Army of the Dead Class: Necromancer (Diablo III) Required Level: 22 Skill Category: Reanimation Active Cooldown: 120 seconds Raise a massive skeletal army to pummel the targeted location dealing 12000% damage as Physical in a 15 yard radius. Damage Type: Physical |
Army of the Dead is a Necromancer skill in Diablo III.
In-game[]
This ability revolves around summoning a horde of skeletons to attack the designated targeted area, dealing massive damage to every enemy they reach over a brief time period (roughly 4 seconds).
Skeletons are not actual Pets: they are animated as such, but do not have separate attacks, ignore the terrain and do not block enemy pathing.
Runes[]
- Blighted Grasp: Damage type changes to Poison, and damage and duration increase to 14000% over 5 seconds. Visually, the skeletons no longer mass up, but reach out from the ground.
- Death Valley: The skeletal army knocks all affected enemies towards the center of the area when activated; deals damage over 1 second instead of 4. Counts as Knockback.
- Unconventional Warfare: Skeletons will rise from the ground and attack up to 5 random targets for 4 seconds, increasing total damage done to 50000% over 10 hits. No longer hits the entire area. Each skeleton will try to find a different target (distributing hits as evenly as possible), but if not enough enemies are in the area, these strikes can all go towards the same enemy.
- Frozen Army: Damage type changes to Cold, and instead of a circular area, skeletons will march onward as a long wave, hitting all all enemies in a 15 yards wide, 40 yards long line over 4 seconds.
- Dead Storm: Instead of summoning the Army, surrounds the Necromancer with a blood storm that follows them, damaging enemies within 15 yards for 15500% damage as Physical over 5 seconds. Adds a 20% total Life cost.
Non-rune enhancements[]
- Fate's Vow (Legendary Helm): Army of the Dead deals 200-250% increased damage and gains the effect of the Unconventional Warfare rune, in addition to its normal effect (with Unconventional Warfare rune, summons twice as many skeletal strikes).
- Bones of Rathma Set (Set Bonus for 2 items): Necromancer's permanent minions reduce the remaining cooldown of Army of the Dead by 0.5 seconds each time they deal damage.
- Bones of Rathma Set (Set Bonus for 6 items): each active permanent minion increases the damage of Bone Spirit and Army of the Dead by 500%, up to 9000%.
- Trag'Oul's Avatar Set (Set Bonus for 6 items): Dead Storm deals 3800% increased damage but costs twice as much Life to cast. Healing from skills is increased by 100%.
- Bonds of C'Lena (Legendary Bracers): Army of the Dead deals 75% to 100% increased damage or double this bonus against an active target of Command Skeletons.
Passives[]
- Rathma's Shield: for 4 seconds after casting Army of the Dead, the Necromancer will lose no Life, both from attacks and from their own Blood skills.
- Blood for Blood: removes the Life cost of Dead Storm rune when picking up a Health Globe, storing up to 3 charges.
- Blood is Power: every 100% of maximum Life drained by the Dead Storm rune will reduce all remaining cooldowns by 20%.
Development[]
At BlizzCon 2016, the ability summoned over 100 skeletons.[1] As of March 2017, the developers were toying with the idea of a 50 limit, and even this was planned to be reduced, as multiple Necromancers in the same game could result in hundreds of skeletons on-screen.[2]
This spell is named "Skelebomb" in game files.
References[]
- ↑ 2017-04-01, Developer Insights: 20 years of Diablo. Blizzard Entertainment, accessed on 2017-03-15
- ↑ 2017-03-14, PAX East 2017 Diablo III Rise of the Necromancer Hands-On Preview. Blizzplanet, accessed on 2017-03-15
Primary Skills
Bone Spikes • Grim Scythe • Siphon Blood
Secondary Skills
Bone Spear • Skeletal Mage • Death Nova
Blood and Bone
Bone Armor • Bone Spirit • Blood Rush • Simulacrum
Reanimation
Command Skeletons • Command Golem • Army of the Dead • Land of the Dead
Curses
Decrepify • Leech • Frailty
Corpses
Corpse Explosion • Corpse Lance • Devour • Revive
Passives
Fueled by Death • Life from Death • Stand Alone • Bone Prison • Commander of the Risen Dead • Swift Harvesting • Extended Servitude • Rigor Mortis • Overwhelming Essence • Dark Reaping • Spreading Malediction • Eternal Torment • Final Service • Grisly Tribute • Draw Life • Serration • Aberrant Animator • Blood for Blood • Blood is Power • Rathma's Shield