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== Áttekintés ==
 
== Áttekintés ==
 
[[File:Diablo_Hellfire_intro|link=http://diablo.wikia.com/wiki/File:Diablo_Hellfire_intro|300x300px]]
Hellfire's storyline occurs as an aside to the main story arc of the
 
original game. A sorcerer, while performing a ritual, unknowingly
 
releases the demon [[http://diablo.wikia.com/wiki/Na-Krul|Na-Krul]] unto the town of [[http://diablo.wikia.com/wiki/Tristram|Tristram]],
 
but before it can completely escape, the sorcerer magically seals the
 
doors. The player is later tasked with venturing into Na-Krul's lair and
 
vanquishing it.
 
 
{| border="0"
 
|[[File:Diablo_Hellfire_intro|link=http://diablo.wikia.com/wiki/File:Diablo_Hellfire_intro|300x300px]]
 
|- align="center"
 
|'''Na-Krul being summoned into Sanctuary'''
 
|}
 
 
 
The expansion pack adds several enhancements to Diablo, including an additional [[http://diablo.wikia.com/wiki/Monk (Hellfire)|Monk]] class, two new dungeon settings, namely [[http://diablo.wikia.com/wiki/The Festering_Nest|The Festering Nest]] and the [[http://diablo.wikia.com/wiki/Demon Crypts|Demon Crypts]], additional quests to undertake, several extra game [[http://diablo.wikia.com/wiki/Items|items]], including oils which affect item statistics, runes that can be placed as traps, a new page of spells, new affixes for [[http://diablo.wikia.com/wiki/Weapons|weapons]] and [[http://diablo.wikia.com/wiki/Armor|armor]], new [[http://diablo.wikia.com/wiki/Shrines (Diablo)|shrines]], new miniboss enemy names, a noticeable boost to Diablo's strength and power, and a number of interface improvements.
 
 
Hellfire integrates into Diablo, and because of its design, its
 
dungeons can be avoided entirely. In order to gain access to the
 
dungeons, the player must speak with [[http://diablo.wikia.com/wiki/Lester the_Farmer|Lester the Farmer]],
 
who is north of Tristram, near the herd of cows. However, if the player
 
speaks to Lester before reaching either clvl 15 or the Caves portion of
 
the main Diablo quest, he will be hesitant to ask them to enter the new
 
dungeons.
 
 
The rest of the expansion integrates more fully into the main adventure. Objects like oils, new weapons, [[http://diablo.wikia.com/wiki/Rings|rings]] and armor, and [[http://diablo.wikia.com/wiki/Runes|runes]] drop amid other more common kinds of items, and the new [[http://diablo.wikia.com/wiki/Spellbooks|spellbooks]],
 
including books for two previously existing spells that did not have
 
books, and scrolls are found in the same kinds of places. New shrines
 
are found where shrines would normally be found. The new [[http://diablo.wikia.com/wiki/Unique monsters|unique monsters]],
 
which appear as palette-swapped, but otherwise normal monsters with a
 
unique name, also appear in the Diablo quest like any other. It should
 
be noted, however, that there are almost no unique monsters found within
 
Hellfire's exclusive dungeons. The Hellfire dungeons are populated with
 
new enemies that do not appear in the main Diablo quest, however. The
 
difficulty of Hellfire dungeon floors 1-8 mirror those of levels 9-16 of
 
the main Diablo quest, requiring experienced characters to explore.
 
 
Some of the newer convenience features include the option to move
 
more quickly around town using the "jog" toggle found in the options
 
menu, a spell that highlights objects lying on the floor as though the
 
cursor was placed over them, and a spell that teleports the player to
 
the nearest exit found on that level of the dungeon.
 
 
Hellfire is the only expansion pack released for Diablo. [[http://diablo.wikia.com/wiki/Blizzard Entertainment|Blizzard Entertainment]] has never released an official expansion of its own.
 
 
== Reception ==
 
''Hellfire'' generally received favorable reviews from the game magazines at the time.[http://www.gamespot.com/pc/rpg/hellfire/review.html]
 
 
== Criticisms ==
 
Criticisms of the expansion include:
 
* The game's atmosphere was not as effective as that of the first.
 
* New sound effects for new monsters were at a much lower bitrate.
 
* Some new spells were simple modifications of existing spells, such as Lightning Wall, Ring of Fire, or Immolation.
 
* ''Hellfire'' had no support for [[http://diablo.wikia.com/wiki/Battle.net|Battle.net]], the online service utilized by [[http://diablo.wikia.com/wiki/Blizzard Entertainment|Blizzard]]'s online multiplayer games.
 
* There were problems with pathfinding algorithms that resulted in complications while trying to pursue ranged-attack monsters.
 
* Incompatibility with the Macintosh version of Diablo.
 
* A rushed development cycle.
 
* Many of the later bugfixes introduced in patches for Diablo do
 
not carry over into Hellfire, and Sierra only released one patch, fixing
 
a small number of bugs exclusive to Hellfire itself.
 
 
== Continuity ==
 
The ''Hellfire'' storyline is not taken into account during [[http://diablo.wikia.com/wiki/Diablo II|Diablo II]].
 
It was not released as a part of the Diablo Battle Chest, but did
 
receive its own Diablo/Hellfire bundle, published in 1998 by Blizzard
 
Entertainment.[http://www.gamespot.com/pc/rpg/diablohellfirebundle/index.html?q=diablo%20hellfire&tag=result;title;0]
 
 
However, in Diablo II, Blizzard North later implemented insect caves
 
and crypts that bear similarities to those in Hellfire. A few of the
 
convenience features introduced in Hellfire were also added in Diablo II
 
<nowiki> </nowiki>as fully-fledged functions, such as being able to run to cover ground
 
more quickly, and being able to highlight items lying on the floor by
 
button press, instead of by spell.
 
