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[[Arcane Sanctuary (quest)]] makes up the fourth quest of [[Act II]]. This quest is initiated by speaking to [[Drognan]]. After speaking with [[Jerhyn]], the palace is no longer off limits for the player. After the player find the [[Arcane Sanctuary]] through a portal hidden within the palace's cellars, he/she must find [[Horazon's Journal]]. After the Journal has been read, a red portal opens to the [[Canyon of the Magi]] and the quest is completed.
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The [[Arcane Sanctuary (quest)]] makes up the fourth quest of [[Act II]]. This quest is initiated by speaking to [[Drognan]]. After speaking with [[Jerhyn]], the palace is no longer off limits for the player. After the player finds the [[Arcane Sanctuary]] through a portal hidden within the palace's cellars, he/she must find [[Horazon's Journal]]. After the Journal has been read, a red portal opens to the [[Canyon of the Magi]] and the quest is completed.
 
   
 
==Background==
 
==Background==
   
Drognan has been researching the old records in order to find the location of the Tomb of Tal Rasha. His research revealed the existance of a mythical [[Arcane Sanctuary]], build by the great mage Horazon of the [[Vizjerei Clan]]. In his Sanctuary, Horazon summoned and enslaved demons and kept an eye on great events, such as the imprisonment of [[Baal]] in [[Tal Rasha's Tomb]]. Therefore, the Sanctuary should hold some clue to the whereabouts of the True Tomb. As [[Jerhyn]]'s palace was build on the ruins of an ancient Vizjerei fortress, [[Drognan]] believes there's an entrance hidden within the palace's cellars. Still there's no telling what could be waiting inside...
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Drognan has been researching the old records in order to find the location of the Tomb of [[Tal Rasha]]. His research revealed the existence of a mythical [[Arcane Sanctuary]], built by the great mage [[Horazon]] of the [[Vizjerei Clan]]. In his sanctuary, Horazon summoned and enslaved demons and kept an eye on great events, such as the imprisonment of [[Baal]] in [[Tal Rasha's Tomb]]. He also kept a record of the happenings of the outer world. Therefore, the Sanctuary should hold some clue to the whereabouts of the True Tomb. As [[Jerhyn]]'s palace was built on the ruins of an ancient Vizjerei fortress, [[Drognan]] believes that there is an entrance hidden within the palace's cellars. Still there's no telling what could be waiting inside...
 
==Further information and tips==
 
 
Enter the Palace and fight your way through the Harem and the Palace Cellar. On the third level of the cellar you will find a portal, standing in the middle of the room. It's guarded by several [[Sand Raider]] demons and a Super Unique boss, [[Fire Eye]]. Open the portal and enter it; you're now in the [[Arcane Sanctuary]].
 
 
Fight your way through the maze. There will be loads of [[Goatman]], [[Wraith]]t and [[Vampire]] monsters waiting in ambush; luckily the small corridors allow you to fight them in small packs (although the fire spells can be nasty). As soon as you get pelted by cold magic and get cursed, and when your quest log pops up with [[The Summoner]] quest, you're close to [[Horazon's Journal]]. Defeat [[The Summoner]] and read [[Horazon's Journal]]. A special Red portal opens to the [[Canyon of the Magi]], and your quest log will hold the symbol of the True Tomb.
 
 
Note that the world's layout is randomly generated: [[Horazon's Journal]] could be near any of the different 'wings'.
 
 
 
 
   
 
==Further Information and Tips==
   
 
Enter the Palace and fight your way through [[the Harem]] and the [[Palace Cellar]]. On the third level of the cellar you will find a portal, standing in the middle of the room. It is guarded by several [[Sand Raider]] demons and a [[Super Unique]] boss, [[Fire Eye]]. Open the portal and enter it; you are now in the [[Arcane Sanctuary]].
   
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The Arcane Sanctuary consists of four ''arms'' with the [[Waypoint]] at the center. The Journal is at the end of one of the arms. The others contain many treasures and even more [[monsters]]
   
 
Fight your way through the maze. There will be loads of [[Goatmen]], [[Wraith]]s and [[Vampire]]s waiting in ambush; luckily the small corridors allow you to fight them in small packs (although the fire spells from the Vampires can be nasty). As soon as you get pelted by [[cold]] magic and get [[cursed]], and when your quest log pops up with [[The Summoner]] quest, you are close to [[Horazon's Journal]]. Defeat [[The Summoner]] and read [[Horazon's Journal]]. A special Red [[portal]] opens to the [[Canyon of the Magi]], and your quest log will hold the symbol of the True Tomb.
   
[[User:Hazual|Hazual]] 19:01, 11 July 2008 (UTC)
 
 
{{Diablo_II_Quests}}
 
{{Diablo_II_Quests}}
   

Revision as of 15:03, 17 July 2008

The Arcane Sanctuary (quest) makes up the fourth quest of Act II. This quest is initiated by speaking to Drognan. After speaking with Jerhyn, the palace is no longer off limits for the player. After the player finds the Arcane Sanctuary through a portal hidden within the palace's cellars, he/she must find Horazon's Journal. After the Journal has been read, a red portal opens to the Canyon of the Magi and the quest is completed.

Background

Drognan has been researching the old records in order to find the location of the Tomb of Tal Rasha. His research revealed the existence of a mythical Arcane Sanctuary, built by the great mage Horazon of the Vizjerei Clan. In his sanctuary, Horazon summoned and enslaved demons and kept an eye on great events, such as the imprisonment of Baal in Tal Rasha's Tomb. He also kept a record of the happenings of the outer world. Therefore, the Sanctuary should hold some clue to the whereabouts of the True Tomb. As Jerhyn's palace was built on the ruins of an ancient Vizjerei fortress, Drognan believes that there is an entrance hidden within the palace's cellars. Still there's no telling what could be waiting inside...

Further Information and Tips

Enter the Palace and fight your way through the Harem and the Palace Cellar. On the third level of the cellar you will find a portal, standing in the middle of the room. It is guarded by several Sand Raider demons and a Super Unique boss, Fire Eye. Open the portal and enter it; you are now in the Arcane Sanctuary.

The Arcane Sanctuary consists of four arms with the Waypoint at the center. The Journal is at the end of one of the arms. The others contain many treasures and even more monsters

Fight your way through the maze. There will be loads of Goatmen, Wraiths and Vampires waiting in ambush; luckily the small corridors allow you to fight them in small packs (although the fire spells from the Vampires can be nasty). As soon as you get pelted by cold magic and get cursed, and when your quest log pops up with The Summoner quest, you are close to Horazon's Journal. Defeat The Summoner and read Horazon's Journal. A special Red portal opens to the Canyon of the Magi, and your quest log will hold the symbol of the True Tomb.

Diablo II and Lord of Destruction quests
Diablo II icon Diablo II quests

Act IDen of EvilSisters' Burial GroundsSearch for CainThe Forgotten TowerTools of the TradeSisters to the Slaughter
Act IIRadament's LairHoradric StaffTainted SunArcane SanctuaryThe SummonerSeven Tombs
Act IIIThe Golden BirdBlade of the Old ReligionKhalim's WillLam Esen's TomeBlackened TempleThe Guardian
Act IVFallen AngelHell's ForgeTerror's End

Diablo II LOD icon Diablo II: Lord of Destruction quests
Act VSiege on HarrogathRescue on Mount ArreatPrison of IceBetrayal of HarrogathRite of PassageEve of Destruction