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For the gameplay, see Abyssal Verge.
For general lore on verges, see Abyssal Verges.

Abyssal Verges is an optional quest in Diablo Immortal. It also doubles as a tutorial on Abyssal Verges and Castle Erebban.

Objectives[]

  • Read Rayek's letter.
    (Rayek's sent you an urgent summons—quite unlike him.)
  • Find Rayek in Wortham.
    (Head to Wortham and find the frightful occurrence that is concerning Rayek.)
  • Talk to Rayek.
    (Rayek is studying an unusual breach in space. Talk with him.)
  • Enter the Portal (0/1).
    (The strange breach seems to head somewhere... else. Explore it.)
  • Explore the Verge.
    • Explore the realm
    • Fight your way through the realm
    • Kill the Demons
    • Take the Sliver
    • Proceed further into the realm
    • Enter the Chapel
    • Kill the Demons
    • Collect the Terrorwrought Shard
  • Talk to Rayek.
    (You've returned alive - tell Rayek what you've seen and share what you've brought back with you.)
  • Talk to Rayek.
    (Surely Rayek can help make some sense of this. Talk with him.)
  • Talk to Rayek in Westmarch.
    (Rayek urged you to meet him at the workshop in Westmarch. See what his studies have uncovered.)
  • Talk to Rayek.
    (A strange hum fills the air of the workshop. Talk to Rayek and see what he has wrought.)
  • Enter the Verge (0/1).
    (Two portals are available for you to explore the verges - tears in the fabric of Sanctuary. Enter them when you are ready.)

Transcript[]

  • Rayek's letter:
    Have you been sleeping all right, friend? Lately, whenever I dream, I see Westmarch, or home, or places I've never been to before. They're twisted and burning red, like they're being swallowed up by the Hells.

    Today I saw Wortham; the Helliquary seems to have felt the disturbance too.

    Whatever Diablo's doing to us, we've got to stop it. Meet me when you're ready.
    —Rayek
Meet Rayek at Wortham

Wortham[]

Rayek is studying a strange portal
Abyss Verge

Talk to Rayek

  • Rayek: This is... enormously concerning. I hope the people of Wortham decide to sleep in today.
    It's exactly like I saw in my dreams. A rip in the fabric of our world. And the Helliquary's been buzzing with energy. Do you think we should—
  • Class: I know what to do with a portal, Rayek. I'll be back.
  • Rayek: Of course you do. Be safe. I'll make sure no one wanders over.
Enter the portal

Terrorwrought Realm[]

Abyss Verge1

The other side of the portal

  • Class: It looks like Wortham, But... all wrong.
Continue exploring
Abyss Verge2

The player passes an echo of a villager

  • Class: Who or what is this?
Continue exploring
Abyss Verge3

Demons ambush the player

  • Class: The servants of Diablo are hard at work.
  • Overseer: (from a distance) Gaze into the darkness and tremble.
After killing the Demons
  • Class: Begone.
Abyss Verge4

One of the demons dropped something

Pick it up
  • Class: This looks... solid. Real. Different from everything else here.
Track the demon's voice
Abyss Verge5

It leads to the chapel

  • Class: More of them over there.
After killing them, enter the chapel
Abyss Verge6

An Overseer demon is in the chapel, guarding an object on the altar. More demons arrive

  • Overseer: With his rise, let blood turn to fire and dreams to nightmares.
After killing the Demons
  • Class: Another solid chunk of this place. I'll get it to Rayek.
Pick up the Terrorwrought Shard
  • Class: What... is happening?
The realm collapses on the player

Wortham[]

  • Class: The realm just... cast me out.
Abyss Verge7

Talk to Rayek

  • Rayek: You did it! At least I think you did. The portal burned up and vanished. Where did it take you?
  • Class: Some place out of a nightmare—or Diablo's dreams. The minions of Terror were crawling all over it. But I brought you back something.
    When I took this away, the whole realm collapsed. I don't know what it is.
Give the Terrorwrought Shard to Rayek
  • Rayek: It was theirs, and it's ours now. Just like the bits you found for the Helliquary. Perhaps...
    We can't win a war with the demons. They always come back. We have to keep them in the Hells where they belong. And this could be a way.
    Did you discover what Diablo is after?
  • Class: Madness and darkness. Beyond that, I do not know.
  • Rayek: We can use this. Build a connection between realms, just like we did with the Helliquary and the Einfrinn Tree.[1] And then we can strike at them first. It won't be safe. But it's better than doing nothing.
    Meet me at the workshop.
    (departs)
Travel to Westmarch
Abyss Verge8

In Cain's Workshop

  • Rayek: (from a distance) I'm just below, Come have a look!
Go to the basement
Stable Verges

Rayek activates the Verges

  • Rayek: Upstairs, a reputable workplace. Down here, our very own one-way waypoint to Hell's outskirts.
    If you'll go into those terror realms again, maybe we can disrupt whatever's coming through. At the least, we can spit in Diablo's eye before he kills us.
  • Class: That's the spirit. I'll head there soon.
Explore any of the verges (Abyssal Verge or Erebban)

Locations[]

Monsters[]

Bosses[]

Trivia[]

This section contains facts and trivia relevant to this article.
  • Though this quest is taken as the prologue to the Abyssal Verge and Castle Erebban gameplays,it was released after them in the Cursed Solstice update.

References[]

Cold Isles
Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Daughter of the Owl
Open Revolt
  • Open Revolt: The Leftovers
  • Open Revolt: Owl's Perch
  • Open Revolt: Sabotage
  • Open Revolt: Vigilance
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Shattered Sanctuary
Shattered Sanctuary
Protectors of Sanctuary
  • An Oath Sanctified
  • Friends in the Shadows
  • Sight Unbound
  • The Dreadlands Remember
  • The Mountain's Might
The Long Voyage
The Crown of the World
An Alliance to End Evil
The Fount of Madness
Survival's Price
Resounding Discord
A Fated Choice
Terror's Reign
Scars of Victory
The Writhing Wilds
The Writhing Wilds
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Gathering Shadows
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial/Prelude) Quests
Abyssal Verges (Abyssal Verge/Erebban)
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
New Wolf City Tavern
Ore Mining (Crafting)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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