Aldkin is a demon/human child, and member of the Pale Hand.[2] He has the ability to metamorphize between his human and demon forms.[3]
Biography[]
A half-child, half-demon creature, Aldkin was born part-demonic as a result of the First Khazra within the Dark Citadel performing dark rituals on his mother.[3]
In-game[]

Aldkin in-game (demon form)
Aldkin is a hirable mercenary in Diablo IV, introduced in the Vessel of Hatred expansion. He is a human child with the ability to turn into a demon. His basic attack is hurling fireballs at a target.[4]>
Per the Pale Hand's bartering system, levelling up Aldkin's rapport will grant players access to resource-based items
Abilities[]
Aldkin's skill tree is divided between fire and shadow magic. His fire attacks are based on dealing direct damage, while his shadow abilities are themed around curses, causing enemies to scatter.[5]
Talents[]
- Blasphemous Fate (core): Aldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.
- Curse of Darkness: You and nearby enemies become Vulnerable.
- Curse of Flames: Your direct damage Burns enemies for 633 [30%] damage over 3 seconds, but you lose 10% of your Maximum Resource per second.
- Haunt: Aldkin emits 3 ghostly souls at enemies each Haunting their victims and dealing 1901 [90%] Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target. Alkin's Mercenary Core Skill alters his Fate and Basic Attack.
- Fate: Forsaken
- Basic Attack: Shadow Strike
- Aldkin shoots a burst of darkness at an enemy, dealing 522 [30%] Shadow damage. Cooldown: 14 sec.
- Flame Surge: Aldkin channels a cone of flame for 4 seconds, repeatedly dealing 1,393 [80%] Fire damage.
- Fate: Aflame
- Basic Attack: Fire Shot
- Aldkin hurls a flaming bolt at an enemy, dealing 696 [40%] Fire damage and 1,161 [55%] Burning damage over 4 seconds. Cooldown: 11 sec.
- Terrify: Hits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.
- Exhaustion: Aldkin's Shadow damage has a 5% chance to Daze enemies for 2 seconds.
- Covered in Ash: Hits of Aldkin's Flame Surge Slow enemies by 20% and deal an additional 1,267 [60%] Burning damage over 3 seconds.
- Raging Violence: Allies gain 15%[+] Critical Strike Chance against enemies affected by Flame Surge.
- Field of Languish: Aldkin dessicates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%. Cooldown: 20 sec.
- Chain of Souls: Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 1,774 [84%] Shadow damage over 3 seconds. When the chains expire, they deal 609 [35%] Shadow damage and Stun their victims for 2.5 seconds. Cooldown: 21 sec.
- Storm of Fire: Aldkin rains a Fire Storm down from the sky that deals 5,227 [300%] Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 1,161 [55%] damage over 3 seconds. Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 1.0 seconds. Cooldown: 20 sec.
- Wave of Fire: Aldkin conjures a mass of flames forward, repeatedly dealing 5,227 [300%] Fire damage, Knocking Back enemies, and destroying small missiles. Cooldown: 25 sec.
- Paranoia: Languishing enemies take 15%[x] increased damage from you.
- Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1.0 seconds.
- Condemned: You instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.
- Amplified Suffering: Damaging a Soul Chained enemy detonates the chain early, dealing 871 [50%] Shadow damage around them.
- Shared Pain: Aldkin's Chain of Souls Cooldown is reduced by 2 seconds when a chained target dies.
- Eradication: Enemies killed within Aldkin's Fire Storm explode for heavy Fire damage.
- Ember's Gift: You restore 33% of your Primary Resource per second while inside Aldkin's Fire Storm.
- Burning Chaos: Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.
- Raging Havoc: Enemies damaged by Aldkin's Wave of Flame have 15%[x] increased Damage Over Time for 4 seconds.
Quotes[]
- "Stay back!"
Trivia[]
- Aldkin has been referred to as a "fan favorite" among the four Pale Hand mercenaries.[5]
References[]
- ↑ 2024-08-03, Diablo 4's Developers On "Leaning Into The Power Fantasy" With Vessel Of Hatred. ScreenRant, accessed on 2024-09-03
- ↑ 2024-08-22, Diablo 4 shows off Mercenaries for the first time, and we're getting a demon sidekick — as well as huge changes to character progression. Windows Central, accessed on 2024-08-25
- ↑ 3.0 3.1 2024-08-21, Delve deeper into Nahantu with Mercenaries, Dark Citadel, and More. Blizzard Entertainment, accessed on 2024-08-23
- ↑ 2024-08-20, GamesCom 2024 Diablo 4: Vessel of Hatred Mercenaries Reveal. Blizzplanet, accessed on 2024-08-22
- ↑ 5.0 5.1 2024-10-03, Diablo IV | Pre-launch Developer Update | October 2024. YouTube, accessed on 2024-11-22
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