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Aldkin is a demon/human child, and member of the Pale Hand.[2] He has the ability to metamorphize between his human and demon forms.[3]

Biography[]

A half-child, half-demon creature, Aldkin was born part-demonic as a result of the First Khazra within the Dark Citadel performing dark rituals on his mother.[3]

In-game[]

Aldkin-game1

Aldkin in-game (demon form)

Aldkin is a hirable mercenary in Diablo IV, introduced in the Vessel of Hatred expansion. He is a human child with the ability to turn into a demon. His basic attack is hurling fireballs at a target.[4]>

Per the Pale Hand's bartering system, levelling up Aldkin's rapport will grant players access to resource-based items

Abilities[]

Aldkin's skill tree is divided between fire and shadow magic. His fire attacks are based on dealing direct damage, while his shadow abilities are themed around curses, causing enemies to scatter.[5]

Talents[]

  • Blasphemous Fate (core): Aldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.
    • Curse of Darkness: You and nearby enemies become Vulnerable.
    • Curse of Flames: Your direct damage Burns enemies for 633 [30%] damage over 3 seconds, but you lose 10% of your Maximum Resource per second.
  • Haunt: Aldkin emits 3 ghostly souls at enemies each Haunting their victims and dealing 1901 [90%] Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target. Alkin's Mercenary Core Skill alters his Fate and Basic Attack.
    • Fate: Forsaken
    • Basic Attack: Shadow Strike
    • Aldkin shoots a burst of darkness at an enemy, dealing 522 [30%] Shadow damage. Cooldown: 14 sec.
  • Flame Surge: Aldkin channels a cone of flame for 4 seconds, repeatedly dealing 1,393 [80%] Fire damage.
    • Fate: Aflame
    • Basic Attack: Fire Shot
    • Aldkin hurls a flaming bolt at an enemy, dealing 696 [40%] Fire damage and 1,161 [55%] Burning damage over 4 seconds. Cooldown: 11 sec.
  • Terrify: Hits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.
  • Exhaustion: Aldkin's Shadow damage has a 5% chance to Daze enemies for 2 seconds.
  • Covered in Ash: Hits of Aldkin's Flame Surge Slow enemies by 20% and deal an additional 1,267 [60%] Burning damage over 3 seconds.
  • Raging Violence: Allies gain 15%[+] Critical Strike Chance against enemies affected by Flame Surge.
  • Field of Languish: Aldkin dessicates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%. Cooldown: 20 sec.
  • Chain of Souls: Aldkin chains up to 10 enemies to himself, Tethering to them and dealing 1,774 [84%] Shadow damage over 3 seconds. When the chains expire, they deal 609 [35%] Shadow damage and Stun their victims for 2.5 seconds. Cooldown: 21 sec.
  • Storm of Fire: Aldkin rains a Fire Storm down from the sky that deals 5,227 [300%] Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 1,161 [55%] damage over 3 seconds. Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 1.0 seconds. Cooldown: 20 sec.
  • Wave of Fire: Aldkin conjures a mass of flames forward, repeatedly dealing 5,227 [300%] Fire damage, Knocking Back enemies, and destroying small missiles. Cooldown: 25 sec.
  • Paranoia: Languishing enemies take 15%[x] increased damage from you.
    • Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1.0 seconds.
  • Condemned: You instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.
  • Amplified Suffering: Damaging a Soul Chained enemy detonates the chain early, dealing 871 [50%] Shadow damage around them.
  • Shared Pain: Aldkin's Chain of Souls Cooldown is reduced by 2 seconds when a chained target dies.
  • Eradication: Enemies killed within Aldkin's Fire Storm explode for heavy Fire damage.
  • Ember's Gift: You restore 33% of your Primary Resource per second while inside Aldkin's Fire Storm.
  • Burning Chaos: Aldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.
  • Raging Havoc: Enemies damaged by Aldkin's Wave of Flame have 15%[x] increased Damage Over Time for 4 seconds.

Quotes[]

  • "Stay back!"

Trivia[]

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This section contains facts and trivia relevant to this article.
  • Aldkin has been referred to as a "fan favorite" among the four Pale Hand mercenaries.[5]

References[]

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