of the infamous [[Hammerdin]] build. Synergies increase its damage potential, reaching well above the 10,000 damage range. Added to the fact that not many monsters are immune to Magic, it was easy to spam the skill repeatedly and fill an entire room with Hammers in seconds, dealing tons of damage to anything inside. The build's high damage output and powerful Area of Effect ability causes Hammerdins to be feared in PvP servers. |
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+ | |||
+ | ===Development=== |
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+ | {{Obsolete}} |
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+ | Since patch 1.13, it no longer ignores Demon and Undead immunities. |
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− | The signature spell of the infamous Hammerdin build. A fairly useless skill pre-1.10, but the introduction of synergies in 1.10 significantly increased its damage potential, reaching well into the 10000+ range. Add to the fact that not many monsters were immune to Magic, it was easy to spam and fill an entire room with these in seconds, and it ignored Demon and Undead immunities (though 1.13 removed this feature), it's no wonder the Hammerdin is one of the most common characters on Battle.net. |
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==Synergies== |
==Synergies== |
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*'''Gives synergy to ''': |
*'''Gives synergy to ''': |
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− | + | **[[Holy Bolt]]: +50% Magic damage per level |
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*'''Receives synergy from ''': |
*'''Receives synergy from ''': |
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− | + | **[[Blessed Aim]]: +14% Magic damage per level |
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− | + | **[[Vigor]]: +14% Magic Damage per level |
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+ | **[[Concentration]] (hidden): 50% of efficiency damage increase |
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+ | |||
==Skill Progression== |
==Skill Progression== |
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+ | |||
− | '''150% Damage To Undead''' |
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+ | {|class="dwtable" |
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− | {|cellpadding="2" cellspacing="2" style="font-size:90%" |
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+ | !scope="row"|Level |
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⚫ | |||
− | |-bgcolor="#7d0b0d" |
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− | !Level |
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!1 |
!1 |
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!2 |
!2 |
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!11 |
!11 |
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|- |
|- |
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− | + | !scope="row"|Mana Cost |
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⚫ | |||
− | | align="center"|5 |
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+ | |5.2 |
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− | | align="center"|5.2 |
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+ | |5.5 |
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− | | align="center"|5.5 |
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+ | |5.7 |
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− | | align="center"|5.7 |
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− | | align="center"|6 |
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+ | |6.2 |
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− | | align="center"|6.2 |
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+ | |6.5 |
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− | | align="center"|6.5 |
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+ | |6.7 |
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− | | align="center"|6.7 |
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+ | |7 |
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− | | align="center"|7 |
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+ | |7.2 |
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− | | align="center"|7.2 |
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+ | |7.5 |
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− | | align="center"|7.5 |
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− | |-bgcolor="#20100a" |
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− | | align="center" bgcolor="#7d0b0d"|Damage |
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− | | align="center"|12-16 |
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− | | align="center"|20-24 |
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− | | align="center"|28-32 |
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− | | align="center"|36-40 |
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− | | align="center"|44-48 |
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− | | align="center"|52-56 |
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− | | align="center"|60-64 |
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− | | align="center"|68-72 |
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− | | align="center"|78-82 |
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− | | align="center"|88-92 |
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− | | align="center"|98-102 |
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|- |
|- |
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+ | !scope="row"|Damage |
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− | | colspan="11"| |
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+ | |12–16 |
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+ | |20–24 |
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+ | |28–32 |
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+ | |36–40 |
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+ | |44–48 |
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+ | |52–56 |
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+ | |60–64 |
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+ | |68–72 |
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+ | |78–82 |
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+ | |88–92 |
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+ | |98–102 |
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|} |
|} |
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+ | {|class="dwtable" |
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− | |||
+ | !scope="row"|Level |
