(Új oldal, tartalma: „link=http://diablo.wikia.com/wiki/File:HellfireCoverSmall.jpg|frame|''Diablo: Hellfire coverart'' Diablo: Hellfire egy kiegészítő cs…”) Címke: Vizuális szerkesztés |
Címke: Vizuális szerkesztés |
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4. sor: | 4. sor: | ||
== Áttekintés == |
== Áttekintés == |
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− | Hellfire's storyline occurs as an aside to the main story arc of the |
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− | original game. A sorcerer, while performing a ritual, unknowingly |
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− | releases the demon [[http://diablo.wikia.com/wiki/Na-Krul|Na-Krul]] unto the town of [[http://diablo.wikia.com/wiki/Tristram|Tristram]], |
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− | but before it can completely escape, the sorcerer magically seals the |
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− | doors. The player is later tasked with venturing into Na-Krul's lair and |
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− | vanquishing it. |
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− | {| border="0" |
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− | |- align="center" |
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− | |'''Na-Krul being summoned into Sanctuary''' |
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− | |} |
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− | The expansion pack adds several enhancements to Diablo, including an additional [[http://diablo.wikia.com/wiki/Monk (Hellfire)|Monk]] class, two new dungeon settings, namely [[http://diablo.wikia.com/wiki/The Festering_Nest|The Festering Nest]] and the [[http://diablo.wikia.com/wiki/Demon Crypts|Demon Crypts]], additional quests to undertake, several extra game [[http://diablo.wikia.com/wiki/Items|items]], including oils which affect item statistics, runes that can be placed as traps, a new page of spells, new affixes for [[http://diablo.wikia.com/wiki/Weapons|weapons]] and [[http://diablo.wikia.com/wiki/Armor|armor]], new [[http://diablo.wikia.com/wiki/Shrines (Diablo)|shrines]], new miniboss enemy names, a noticeable boost to Diablo's strength and power, and a number of interface improvements. |
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− | Hellfire integrates into Diablo, and because of its design, its |
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− | dungeons can be avoided entirely. In order to gain access to the |
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− | dungeons, the player must speak with [[http://diablo.wikia.com/wiki/Lester the_Farmer|Lester the Farmer]], |
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− | who is north of Tristram, near the herd of cows. However, if the player |
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− | speaks to Lester before reaching either clvl 15 or the Caves portion of |
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− | the main Diablo quest, he will be hesitant to ask them to enter the new |
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− | dungeons. |
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− | The rest of the expansion integrates more fully into the main adventure. Objects like oils, new weapons, [[http://diablo.wikia.com/wiki/Rings|rings]] and armor, and [[http://diablo.wikia.com/wiki/Runes|runes]] drop amid other more common kinds of items, and the new [[http://diablo.wikia.com/wiki/Spellbooks|spellbooks]], |
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− | including books for two previously existing spells that did not have |
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− | books, and scrolls are found in the same kinds of places. New shrines |
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− | are found where shrines would normally be found. The new [[http://diablo.wikia.com/wiki/Unique monsters|unique monsters]], |
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− | which appear as palette-swapped, but otherwise normal monsters with a |
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− | unique name, also appear in the Diablo quest like any other. It should |
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− | be noted, however, that there are almost no unique monsters found within |
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− | Hellfire's exclusive dungeons. The Hellfire dungeons are populated with |
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− | new enemies that do not appear in the main Diablo quest, however. The |
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− | difficulty of Hellfire dungeon floors 1-8 mirror those of levels 9-16 of |
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− | the main Diablo quest, requiring experienced characters to explore. |
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− | Some of the newer convenience features include the option to move |
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− | more quickly around town using the "jog" toggle found in the options |
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− | menu, a spell that highlights objects lying on the floor as though the |
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− | cursor was placed over them, and a spell that teleports the player to |
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− | the nearest exit found on that level of the dungeon. |
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− | Hellfire is the only expansion pack released for Diablo. [[http://diablo.wikia.com/wiki/Blizzard Entertainment|Blizzard Entertainment]] has never released an official expansion of its own. |
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− | == Reception == |
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− | ''Hellfire'' generally received favorable reviews from the game magazines at the time.[http://www.gamespot.com/pc/rpg/hellfire/review.html] |
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− | == Criticisms == |
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− | Criticisms of the expansion include: |
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− | * The game's atmosphere was not as effective as that of the first. |
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− | * New sound effects for new monsters were at a much lower bitrate. |
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− | * Some new spells were simple modifications of existing spells, such as Lightning Wall, Ring of Fire, or Immolation. |
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− | * ''Hellfire'' had no support for [[http://diablo.wikia.com/wiki/Battle.net|Battle.net]], the online service utilized by [[http://diablo.wikia.com/wiki/Blizzard Entertainment|Blizzard]]'s online multiplayer games. |
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− | * There were problems with pathfinding algorithms that resulted in complications while trying to pursue ranged-attack monsters. |
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− | * Incompatibility with the Macintosh version of Diablo. |
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− | * A rushed development cycle. |
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− | * Many of the later bugfixes introduced in patches for Diablo do |
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− | not carry over into Hellfire, and Sierra only released one patch, fixing |
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− | a small number of bugs exclusive to Hellfire itself. |
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− | == Continuity == |
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− | The ''Hellfire'' storyline is not taken into account during [[http://diablo.wikia.com/wiki/Diablo II|Diablo II]]. |
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− | It was not released as a part of the Diablo Battle Chest, but did |
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− | receive its own Diablo/Hellfire bundle, published in 1998 by Blizzard |
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− | Entertainment.[http://www.gamespot.com/pc/rpg/diablohellfirebundle/index.html?q=diablo%20hellfire&tag=result;title;0] |
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− | However, in Diablo II, Blizzard North later implemented insect caves |
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− | and crypts that bear similarities to those in Hellfire. A few of the |
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− | convenience features introduced in Hellfire were also added in Diablo II |
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− | <nowiki> </nowiki>as fully-fledged functions, such as being able to run to cover ground |
