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===History=== |
===History=== |
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− | ''Aided by the will of the North Winds, the Druid conjures up a chilling torrent of |
+ | '' Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast. '' |
===Skill Progression=== |
===Skill Progression=== |
Revision as of 07:14, 2 September 2010
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Class | Druid | |
Skill Tree | Elemental Skills | |
Level | 6 | |
Prerequisites | None | |
Damage Type | Cold | |
Mana Cost | 4 | |
Other Stats |
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Synergies | Hurricane, Cyclone Armor |
- Active Effect : A spout of ice that freezes your enemies.
- Required Level : 6
- Prerequisites : None
- Gives synergy to : None
- Receives synergy from :
- Hurricane: +15% Cold Damage Per Level
- Cyclone Armor: +15% Cold Damage Per Level
Usage
Arctic Blast is basically a cold-based Inferno, and it does substantially less damage than the Sorceress spell; however, it chills everything it touches, making it a nice skill for slowing down a large group of monsters or to keep a Unique chilled. Unfortunately, it doesn't give any bonuses to any useful skills, it cannot be used in conjunction with Tornado (as Hurricane can), and it doesn't deal quite enough damage (even with maxed synergies) to justify dropping more than one point in it.
For Windy Druids, it will be fairly useful until you get Hurricane - it's also the only way (before you get to character level 30) you can deal with physical immunes aside from any elemental damage on your weapon or your mercenary. The best way to use Arctic Blast is not to target a single enemy, but to right click on the ground behind any enemies, and then maneuver it around with your mouse like a frosty flamethrower. Chill every enemy, and then go to work in melee with your minion/party members.
When this skill is maxed, its range can reach the edge of the screen.
History
Aided by the will of the North Winds, the Druid conjures up a chilling torrent of frost that incapacitates all caught within the frozen blast.
Skill Progression
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 11 | 12 |
Cold Damage (per second) |
8-15 | 14-21 | 20-28 | 26-34 | 33-40 | 39-46 | 45-53 | 51-59 | 58-66 | 66-74 | 73-81 |
Cold Length | 4s | 4.6s | 5.2s | 5.8s | 6.4s | 7s | 7.6s | 8.2s | 8.8s | 9.4s | 10s |
Range (yards) | 5.3 | 6 | 6 | 6.6 | 6.6 | 7.3 | 7.3 | 8 | 8 | 8.6 | 8.6 |
Level | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 25 |
---|---|---|---|---|---|---|---|---|---|---|
Mana Cost | 13 | 14 | 14 | 15 | 16 | 17 | 17 | 18 | 19 | |
Cold Damage (per second) |
80-89 | 87-96 | 94-103 | 101-111 | 108-118 | 116-126 | 123-135 | 131-143 | 139-151 | |
Cold Length | 10.6s | 11.2s | 11.8s | 12.4s | 13s | 13.6s | 14.2s | 14.8s | 15.4s | |
Range (yards) | 9.3 | 9.3 | 10 | 10 | 10.6 | 10.6 | 11.3 | 11.3 | 12 |
Elemental Skills — Firestorm • Molten Boulder • Arctic Blast • Fissure • Cyclone Armor • Twister • Volcano • Tornado • Hurricane • Armageddon
Shape Shifting Skills — Werewolf • Lycanthropy • Werebear • Maul • Feral Rage • Fire Claws • Rabies • Shock Wave • Hunger • Fury
Summoning Skills — Raven • Poison Creeper • Oak Sage • Summon Spirit Wolf • Carrion Vine • Heart of Wolverine • Summon Dire Wolf • Solar Creeper • Spirit of Barbs • Summon Grizzly