The Barbarians, ones of the members of any of several tribes on the fringes of civilization, rebuff the influence of those they see as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarians' sturdy and powerful frame. Though perhaps lacking the sophistication of their civilized contemporaries, the Barbarians have an acute awareness of their surroundings. Because of their shamanistic belief in the animal powers with whom they identify, the Barbarians are sometimes associated with stories of lycanthropy. In fact, they believe that they can improve their superb battle tactics by calling upon the totemic animal spirits to infuse themselves with supernatural strengths and abilities.
The skills are grouped into three categories: Combat Skills include abilities that you actively use during combat, Combat Masteries are permanent bonuses both offensive and defensive, Warcries are temporary buffs for the barbarian and the party and debuffs for enemies.
|Combat Skills||Combat Masteries||Warcries|
|Level 1||Bash||Sword Mastery, Axe Mastery, Mace Mastery||Howl, Find Potion|
|Level 6||Double Swing, Leap||Polearm Mastery, Throwing Mastery, Spear Mastery||Shout, Taunt|
|Level 12||Double Throw, Stun||Increased Stamina||Find Item|
|Level 18||Leap Attack, Concentrate||Iron Skin||Battle Cry|
|Level 24||Frenzy||Increased Speed||Battle Orders, Grim Ward|
|Level 30||Whirlwind, Berserk||Natural Resistance||War Cry, Battle Command|
Being a melee character, attributes are focused on physical attacks and a strong Life pool.
- Hit Points +2
- Stamina +1
- Mana +1
Attribute Point Effect:Edit
- 1 Vitality point gives 4 Hit Points
- 1 Vitality point gives 1 Stamina
- 1 Energy point gives 1 Mana
In Diablo II and Diablo II: Lord of Destruction, characters can be heard saying things when they reach certain areas or initiate scripted events. The following information is a list of one-liners made by the Barbarian.
(upon entering the Blood Moor): "Beware, foul demons and beasts."
(upon entering the Den of Evil): "There are many foes here…"
(upon entering the Burial Grounds): "I shall meet death head-on."
(upon killing Blood Raven): "Good riddance, Blood Raven."
(upon touching the Cairn Stones): "These magic stones are ancient!"
(upon touching the Tree of Inifuss): "This tree is one of a kind!"
(upon reaching Tristram): "The land here is dead and lifeless."
(upon killing The Countess): ”Haha…this is reward enough!”’
(upon entering the Monastery Gate): "This monastery reeks with evil and corruption."
(upon entering the Jail): "No one should ever be caged…"
(upon entering the Catacombs): "So cold and damp under the earth…”
(upon defeating Andariel): "Let the gate be opened!"
(upon killing Radament): " I've just about had my fill of the walking dead."
(upon entering the Claw Viper Temple): " The sun has never shone here.”
(upon shattering the Tainted SunAltar): " It is good to know that the sun shines again."
(upon entering the Arcane Sanctuary): " One could get lost in here…"
(upon obtaining the Jade Figurine): "Hmm…what a strange little statue.."
(after defeating the High Council of Zakarum): " The dark powers here will no longer poison the land."
(after killing Mephisto): " Maybe now the world will have peace."
(upon defeating Izual): " Even fallen angels deserve freedom."
(after slaying Diablo): " Eternal suffering would be too brief for you, Diablo!"
Act V (expansion only)Edit
(upon entering the Bloody Foothills): " The time has come to cleanse my homeland!"
(after slaying Shenk the Overseer): " The siege is broken."
(upon freeing the last soldiers in the Frigid Highlands): "Follow me."
(upon entering Nihlathak's Temple): " Ugh, a coward's hiding place."
(after defeating Nihlathak): " A fitting death for a traitor."
Act V mercenaryEdit
The Mercenary in Act V is a Barbarian Warrior who chose to fight beside you after you bravely rescued him during a quest. Barbarian mercenaries have the Bash and Stun abilities and can use Barbarian class specific items. They can equip either one one-handed swords or one two-handed swords but not both like the regular Barbarian.
- The Barbarian in Diablo II hails from Harrogath, and was acquaintances with Malah and her son, Bannuk. Bannuk had a falling out with the Barbarian shortly before the Barbarian left Harrogath on his quest to destroy the Prime Evils.
- If one were to consider the additions made available with Hellfire, the Barbarian would become a recurring class of choice throughout the trilogy. In that regard, he is the only class to have done so throughout the series.
- The Barbarian went through the same trials of weaponcraft as his kin in his youth.
- The designers of the Barbarian strove to give him a unique appearance from the "barbarian brute" stereotype of other fantasy settings.
- The Diablo II Barbarian has been listed as a candidate for possible inclusion in Heroes of the Storm.
- Kratos of the God of War franchise was originally going to have blue war paint but looked too much like the Barbarian in the game and was thus altered to a red tattoo.