An Elder's Hope is the sixth of the storyline quests released with the Destruction's Wake update in Diablo Immortal. It begins immediately after Hidden Rot, once the player and Zatham follow Geherit out of the Exiles' Repose. Completing this quest unlocks My Father's House.
Objectives[]
- Talk to Geherit.(1)
(The Elder Geherit has intervened on your behalf with Ymuthrus[1] — but the situation has grown complex. Speak with her) - Follow Geherit.
(Geherit knows of a hideaway where she has offered to assist you and Zatham in your attempt to stop the cult. Follow her.) - Enter the Hideaway.
(Geherit's hideaway, the Veiled Spring, awaits. Step inside.)- Talk to Geherit
- Talk to Geherit
- Inspect Scroll
- Talk to Geherit
- Talk to Zatham
- Enter Shieldholm
- Enter the Portal to Shieldholm.
(You, Geherit, and Zatham are proceeding with a plan to empower the Pathstone. Shieldholm — a sacred temple of the Inari — is your first stop.)
Transcript[]

Just beyond the Exiles' Repose
- Geherit: (to the player) Outsider, give us a moment.
- Zatham: The Lilin only think of themselves. The Inari pretend to care for everyone. Yet they twist their own rules.
- Geherit: They did not all command you to kill. They did not all silence your objections. They did not all take your eyes. Only Ymuthrus.
- Zatham: He is the worst of them... but he is just a symbol. This curse shows us as we are inside.
- Class: That doesn't change our obligations. Does it?
- Zatham: I suppose it does not.
- Geherit: Your anger disturbs the song. Reserve it for the invaders. Do not make me regret my support. (departs)
- Start following Geherit
- Geherit: Come, I will show you what we must protect.

Geherit stops in front of a statue
- Geherit: We will be safe here.
(chant) Fire of Life... song of the Father... welcome me within.

The statue reveals a secret entrance
- Geherit: After you, outsider.
- Enter the Veiled Spring
The Veiled Spring[]

Talk to Geherit
- Geherit: You do not need to present your claim to me. I hear the song of the spring — its visions and portents. It tells me an outsider will preserve the Cradle.
- Zatham: We have the Pathstone.
- Geherit: You do? Then we can reinforce the Husk of Creation. Make its shield as iron, and make our stand before its gates. When Ymuthrus sees our power, he will accede.
- Class: Tell me about the Pathstone's capabilities. It could help our defense.
- Geherit: The Pathstone is a key to the island's heart. It has always kept us hidden and defended. But... time away from the Cradle will have left it unbalanced.
- Class: If it's a key, can't we break it in the lock? Prevent anyone else from reaching the Husk of Creation?
- Zatham: No. You know the power the Bride of Hell possesses. This is our only advantage.
- Geherit: There... is no way of knowing what its destruction would do to the island. Especially after so much time in Morwith's hands.
To use the Pathstone at the Husk of Creation, we must restore its equilibrium. At the greatest places of power.
Zatham and I... we cannot harness the power of the Commingling Pit, at the shrine to Mother Lilith. It is the same for Shieldholm and anyone so connected to demons. But you can take it to both ends of the island, outsider. - Class: Show me where, and I'll be on my way.
- Geherit: The union of the Mother and the Father made us, made our home, and bound us to it.

Geherit enchants a portal scroll
- Geherit: Look here. This is your path.
- Inspect the Scroll

The scroll is a map that shows the location of the shrines of Inarius and Lilith
- Geherit: Their devotion... it still rests in the shrines we made in their image.
You should begin with the shrine to Father Inarius in Shieldholm. It will be less dangerous. The portal will deliver you.
This scroll is imbued with the Fire of Life. Take it.
When you have what you seek, it will return you here.

Talk to Zatham
- Zatham: I will search for the fanatics, and harry them while you prepare their end. Keep the Pathstone safe.
- Class: Keep yourselves safe. I'm off.
- Enter the portal to Shieldholm
Locations[]
- Teeming Grounds
- Hall of Unholy Nativity
Quest Rewards[]
The following items are rewarded for completing specific objectives, denoted by the superscript numbers in curved brackets written at the end of the particular objective.
- Spurn-Wood Sash (belt)