 
== Hidden characters and quests ==
 
Two additional characters, the [[http://diablo.wikia.com/wiki/Bard|Bard]] and {{H|Barbarian}},
 
and two additional quests can be enabled with a special text-file edit
 
in the Hellfire installation directory. This is accessed by modifying
 
the [[http://diablo.wikia.com/wiki/Command.txt|Command.txt]] file.
 
 
As test characters, these classes have new skills and attributes. The
 
<nowiki> </nowiki>Bard can use two one-handed weapons, one in each hand. The Barbarian
 
can hold certain two-handed weapons in one hand, and carry a shield in
 
the other. They do not have unique character graphics developed for
 
them, appearing in-game as the rogue and the warrior, respectively.
 
 
The hidden quests are the Theo quest and the cow quest. The cow quest appears first by turning [[http://diablo.wikia.com/wiki/Lester the_Farmer|Lester the Farmer]],
 
who allows the player to unlock the hive, into the "Complete Nut", who
 
wears a cow suit. After giving the player a rune bomb to open the hive
 
level, he will send the player off to recover his suit. Once the player
 
returns the brown suit to him, he rewards them with the Bovine Plate.
 
There is also a Grey Suit item in the hive level that the complete nut
 
will reject as "too formal". The cow quest was based on an internet joke
 
that directed players to complete a series of silly objectives to
 
unlock a secret cow level.
 
 
[[http://diablo.wikia.com/wiki/Little Girl|The Theo quest]] is given by a [[http://diablo.wikia.com/wiki/Celia|little girl]] standing by a tree near [[http://diablo.wikia.com/wiki/Adria|Adria]]'s shack. The player must kill the [[http://diablo.wikia.com/wiki/Hork Demon|Hork Demon]] to retrieve Theo and acquire the reward. If this quest is not activated, the [[http://diablo.wikia.com/wiki/Hork Demon|Hork Demon]] drops the amulet himself with no diverting storyline.
 
 
There is a special floor tile in the Crypt dungeon that is in a room
 
by itself, when the player steps on it a voiceover and text explains
 
that the player has found "The Cornerstone Of The World" where the
 
boundary between worlds is weakened. In practical terms, this means that
 
<nowiki> </nowiki>when an object is dropped on this tile, it will appear on the
 
Cornerstone tile of all of the player's save files, allowing a single
 
player to transmit items one at a time betweeen their own games. This
 
was implemented to account for the frustrations of random item
 
generation when for example: one's Sorcerer finds a really nice axe it
 
can't even hold that one's Warrior or Barbarian could make better use
 
of.
 
 
== Patch 1.01 ==
 
This patch provides fixes and enhancements to the Hellfire 1.00
 
product. It provides a new executable (HELLFIRE.EXE), an interface
 
library (HELLFRUI.DLL), a patch text file (Patch.txt), and a version
 
text file (Version.txt.)
 
 
List of Changes:
 
 
* Fixed Gossip (same gossip from each townsperson every time)
 
* Fixed disappearing quests (upon re-entering the town level,
 
quest statuses were incorrectly cleared through array bounds overstep).
 
* Fixed generating spell books by Adria (would "morph" on new game).
 
* Fixed the bug where picking up gold when your inventory is full duplicates the gold in your hand and fills your gold slot.
 
* Fixed the Berserk spell to prevent crashes (large numbers of berserk monsters occasionally attacked dead monsters).
 
* Fixed inactive monsters to prevent same kind of crash as above
 
* Fixed entering levels; had crashed on some systems (seemingly randomly).
 
* Fixed doppelganger's items to not clone Diablo
 
* Fixed generating rings of fire behind a wall.
 
* Sped up monk's open-hand attack (users complained he should be faster with barehanded attacks than with the sweeping staff).
 
* Various small internal fixes to prevent potential misbehavior.
 
* Fixed monster hitpoint variable type for tough monsters (some
 
monsters, especially in Nightmare/Hell difficulty, had way fewer hit
 
points than specified)
 
* Changed Search spell to show items on automap, too (users
 
complained they couldn't find things behind solid walls in Caves, Nest,
 
Crypt).
 
* Fix to unique items changing between games (Veil of Steel, Arkaine's Valor, etc.).
 
* Fixed to dropping and picking back up oiled items (bonus was lost).
 
* Fixed Cathedral Map activation crash bug
 
* Added sounds to Mana Drain and Disenchant traps
 
* Monster hit points in Nightmare/Hell are +100/200 instead of +1.5/+3
 
* Fixed monster stats display in Nightmare/Hell to reflect the halving.
 
* Balance/Stability/Harmony now does something
 
 
== Mods ==
 
 
Diablo was an archetype of the modded video game. There are quite a few modifications for both Diablo and Diablo: Hellfire. [[http://diablo.wikia.com/wiki/The Hell_mod|The Hell mod]] is the most recent one among them. Its English forum tries to cover all other mods for the game as well.
 
 
{{Diablo games}}
 

A lap jelenlegi, 2015. január 3., 19:43-kori változata

HellfireCoverSmall

Diablo: Hellfire coverart

Diablo: Hellfire egy kiegészítő csomag a Sierra On-Line (a most Sierra Entertainmentként ismert) készített Diablo számítógépes játékhoz . Az alap játék 1997. november 24-én jelent meg és a Sierra alosztálya, a Synergistic Software fejlesztette.

Áttekintés[]

 	Diablo_Hellfire_intro