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Attract
Attract

Class: Necromancer (Diablo II)
Required Level: 24
Skill Tree: Curses
Requires: Dim Vision, Confuse
Active
Cost: 17 Mana

Causes other monsters to target your enemy.

Damage Type: Magic
Other Stats: Only one Curse may be active on a target at a time
Attraction

Attract is a Necromancer skill in Diablo II.

Lore[]

This hex causes hallucinations in enemies which force them to stop whatever activity they were engaged in and aid the Necromancer in his attacks. Battling their former allies with an unnatural ferocity, this is a vastly demoralizing turn of events for the enemy.

Synergies[]

  • Gives synergy to: None
  • Receives synergy from : None

Usage[]

Attract can be seen as a more controllable variant of Confuse. Casting Attract causes affected monsters to become hostile targets for unaffected ones, and those killed under the effects of Attract give the caster experience. Affected monsters do not attack their peers, however.

Attract is ineffective against bosses, super unique monsters, Oblivion Knights, and other players.

Unaffected enemies attack whoever is closest. If necromancers are too close to their enemies casting Attract does not change their attackers' targets. This makes the curse diminish in usefulness to a Daggermancer, who is more often than not in melee combat than most other builds for the Necromancer.

The chaos that ensues as the result of a well timed Attract could give necromancers the opportunity to prepare their next move. It may be handy to place a point in this skill for its distracting abilities. Further improvements are usually of little use, as they grant nothing but extended duration.

Items[]

Several items grant Attract skill:

Skill Progression[]

Mana Cost: 17
Radius: 6 yards

Level 1 2 3 4 5 6 7 8 9 10 11
Duration 12s 15.6s 19.2s 22.8s 26.4s 30s 33.6s 37.2s 40.8s 44.4s 48s
Level 12 13 14 15 16 17 18 19 20
Duration 51.6s 55.2s 58.8s 62.4s 66s 69.6s 73.2s 76.8s 80.4s
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