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− | more quickly, and being able to highlight items lying on the floor by |
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− | button press, instead of by spell. |
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− | == Hidden characters and quests == |
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− | Two additional characters, the [[http://diablo.wikia.com/wiki/Bard|Bard]] and {{H|Barbarian}}, |
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− | and two additional quests can be enabled with a special text-file edit |
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− | in the Hellfire installation directory. This is accessed by modifying |
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− | the [[http://diablo.wikia.com/wiki/Command.txt|Command.txt]] file. |
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− | As test characters, these classes have new skills and attributes. The |
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− | <nowiki> </nowiki>Bard can use two one-handed weapons, one in each hand. The Barbarian |
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− | can hold certain two-handed weapons in one hand, and carry a shield in |
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− | the other. They do not have unique character graphics developed for |
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− | them, appearing in-game as the rogue and the warrior, respectively. |
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− | The hidden quests are the Theo quest and the cow quest. The cow quest appears first by turning [[http://diablo.wikia.com/wiki/Lester the_Farmer|Lester the Farmer]], |
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− | who allows the player to unlock the hive, into the "Complete Nut", who |
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− | wears a cow suit. After giving the player a rune bomb to open the hive |
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− | level, he will send the player off to recover his suit. Once the player |
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− | returns the brown suit to him, he rewards them with the Bovine Plate. |
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− | There is also a Grey Suit item in the hive level that the complete nut |
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− | will reject as "too formal". The cow quest was based on an internet joke |
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− | that directed players to complete a series of silly objectives to |
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− | unlock a secret cow level. |
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− | [[http://diablo.wikia.com/wiki/Little Girl|The Theo quest]] is given by a [[http://diablo.wikia.com/wiki/Celia|little girl]] standing by a tree near [[http://diablo.wikia.com/wiki/Adria|Adria]]'s shack. The player must kill the [[http://diablo.wikia.com/wiki/Hork Demon|Hork Demon]] to retrieve Theo and acquire the reward. If this quest is not activated, the [[http://diablo.wikia.com/wiki/Hork Demon|Hork Demon]] drops the amulet himself with no diverting storyline. |
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− | There is a special floor tile in the Crypt dungeon that is in a room |
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− | by itself, when the player steps on it a voiceover and text explains |
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− | that the player has found "The Cornerstone Of The World" where the |
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− | boundary between worlds is weakened. In practical terms, this means that |
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− | <nowiki> </nowiki>when an object is dropped on this tile, it will appear on the |
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− | Cornerstone tile of all of the player's save files, allowing a single |
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− | player to transmit items one at a time betweeen their own games. This |
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− | was implemented to account for the frustrations of random item |
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− | generation when for example: one's Sorcerer finds a really nice axe it |
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− | can't even hold that one's Warrior or Barbarian could make better use |
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− | of. |
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− | == Patch 1.01 == |
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− | This patch provides fixes and enhancements to the Hellfire 1.00 |
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− | product. It provides a new executable (HELLFIRE.EXE), an interface |
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− | library (HELLFRUI.DLL), a patch text file (Patch.txt), and a version |
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− | text file (Version.txt.) |
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− | List of Changes: |
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− | * Fixed Gossip (same gossip from each townsperson every time) |
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− | * Fixed disappearing quests (upon re-entering the town level, |
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− | quest statuses were incorrectly cleared through array bounds overstep). |
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− | * Fixed generating spell books by Adria (would "morph" on new game). |
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− | * Fixed the bug where picking up gold when your inventory is full duplicates the gold in your hand and fills your gold slot. |
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− | * Fixed the Berserk spell to prevent crashes (large numbers of berserk monsters occasionally attacked dead monsters). |
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− | * Fixed inactive monsters to prevent same kind of crash as above |
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− | * Fixed entering levels; had crashed on some systems (seemingly randomly). |
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− | * Fixed doppelganger's items to not clone Diablo |
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− | * Fixed generating rings of fire behind a wall. |
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− | * Sped up monk's open-hand attack (users complained he should be faster with barehanded attacks than with the sweeping staff). |
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− | * Various small internal fixes to prevent potential misbehavior. |
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− | * Fixed monster hitpoint variable type for tough monsters (some |
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− | monsters, especially in Nightmare/Hell difficulty, had way fewer hit |
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− | points than specified) |
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− | * Changed Search spell to show items on automap, too (users |
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− | complained they couldn't find things behind solid walls in Caves, Nest, |
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− | Crypt). |
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− | * Fix to unique items changing between games (Veil of Steel, Arkaine's Valor, etc.). |
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− | * Fixed to dropping and picking back up oiled items (bonus was lost). |
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− | * Fixed Cathedral Map activation crash bug |
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− | * Added sounds to Mana Drain and Disenchant traps |
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− | * Monster hit points in Nightmare/Hell are +100/200 instead of +1.5/+3 |
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− | * Fixed monster stats display in Nightmare/Hell to reflect the halving. |
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− | * Balance/Stability/Harmony now does something |
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− | == Mods == |
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− | Diablo was an archetype of the modded video game. There are quite a few modifications for both Diablo and Diablo: Hellfire. [[http://diablo.wikia.com/wiki/The Hell_mod|The Hell mod]] is the most recent one among them. Its English forum tries to cover all other mods for the game as well. |
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− | {{Diablo games}} |
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