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"We traveled for an eternity across that arid wasteland. How long...? I couldn't say."

- Marius(src)



Aranoch is a sand-swept desert land. Bordered by the Tamoe Mountain Range to the west and the Twin Seas to the east,[1] Aranoch serves as a natural barrier between the east and west of Sanctuary.[2]


"This desert is hell. No food. No water. You go where the vultures go. They know how to survive."

- Slavut(src)

Aranoch desert in Diablo 2 Resurrected

The wastes of Aranoch

Boasting one of the harshest climates in the world, the deserts of Aranoch claim the lives of many each year. Only the most robust and highly-trained nomads survive longer than a few hours in this scorching environment.[1] These nomadic clans either live as wandering traders or dwell temporarily in vast subterranean caverns to escape the desert's oppressive heat.[2] Geographically, mainly comprised of vast, empty tracts, punctuated with but a few specially-adapted plants and trees. Water is a rarity among the sand dunes of Aranoch, with dry spells reportedly lasting for years. The climate of this desert ranges from life-threatening heat during summer days, to dry frigid winds during winter nights. Although a few bands of nomadic people have found ways to survive in this hostile desert, most steer clear of these sandy wastelands.[1] Bandits are an issue however, especially along major trade routes.[3]


The dunes of Aranoch

The perilous nature of Aranoch's unique and deadly environment is without equal. Few creatures could survive in habitats so unforgiving, but some hardy beasts have managed.[1] The lacuni are one notable example.[2]

The inhabitants of Aranoch have long practiced the art of preserving the dead, in a process of mummification.[4] Nobles were sometimes buried with their masters. Some of Aranoch's tombs have been plundered.[5]


"I do not believe there is any sight in all of Sanctuary more beautiful than the sands of Aranoch turned to silver by the light of the full moon on a clear night."

- Shanar(src)

Early History[]

Ivgorod once controlled the northern reaches of Aranoch. The Valley of the Ancient Kings was used to bury their Patriarchs. [2] Likewise, the land's east once served as a colony of Kehjistan, with the Vizjerei establishing military outposts. However, by the Mage Clan Wars, the empire had begun to pull back, which allowed for the port-city of Lut Gholein to fill the power vacuum the empire left. Vizjerei temples were possibly left behind.[6] For much of its history however, Aranoch remained a natural geographic barrier. Much of what the people of the east knew about the west was gleaned through Kehjistani merchants who traded in Lut Gholein.[2]

At some point in the third century, the land was ravaged by conflict.[7]

Several hundred years before the Darkening of Tristram, Aranoch was plunged into unnatural darkness by the Claw Vipers. They errected an altar and were able to cut off the light of the sun. Through some means, the eclipse was ended.[8]

In the 11th century, Aranoch would be traversed by the Sons of Rakkis. At the behest of Emperor Tassara of Kehjistan, Rakkis would lead an army to spread the Zakarum faith to the people of the west. After landing at Lut Gholein, the city's mercantile guild agreed to supply Rakkis with additional soldiers and provisions in exchange for continued autonomy. Moving on from the city into the desert's northern reaches, Rakkis's army met its first resistance in the form of the kingdom of Ivgorod, which was opposed to Rakkis's army both physically and culturally. The two sides clashed among the dunes in a series of one-sided engagements. The Kehjistani soldiers were masters of warfare in open terrain, and shattered Ivgorod's hold on the land. Never again would Ivgorod reclaim its former desert territory.

The army pressed on west, eventually crossing the Tamoe mountains and crossing into the lands beyond. Finally, Aranoch had been crossed.[9]

Recent History[]

"For some time now, we have been under siege by an evil power that I cannot identify. Strange...It all began when a Dark Wanderer came this way, looking for the Tomb of Tal Rasha. No one knows exactly where Tal Rasha, Keeper of Baal, is entombed, but it is certain to be far out in the desert. Now, my people whisper tales of the dead rising from their tombs and horrible creatures lurking amongst the moonlit dunes. Even I have witnessed things which I cannot explain."

- Jerhyn(src)

At some point after Aranoch was crossed, a number of major trade routes were established that ran across the desert into Khanduras.[3]

With the coming of the Dark Wanderer, Aranoch was beset by ill tidings. The people of Lut Gholein whispered of the dead rising from their tombs, and monsters roaming the dunes at night.[10] The land was temporarily shrouded by an unnatural eclipse caused by Claw Vipers.[11]

Known Locations[]

"Not one for people. That's why I love Aranoch. Nobody for days in any direction."

- Rigley(src)





This section contains facts and trivia relevant to this article.
  • Demonsbane mentions a forest in Aranoch. This may be a typo, as most of the novel takes place in Entsteig, and Aranoch is a desert climate. It could be considered correct however, if the forest in question takes place on the border of the two countries.


Locations in the Diablo universe

Astral RealmBurning HellsDeluged PlaneEtherFractured PlaneHigh HeavensLimboMirrored WorldNephalem RiftsObliterated RealmPandemoniumRealm of the BanishedRealm of the DeadRealm of ShadowRealms of FateVoidWastelands

SanctuaryAncients' CradleAranochBakuli JungleBilefen (Valostre, defunct) • Cold Isles (Pelghain, defunct) • DreadlandsDry SteppesEastern SteppesFractured PeaksGreyhollow IslandHawezarIvgorod (defunct) • Kehjistan (defunct) • MarshlandNahantuSamauren Empire (defunct) • ScosglenSharval WildsShassar Sea (Fahiran Empire, defunct) • Shimmering TropicSkovos IslesStormpointUieWestern Kingdoms (EntsteigKhandurasWestmarch) • WojahnXiansai
Related — Towns