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Accursed Tower

An Accursed Tower

Accursed Towers is a gameplay mode in Diablo Immortal, introduced as part of the Age of Falling Towers update.

Lore[]

"Ancient mystic seals, placed all over Sanctuary. The island hid the first, but there are others. To protect us from "outsiders," I was told."
Accursed Tower Depth

Accursed Tower

Accursed Towers are relics from the time of the ancient nephalem city of Corvus. They are mystic seals, placed all over Sanctuary, supposedly to protect it from the prying eyes of both angels and demons. Over time,a curse fell upon most of the towers and they were lost.[1]

There are over a hundred Accursed Towers scattered all over Sanctuary, with most located in the Dreadlands, Dry Steppes, Khanduras and the Swamplands.[1]

Recent History[]

Accursed Battlemap

A map showing the location of all Accursed Towers in Sanctuary

c. 1272, they were unearthed, each exuding an aura of power.[2] The first tower was unearthed on an island beyond the Gulf of Westmarch. As artifacts were uncovered and returned to Westmarch, whispers of nightmares started to spread, and a request was made for more workers. The dig advanced ahead of schedule, but rumors of nightmares and hallucinations grew among the workers. The dig quickly became a test of wills, one that the workers 'won,' in a sense, as the tower stood revealed. However, claims spread of workers returning with their minds torn.[3]

Age of Falling Towers

The Immortals and Shadows fight for control of the towers

The tower in the Gulf was not the only tower that stood revealed. Sanctuary's denizens desired to claim the powers for themselves, but did not know how to do so. The Immortals and Shadows were among the factions that fought for control of the towers, and Hell also sought to control them.[2]

Gameplay[]

Accursed Towers

Accursed Towers interface

Accursed Towers is features both PvE and PvP gameplay. Clans will compete to claim ownership of towers, thereby providing powerful bonuses to all clan members and the opportunity to acquire new cursed items. Players must be in a clan to participate in the mode.

The Towers operate under an eight-week season. A clan may claim one tower during the first week,[2] and no more than two at any given time. At the end of each season, the ownership of all towers is reset.

At the start of a season, players will see many towers on the map to select from, all of which will be Unclaimed Towers. During the first week of a season, from Monday, 3 a.m.–Saturday 7 p.m. server time, the clan's leader and officers can select a tower through the Accursed Towers menu and attempt to claim it for the clan, plunging the Clan into a PvE match against Hell’s minions for control of the tower by purifying it.

PvE[]

While fighting demonic hordes for control of the tower, a clan’s objective is to collect Cursed Shards from slain demons. However, players can’t simply attack enemies as they normally would. To deal damage to their foes, players need to locate and activate the tower’s Curse Sources. Doing so will make enemies vulnerable, allowing players to dispatch them and collect their Cursed Shards. Once the timer runs out, the top 10 clan members with the highest Cursed Shard amounts will have them added to their team’s total. A clan can choose to do as many runs to collect Cursed Shards at the same tower as they desire, but only the highest team total will be retained. If a clan has collected the most Cursed Shards among all clans vying for that specific tower by Saturday at 7 p.m. server time, then their clan will claim the tower.

Even after taking the tower, Hell will attempt to retake it. Once the Corruption meter reaches a certain amount, demonic incursions will follow. Members of the clan must come to defend their tower promptly or else it will be lost and can be reclaimed by another clan.

The demons can be warded off by powering up the tower. Within the Accursed Tower's menu, the clan leader and officers can choose to power up their tower. Doing so will not only end the attacks on it from demons but increase the bonuses provided by the tower and periodic rewards provided by the rewards chest inside of it. However, if the tower is powered up, other clans will be able to challenge the owning clan for control of the tower through PvP.[2] Note that Legendary towers (the PvP, Helliquary Reward and Challenge Rift Speed ones) are always open for challenge.

Starting with the second week of a season, a clan can apply to purify any remaining tower that is not claimed by any clan, including those the owner failed to defend from the curse. Further towers are opened up for purification on weeks 3 and 4 of the season. However each clan can only have two towers under their control. If they wish to challenge another tower, they must choose a tower to relinquish control of should the challenge be successful.

PvP[]

In addition to purifying them, clans can gain ownership of towers through challenge. Towers can only be challenged if they are either a Legendary tower or the owning clan has opened them up for challenge. From Saturday, 9 p.m.–Sunday 12 a.m. server time, clans will be able to attempt to challenge for tower ownership from another clan through an all-out PvP match using a 10v10 Conqueror battle format. The clan who wins, in addition to gaining control of the tower, also receives a number of rewards from the match, which can include cursed items.[2] Similarly to claiming a tower by purification, if a clan already has 2 towers under their control, they must choose a tower to replace if they win the match.

List of Towers[]

There are 9 types of towers.

  • Wave 1 is available at the start of the season.
  • Wave 2 opens on the 3rd week.
  • Wave 3 opens on the 4th week.

Note that Legendary towers (the PvP, Helliquary Reward and Challenge Rift Speed ones) are always open for challenge and therefore don't have "unboosted" values of their stats. For the other types of tower, the unboosted stats are included in the table.

Name Buff
Tower of Fortitude PvP Enhancement (Legendary)
(+10% Life in Battleground, Shadow War, Rite of Exile and Challenge of the Immortal)
Tower of Blessings Helliquary Rewards (Legendary)
(+20% Magic Find from boss)
Tower of Secrets Challenge Rift Speed (Legendary)
(+2 Rift Progress Orbs dropped by Elite monsters)
Tower of Punishment Dungeon Damage (+10%)
Tower of Greed Dungeon Rewards
(+15% Magic Find from boss)
Tower of Wilderness Monstrous Essence Rewards (+20%)
Tower of Wisdom Experience Rewards
(+30% from Horadric Bestiary and Bounties)
Tower of Technique Challenge Rift Combat Rating (+50)
Tower of Conquest Helliquary Combat Rating
(+50)

Server Merge[]

During a server merge, all Accursed Towers are reset to no owner. The season number is reset to 1. The season start date is updated to the date of the server merge, but the end date is not changed.

References[]

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