Ball Lightning Class: Sorceress (Diablo IV) Skill Category: Mastery Active Cost: 60 Mana Conjure a ball of lightning that slowly moves forward, zapping enemies for Lightning damage. Enchantment: Whenever a Crackling Energy would form, a Ball Lightning will form instead. Ball Lightning will no longer collapse into Crackling Energy. Damage Type: Lightning |
Ball Lightning is a Mastery Lightning spell used by Sorceress in Diablo IV, loosely inspired by the Diablo III mechanic of the same name.
In-game[]
Ball Lightning, when cast, drifts slowly, piercing through enemies and most obstacles, until it travels its maximum distance or collides with a solid wall. Every tick, all enemies near it take Lightning damage.
With Enchantment, it effectively replaces the Crackling Energy Mana generation with an additional damaging effect, however, aiming it becomes near impossible.
Upgrade Nodes:[]
- At the end of its path, Ball Lightning will collapse into Crackling Energy.
Talents:[]
- Potent Warding (5): Elemental damage and resistances are increased by 2% per point.
- Devastation (5): Critical strike chance is increased by 2% per point.
- Precision Magic (5): Elemental damage increases over time, up to a maximum of 5% per point after 3 seconds. Attacking resets this effect.
- Inexorable Reach (5): Damage is increased by 3% per point against enemies outside of melee range.
- Ceaseless Bolts (5): Lightning Critical Strikes increase Critical Strike chance by 2% per point for 5 seconds, up to 10% per point.
- Overcharge (3): Lightning damage have a 3% chance per point to create Crackling Energy.
- Convulsions (5): Lightning skills have up to a 2% chance per point to Stun enemies for 3 seconds.
- Stagger (5): Enemies deal 4% less damage per point for 3 seconds after being hit by Lightning skills.
- Crackling Aura (5): Deals Lightning damage to a random nearby enemy every 11 seconds (recharge time reduced based on allocated points).
- Shocking Strikes (1): Each time your Lightning skills hit an enemy, they take 8% increased Lightning damage for 1.5 seconds, stacking up to 40%.
- Lightning Mastery (1): Lightning damage is increased by 40% against enemies within melee range.
- Burning Resonance (5): Damaging a Burning enemy has up to a 25% chance to restore 2% Mana per point.
- Frostbite (5): Damage against Chilled enemies is increased by 2% per point.
- Endless Winter (1): Critical strike chance against Chilled and Frozen enemies is increased by 30%, but Chill effects no longer Freeze.
Trivia[]
- The icon of Ball Lightning was originally used for Conduit.
Minor Destruction
Lightning • Fire Bolt • Frost Bolt • Arc Lash
Major Destruction
Charged Bolts • Fireball • Ice Shards • Incinerate • Chain Lightning • Frozen Orb
Defensive
Flame Shield • Ice Armor • Blizzard • Teleport
Conjuration
Frost Nova • Lightning Spear • Ice Blades • Hydra
Mastery
Firewall • Nova • Meteor • Ball Lightning
Ultimate
Deep Freeze • Inferno • Conduit
Talents
Potent Warding • Devastation • Align the Elements • Precision Magic • Inexorable Reach • Elemental Attunement • Char to Ash • Soulfire • Blaze of Glory • Burning Resonance • Devouring Flames • Endless Pyre • Conflagration • Numbing Cold • Icy Touch • Cold Snap • Hoarfrost • Frostbite • Chill to the Bone • Endless Winter • Ceaseless Bolts • Overcharge • Convulsions • Stagger • Crackling Aura • Shocking Strikes • Lightning Mastery