Diablo Wiki
Arcane Wind

Class: Wizard (Diablo Immortal)
Required Level: 1
Skill Category: Charge
Cooldown: 6 seconds

Unleash a blast of wind in a direction, dealing damage and knocking away enemies. Charging longer increases range, knocking away distance, and damage. Deals 50% increased damage to Burning enemies. Maximum 2 charges

Damage Type: Wind
Other Stats: Charge

Arcane Wind is a Wizard skill in Diablo Immortal. It has a max rank of 14.

Legendary Affixes[]

Variants[]

  • Arcane Twister: Arcane Wind now unleashes a tornado that rushes forward, dealing damage. Charging the skill for 0.5 seconds unleashes 3 tornadoes that travel farther, dealing greater damage to enemies. If the same enemy is hit by multiple tornadoes, the additional tornadoes will have their damage reduced by 80%. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary staff Wake of Jazreth.
    • Arcane Wind damage increased by 10%. (Awakened)
  • Arcane Vortex: Arcane Wind now unleashes a condensed arcane vortex that bounces between multiple enemies, dealing damage while Slowing them, reducing Movement Speed by 20% for 2 seconds. Enemies that are already Slowed will become Immobilized for 2 seconds. Maximum 3 charges. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary dagger Mistral Rend.
  • Gathering Storm: Arcane Wind conjures a growing storm for 5 seconds that pulls in nearby enemies and deals damage. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary staff Thistle Bloom.
  • Hungering Wind: Arcane Wind now summons a Tornado that follows enemies for 5 seconds and continually deals damage to enemies in its path. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary staff Windshaper.
  • Icy Wind: Arcane Wind can no longer be charged up, and now unleashes an icy wind, damaging and Chilling enemies. It is unlocked by equipping the Legendary staff Syldra's Fang.
  • Snow Squall: Arcane Wind now unleashes an icy cyclone in a targeted direction that explodes on contact with an enemy or upon reaching its final destination. This icy explosions deals damage and Chills nearby enemies, reducing their Attack and Movement Speed by 35% for 3 seconds. Enemies already Chilled will become Frozen for 2 seconds. Cannot Freeze the same target more often than once every 4 seconds. Maximum charges increased to 3. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary dagger Chisel of the Architect.
    • Arcane Wind damage increased by 10%. (Awakened)
  • Stormbird: Arcane Wind now summons a Stormbird that follows you for 5 seconds. It will charge at random enemies, dealing damage to enemies along its path. Cooldown becomes 9 seconds. Arcane Wind Damage Increased by 18.0%. It is unlocked by equipping the Legendary dagger Astral Feather.
  • Surging Wind: Arcane Wind now summons a tornado that damages enemies in a line, and no longer charges up. Increases Arcane Wind's maximum charges to 2. It is unlocked by equipping the Legendary saber Devastation.
  • Updraft: Arcane Wind now knocks enemies airborne with an updraft and Stuns them, but no longer charges up. It is unlocked by equipping the Legendary dagger Staggernick.
  • Wind Core: Arcane Wind now conjures a Wind Core at a target location that lasts 4 seconds, pulling nearby enemies to its center each second and dealing damage. The cooldown time becomes 9 seconds. It is unlocked by equipping the Legendary staff Blustercrux.
    • The Wind Core can only pull enemy players to its center once every 4 seconds.

Buffs[]

  • Alder Crystal:Arcane Wind now also Freezes Chilled enemies for 1.5 seconds. Cannot occur more often than once every 3 seconds.
  • Blood of the Wind: Arcane Wind deals 38% more damage when igniting a Firestorm.
    • Arcane Wind damage increased by 10%. (Awakened)

Gallery[]


History[]

In the September 6, 2023 update, the cooldown was reduced to 6 seconds from 9, and the charges were increased by 1.