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− | {|cellpadding="2" cellspacing="2" style="font-size:90%" |
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⚫ | |||
− | |-bgcolor="#7d0b0d" |
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− | !Level |
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!12 |
!12 |
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!13 |
!13 |
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!25 |
!25 |
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|- |
|- |
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− | + | !scope="row"|Mana Cost |
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+ | |7.7 |
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− | | align="center"|7.7 |
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+ | |8 |
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− | | align="center"|8 |
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+ | |8.2 |
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− | | align="center"|8.2 |
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+ | |8.5 |
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− | | align="center"|8.5 |
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+ | |8.7 |
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− | | align="center"|8.7 |
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+ | |9 |
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− | | align="center"|9 |
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+ | |9.2 |
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− | | align="center"|9.2 |
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+ | |9.5 |
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− | | align="center"|9.5 |
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+ | |9.7 |
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− | | align="center"|9.7 |
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− | |-bgcolor="#20100a" |
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− | | align="center" bgcolor="#7d0b0d"|Damage |
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− | |108-112 |
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− | |118-122 |
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− | |128-132 |
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− | |138-142 |
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− | |148-152 |
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− | |160-164 |
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− | |172-176 |
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− | |184-188 |
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− | |196-200 |
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|- |
|- |
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+ | !scope="row"|Damage |
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− | | colspan="10"| |
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+ | |108–112 |
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+ | |118–122 |
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+ | |128–132 |
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+ | |138–142 |
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+ | |148–152 |
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+ | |160–164 |
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+ | |172–176 |
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+ | |184–188 |
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+ | |196–200 |
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|} |
|} |
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+ | ==Trivia== |
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+ | {{trivia}} |
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+ | *Hammer of Ghrab Thaar in the lore of the skill is likely a reference to the 1999 film ''Galaxy Quest''. |
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{{Paladin Skills}} |
{{Paladin Skills}} |
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− | [[Category:Skills]] |
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[[Category:Combat Skills (Paladin)]] |
[[Category:Combat Skills (Paladin)]] |
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⚫ |
Revision as of 14:32, 21 December 2019
Blessed Hammer Class: Paladin Required Level: 18 Skill Tree: Combat Skills Requires: Holy Bolt Active Cost: 5 Mana Summons a magic hammer that spirals outward, damaging enemies. Damage Type: Magic Synergies: Holy Bolt, Vigor, Blessed Aim, Concentration Other Stats: Deals +50% damage to Undead |
Blessed Hammer is a Paladin Skill in Diablo II.
Lore
The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.
General Information
- The Undead take additional damage.
- Receives bonuses from Concentration (50% of the damage increase).
- Mana Steal and Life Steal bonuses from items and weapons do not apply to Blessed Hammer.
This skill sends out a piercing glowing Hammer that spirals outwards from the front of the caster upon activation. The Hammer spins clockwise around the place it was cast, making a wider and wider arc until disappearing when it reaches its maximum range. Blessed Hammer has the ability to damage multiple enemies if it hits them. The Paladin may summon as many Hammers at a time as he can with Mana and Cast Rate.
This spell is the signature move of the infamous Hammerdin build. Synergies increase its damage potential, reaching well above the 10,000 damage range. Added to the fact that not many monsters are immune to Magic, it was easy to spam the skill repeatedly and fill an entire room with Hammers in seconds, dealing tons of damage to anything inside. The build's high damage output and powerful Area of Effect ability causes Hammerdins to be feared in PvP servers.
Development
This page contains obsolete content This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes. |
Since patch 1.13, it no longer ignores Demon and Undead immunities.
Synergies
- Gives synergy to :
- Holy Bolt: +50% Magic damage per level
- Receives synergy from :
- Blessed Aim: +14% Magic damage per level
- Vigor: +14% Magic Damage per level
- Concentration (hidden): 50% of efficiency damage increase
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
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Mana Cost | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 |
Damage | 12–16 | 20–24 | 28–32 | 36–40 | 44–48 | 52–56 | 60–64 | 68–72 | 78–82 | 88–92 | 98–102 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | |
Damage | 108–112 | 118–122 | 128–132 | 138–142 | 148–152 | 160–164 | 172–176 | 184–188 | 196–200 |
Trivia
- Hammer of Ghrab Thaar in the lore of the skill is likely a reference to the 1999 film Galaxy Quest.
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction