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Between Two Evils is the sixth Dark Wood quest in Diablo Immortal. It follows immediately on from Gathering the Reagents, and leads directly into Tree of Inifuss.

Description[]

The ritual...failed? Speak with Hemlir by the fireside to learn more.

The high priestess has offered her insight. With her arcane understanding, the mystery behind the Dark Wood's corruption might have finally been revealed.

An armor comissioned by Hemlir waits for you with the blacksmith, Hess. Make sure to collect it before continuing upon your journey.

The druid's ritual requires a source of dark magic to function. The camp of nearby cultists could provide such forbidden power.

More than one evil has its eye set upon the Worldstone Shard. Lakrii's mistress seems intent to defy the Lord of Damnation at any cost.

Cultists of Damnation rise against you. Slay them and collect the ember of dark magic needed for Hemlir's ritual.

Finally the ember is yours. Claim it and leave this hellish place.

Hemlir requested your presence at the Tree of Inifuss once the ember of dark magic was yours. It is time for the ritual to begin.

Arriving in the clearing, you witness the Bloodsworn attack Hemlir without mercy. Join the fight and rescue your druidic ally.

Despite his injuries, Hemlir wishes to continue. His ritual will allow him to commune with the Dark Wood and finally find the root of its corruption.

The ritual has begun, but as the strange magics reveal their ancient truths, Hemlir is vulnerable. Keep the Bloodsworn away while the druid works his magic.

The magic has lulled. Perhaps now would be a good time to speak with Hemlir about what he's learned.

Objectives[]

  • Talk to Hemlir
  • Talk to Akara
  • Talk to Hess
  • Reach the Cult of Damnation's Camp
  • Search for the Source of Dark Magic
  • Kill the Cultists (0/9)
  • Take the Ember of Dark Magic
  • Find Hemlir at the Tree of Inifuss
  • Kill the Bloodsworn attacking Hemlir
  • Give Hemlir the Ember
  • Protect Hemlir during the Ritual (0/21)
  • Talk to Hemlir

Transcript[]

  • Hemlir: It-it failed! I don't understand!
  • Class
    • Standard: What happened? Did we get something wrong?
    • Blood Knight: What happened? Did you make a mistake?
  • Hemlir: No! No, the ritual should have worked. Each piece represents a part of the Dark Wood's condition. The flames should have revealed their connection. We're missing something...
  • Hemlir: Akara, we could use your help.
  • Akara: Could you, now? It is nice to know that, even at my age, my insight is still appreciated.
  • Akara: An intangible thread that unites all three components. A dark power that has lingered here, given new life...Yes, a woman's visage. She who perverted the nature of these woods. Dark magic corrupted this forest and only dark magic can bind your ritual. (cut line)
  • Akara: Yes, a woman. Her wicked desires have perverted the nature of these woods. Only a magic equally as dark can bind your ritual.
  • Hemlir: We would be blind without your wisdom, Akara. Well, if we're seeking out dark magic, I know exactly where to look.
  • Hemlir: If we're seeking a source of dark magic, that's the place you're going to find it.
  • Class: Very well. I'll return soon.
  • Hemlir: Hah, no need to keep running around. Just meet at the Tree of Inifuss. With all four components, we should be able to fight back this corruption.
  • Hemlir: Oh, before you go--I asked Hess to make something for you. But you need to grab it yourself...I am still recovering after all!
  • Hess: There you are! Just finished this beauty up. Here, all yours. Sure makes me wonder what ol' Hemlir imagines is waiting for you out there, though. Heh. Whatever it is, this ought to come in handy.
  • Class: These cultists are the same ones who attacked Wortham. They must also be seeking the shard.
  • Vision of Skarn: Deliver unto me the fragment of the Eye, the "Worldstone," and you shall have whatever your heart desires.
  • Lakrii: My heart only desires one thing. And your precious fragment is hers.
  • Vision of Skarn: Deliver the stone or the Burning Hells will cleanse this world. Your mistress included.
  • Lakrii: If you had such power, you'd be taking the stone. Not asking for it.
  • Lakrii: You have your answer. With the stone's power, even Hell cannot stop her.
  • Vision of Skarn: Damnation cannot be so easily denied. (cut line)
  • Lakrii: We shall see...
  • Class
    • Standard: So, the Worldstone shard is with Lakrii's mistress. The rogues and I will need to work together to face such power.
    • Blood Knight: So, the Worldstone shard is with Lakrii's mistress. The rogues and I will have a better chance against such power if we work together.
  • Class: An ember of the Burning Hells. It smolders with a dark magic...I hope it will be enough. To the tree, then.
  • Class
    • Standard: The Bloodsworn are attacking...Hemlir, hold fast! I'm coming!
    • Blood Knight: The Bloodsworn are attacking...Hemlir, hold fast!
  • Class
    • Standard: You're all right? Good. For a moment, I feared the worst.
    • Blood Knight: You're all right? Good. I worried they'd overtaken you again.
  • Hemlir: And with good reason. The damned Bloodsworn are giving us precious little time to waste. Still, you were able to get the final component, so not all is lost.
  • Hemlir: Now, this ritual will connect my conciousness to the tree and the forest beyond. This magic is chaotic, ancient; the kind that scars the soul. Can I count on your protection, friend?
  • Class: Do what you must. I will keep you safe.
  • Hemlir: The tree...it's guiding my sight! I see the darkness infecting this land. An evil that has festered in the deep places. It corrupts life. Feeds off it like a parasite.
  • Class
    • Standard: Hemlir, your face, it's--we have to stop this!
    • Blood Knight: You need to stop the ritual. It's changing you.
  • Hemlir: Did I not warn this kind of magic scars? Heh...no, we cannot stop. The ritual awakened the power bound within the tree. It wants to be free. It will help us fight the corruption, for a price...
Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
Writhing Winds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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