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==General Information== |
==General Information== |
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:*The Undead take additional damage. Does not work on Demons and Undeads that are immune to magic in version 1.13. Ignored magical immunity in Demons and Undeads pre-patch 1.13. |
:*The Undead take additional damage. Does not work on Demons and Undeads that are immune to magic in version 1.13. Ignored magical immunity in Demons and Undeads pre-patch 1.13. |
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− | :*Receives bonuses from [[Concentration]] |
+ | :*Receives bonuses from [[Concentration]] (50% of the damage increase) |
:*% Mana and Life Steal bonuses from items and weapons do not apply to Blessed Hammer. |
:*% Mana and Life Steal bonuses from items and weapons do not apply to Blessed Hammer. |
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Revision as of 04:42, 3 March 2015
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Class | Paladin | |
Skill Tree | Combat Skills (Paladin) | |
Level | 18 | |
Prerequisites | Holy Bolt | |
Damage Type | Magical | |
Mana Cost | Varies | |
Other Stats |
150% damage to Undead | |
Synergies | Holy Bolt, Vigor, Blessed Aim |
Blessed Hammer is a Paladin Skill in Diablo II.
Description
The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid siege to a small convent of nuns who were the keepers of a sacred relic, the Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the sisters knew the Hammer to be a powerful vessel of the Light and vowed never to allow it to fall into the hands of evil. With no weapons of their own, and no one to defend them, the nuns sacrificed themselves to destroy the hammer. Rather than let the undead despoil the church and the relic, they took the hammer and plunged themselves into the fiery chasm. At that moment, a powerful force of Light washed over the undead legion, striking them down where they stood. Since that time a well-trained Paladin is able to tap the remnants of this released energy, whirling a magical hammer to strike down his adversaries, especially the forces of the walking dead.
General Information
- The Undead take additional damage. Does not work on Demons and Undeads that are immune to magic in version 1.13. Ignored magical immunity in Demons and Undeads pre-patch 1.13.
- Receives bonuses from Concentration (50% of the damage increase)
- % Mana and Life Steal bonuses from items and weapons do not apply to Blessed Hammer.
This skill sends out a glowing Hammer that spirals outwards from the front of the caster upon activation. The Hammer spins around you, making a wider and wider arc until disappearing when it reaches its maximum range. Blessed Hammer has the ability to damage multiple enemies if it hits them.
This spell is the signature move of the infamous Hammerdin build. A fairly useless skill pre-1.10, the introduction of synergies in 1.10 significantly increased its damage potential, reaching well into the 10,000+ damage range. Added to the fact that not many monsters were immune to Magic, it was easy to spam the skill repeatedly and fill an entire room with Hammers in seconds, dealing tons of damage to anything inside. It also previously ignored Demon and Undead immunities (though 1.13 removed this feature). The build's high damage output and powerful Area of Effect ability causes the Hammerdins to be feared in the PvP servers.
Synergies
- Gives synergy to :
- Holy Bolt: +50% Magic damage per level
- Receives synergy from :
- Blessed Aim: +14% Magic damage per level
- Vigor: +14% Magic Damage per level
Skill Progression
150% Damage To Undead
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 5 | 5.2 | 5.5 | 5.7 | 6 | 6.2 | 6.5 | 6.7 | 7 | 7.2 | 7.5 |
Damage | 12-16 | 20-24 | 28-32 | 36-40 | 44-48 | 52-56 | 60-64 | 68-72 | 78-82 | 88-92 | 98-102 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 7.7 | 8 | 8.2 | 8.5 | 8.7 | 9 | 9.2 | 9.5 | 9.7 | |
Damage | 108-112 | 118-122 | 128-132 | 138-142 | 148-152 | 160-164 | 172-176 | 184-188 | 196-200 | |
Combat Skills — Sacrifice • Smite • Holy Bolt • Zeal • Charge • Vengeance • Blessed Hammer • Conversion • Holy Shield • Fist of the Heavens
Defensive Auras — Prayer • Resist Fire • Resist Cold • Resist Lightning • Defiance • Cleansing • Vigor • Meditation • Redemption • Salvation
Offensive Auras — Might • Holy Fire • Thorns • Blessed Aim • Concentration • Holy Freeze • Holy Shock • Sanctuary • Fanaticism • Conviction